Files
create/src/Gui/SoFCBackgroundGradient.cpp
Uwe aa53698c55 [Gui] So headers: remove some unused includes
- also sort out some headers for precompiled headers
2022-03-14 15:13:13 +01:00

127 lines
4.2 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#ifdef FC_OS_MACOSX
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#endif
#include "SoFCBackgroundGradient.h"
using namespace Gui;
SO_NODE_SOURCE(SoFCBackgroundGradient)
void SoFCBackgroundGradient::finish()
{
atexit_cleanup();
}
/*!
Constructor.
*/
SoFCBackgroundGradient::SoFCBackgroundGradient()
{
SO_NODE_CONSTRUCTOR(SoFCBackgroundGradient);
fCol.setValue(0.5f, 0.5f, 0.8f);
tCol.setValue(0.7f, 0.7f, 0.9f);
mCol.setValue(1.0f, 1.0f, 1.0f);
}
/*!
Destructor.
*/
SoFCBackgroundGradient::~SoFCBackgroundGradient()
{
}
// doc from parent
void SoFCBackgroundGradient::initClass(void)
{
SO_NODE_INIT_CLASS(SoFCBackgroundGradient,SoNode,"Node");
}
void SoFCBackgroundGradient::GLRender (SoGLRenderAction * /*action*/)
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-1,1,-1,1,-1,1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glBegin(GL_TRIANGLE_STRIP);
if (mCol[0] < 0) {
glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f(-1, 1);
glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f(-1,-1);
glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f( 1, 1);
glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f( 1,-1);
}
else {
glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f(-1, 1);
glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f(-1, 0);
glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f( 1, 1);
glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f( 1, 0);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f(-1, 0);
glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f(-1,-1);
glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f( 1, 0);
glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f( 1,-1);
}
glEnd();
glPopAttrib();
glPopMatrix(); // restore modelview
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
void SoFCBackgroundGradient::setColorGradient(const SbColor& fromColor,
const SbColor& toColor)
{
fCol = fromColor;
tCol = toColor;
mCol[0] = -1.0f;
}
void SoFCBackgroundGradient::setColorGradient(const SbColor& fromColor,
const SbColor& toColor,
const SbColor& midColor)
{
fCol = fromColor;
tCol = toColor;
mCol = midColor;
}