Continues the work of the material subsystem improvements. Add support for embedded SVG files. These are not the same as image files so need to be handled differently. Add the ability to filter materials in the editor when called from code. This allows programs to select objects supporting specific models, complete models, older models, etc. Updated tests, and refactored code. New models and materials supporting patterns such as used by the TechDraw workbench. fixes #11686 - checks for the presense of a model property before assinging a value. This can happen when a required model definition is not available. --------- Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
204 lines
8.9 KiB
C++
204 lines
8.9 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include "gtest/gtest.h"
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#include <Mod/Material/App/PreCompiled.h>
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#ifndef _PreComp_
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#endif
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#include <QMetaType>
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#include <QString>
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#include <App/Application.h>
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#include <Base/Quantity.h>
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#include <Gui/MetaTypes.h>
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#include <src/App/InitApplication.h>
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#include <Mod/Material/App/MaterialLibrary.h>
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#include <Mod/Material/App/MaterialManager.h>
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#include <Mod/Material/App/MaterialValue.h>
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#include <Mod/Material/App/Model.h>
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#include <Mod/Material/App/ModelManager.h>
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#include <Mod/Material/App/ModelUuids.h>
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// clang-format off
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class TestMaterialCards : public ::testing::Test {
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protected:
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static void SetUpTestSuite() {
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if (App::Application::GetARGC() == 0) {
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tests::initApplication();
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}
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}
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void SetUp() override {
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// Create a temporary library
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QString libPath = QDir::tempPath() + QString::fromStdString("/TestMaterialCards");
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QDir libDir(libPath);
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libDir.removeRecursively(); // Clear old run data
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libDir.mkdir(libPath);
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_library = std::make_shared<Materials::MaterialLibrary>(QString::fromStdString("Testing"),
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libPath,
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QString::fromStdString(":/icons/preferences-general.svg"),
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false);
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_modelManager = new Materials::ModelManager();
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_materialManager = new Materials::MaterialManager();
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_testMaterialUUID = QString::fromStdString("c6c64159-19c1-40b5-859c-10561f20f979");
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}
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// void TearDown() override {}
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Materials::ModelManager* _modelManager;
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Materials::MaterialManager* _materialManager;
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std::shared_ptr<Materials::MaterialLibrary> _library;
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QString _testMaterialUUID;
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};
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TEST_F(TestMaterialCards, TestCopy)
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{
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ASSERT_NE(_modelManager, nullptr);
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ASSERT_TRUE(_library);
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// FAIL() << "Test library " << _library->getDirectoryPath().toStdString() << "\n";
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auto testMaterial = _materialManager->getMaterial(_testMaterialUUID);
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auto newMaterial = std::make_shared<Materials::Material>(*testMaterial);
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EXPECT_EQ(testMaterial->getUUID(), _testMaterialUUID);
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EXPECT_EQ(newMaterial->getUUID(), _testMaterialUUID);
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// Save the material
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_materialManager->saveMaterial(_library,
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newMaterial,
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QString::fromStdString("/Test Material2.FCMat"),
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false, // overwrite
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true, // saveAsCopy
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false); // saveInherited
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EXPECT_EQ(newMaterial->getUUID(), _testMaterialUUID);
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EXPECT_EQ(newMaterial->getName(), QString::fromStdString("Test Material2"));
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// Save it when it already exists throwing an error
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EXPECT_THROW(_materialManager->saveMaterial(_library,
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newMaterial,
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QString::fromStdString("/Test Material2.FCMat"),
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false, // overwrite
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true, // saveAsCopy
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false) // saveInherited
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, Materials::MaterialExists);
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EXPECT_EQ(newMaterial->getUUID(), _testMaterialUUID);
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EXPECT_EQ(newMaterial->getName(), QString::fromStdString("Test Material2"));
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// Overwrite the existing file
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_materialManager->saveMaterial(_library,
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newMaterial,
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QString::fromStdString("/Test Material2.FCMat"),
