127 lines
4.2 KiB
C++
127 lines
4.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#ifdef FC_OS_MACOSX
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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#include "SoFCBackgroundGradient.h"
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using namespace Gui;
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SO_NODE_SOURCE(SoFCBackgroundGradient)
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void SoFCBackgroundGradient::finish()
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{
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atexit_cleanup();
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}
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/*!
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Constructor.
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*/
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SoFCBackgroundGradient::SoFCBackgroundGradient()
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{
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SO_NODE_CONSTRUCTOR(SoFCBackgroundGradient);
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fCol.setValue(0.5f, 0.5f, 0.8f);
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tCol.setValue(0.7f, 0.7f, 0.9f);
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mCol.setValue(1.0f, 1.0f, 1.0f);
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}
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/*!
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Destructor.
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*/
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SoFCBackgroundGradient::~SoFCBackgroundGradient()
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{
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}
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// doc from parent
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void SoFCBackgroundGradient::initClass(void)
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{
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SO_NODE_INIT_CLASS(SoFCBackgroundGradient,SoNode,"Node");
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}
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void SoFCBackgroundGradient::GLRender (SoGLRenderAction * /*action*/)
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{
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(-1,1,-1,1,-1,1);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glPushAttrib(GL_ENABLE_BIT);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_TRIANGLE_STRIP);
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if (mCol[0] < 0) {
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f(-1, 1);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f(-1,-1);
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f( 1, 1);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f( 1,-1);
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}
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else {
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f(-1, 1);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f(-1, 0);
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f( 1, 1);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f( 1, 0);
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glEnd();
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glBegin(GL_TRIANGLE_STRIP);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f(-1, 0);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f(-1,-1);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f( 1, 0);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f( 1,-1);
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}
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glEnd();
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glPopAttrib();
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glPopMatrix(); // restore modelview
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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}
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void SoFCBackgroundGradient::setColorGradient(const SbColor& fromColor,
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const SbColor& toColor)
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{
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fCol = fromColor;
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tCol = toColor;
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mCol[0] = -1.0f;
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}
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void SoFCBackgroundGradient::setColorGradient(const SbColor& fromColor,
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const SbColor& toColor,
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const SbColor& midColor)
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{
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fCol = fromColor;
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tCol = toColor;
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mCol = midColor;
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}
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