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true, // overwrite
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true, // saveAsCopy
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false);// saveInherited
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EXPECT_EQ(newMaterial->getUUID(), _testMaterialUUID);
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EXPECT_EQ(newMaterial->getName(), QString::fromStdString("Test Material2"));
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// Save to a new file, inheritance mode
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_materialManager->saveMaterial(_library,
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newMaterial,
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QString::fromStdString("/Test Material3.FCMat"),
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false, // overwrite
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true, // saveAsCopy
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true);// saveInherited
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EXPECT_EQ(newMaterial->getUUID(), _testMaterialUUID);
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EXPECT_EQ(newMaterial->getName(), QString::fromStdString("Test Material3"));
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// Save to a new file, inheritance mode. no copy
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_materialManager->saveMaterial(_library,
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newMaterial,
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QString::fromStdString("/Test Material4.FCMat"),
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false, // overwrite
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false, // saveAsCopy
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true);// saveInherited
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EXPECT_NE(newMaterial->getUUID(), _testMaterialUUID);
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EXPECT_EQ(newMaterial->getName(), QString::fromStdString("Test Material4"));
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QString uuid1 = newMaterial->getUUID();
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// Save to a new file, inheritance mode, testing overwrite, new copy
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_materialManager->saveMaterial(_library,
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newMaterial,
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QString::fromStdString("/Test Material5.FCMat"),
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false, // overwrite
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true, // saveAsCopy
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true);// saveInherited
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EXPECT_EQ(newMaterial->getUUID(), uuid1);
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EXPECT_EQ(newMaterial->getName(), QString::fromStdString("Test Material5"));
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_materialManager->saveMaterial(_library,
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newMaterial,
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QString::fromStdString("/Test Material5.FCMat"),
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true, // overwrite
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true, // saveAsCopy
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true);// saveInherited
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EXPECT_EQ(newMaterial->getUUID(), uuid1);
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EXPECT_EQ(newMaterial->getName(), QString::fromStdString("Test Material5"));
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// Save to a new file, inheritance mode, testing overwrite as no copy, new copy
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_materialManager->saveMaterial(_library,
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newMaterial,
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QString::fromStdString("/Test Material6.FCMat"),
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false, // overwrite
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true, // saveAsCopy
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true);// saveInherited
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EXPECT_EQ(newMaterial->getUUID(), uuid1);
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EXPECT_EQ(newMaterial->getName(), QString::fromStdString("Test Material6"));
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_materialManager->saveMaterial(_library,
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newMaterial,
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QString::fromStdString("/Test Material6.FCMat"),
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true, // overwrite
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false, // saveAsCopy
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true);// saveInherited
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EXPECT_EQ(newMaterial->getUUID(), uuid1);
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EXPECT_EQ(newMaterial->getName(), QString::fromStdString("Test Material6"));
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}
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TEST_F(TestMaterialCards, TestColumns)
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{
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ASSERT_NE(_modelManager, nullptr);
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ASSERT_TRUE(_library);
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auto testMaterial = _materialManager->getMaterial(_testMaterialUUID);
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EXPECT_TRUE(testMaterial->hasPhysicalProperty(QString::fromStdString("TestArray2D")));
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auto array2d = testMaterial->getPhysicalProperty(QString::fromStdString("TestArray2D"))->getMaterialValue();
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EXPECT_TRUE(array2d);
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EXPECT_EQ(dynamic_cast<Materials::Material2DArray &>(*array2d).columns(), 2);
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EXPECT_TRUE(testMaterial->hasPhysicalProperty(QString::fromStdString("TestArray2D3Column")));
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auto array2d3Column = testMaterial->getPhysicalProperty(QString::fromStdString("TestArray2D3Column"))->getMaterialValue();
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EXPECT_TRUE(array2d3Column);
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EXPECT_EQ(dynamic_cast<Materials::Material2DArray &>(*array2d3Column).columns(), 3);
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EXPECT_TRUE(testMaterial->hasPhysicalProperty(QString::fromStdString("TestArray3D")));
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auto array3d = testMaterial->getPhysicalProperty(QString::fromStdString("TestArray3D"))->getMaterialValue();
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EXPECT_TRUE(array3d);
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EXPECT_EQ(dynamic_cast<Materials::Material3DArray &>(*array3d).columns(), 2);
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}
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// clang-format on
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