Files
create/src/Mod/Part/App/VectorAdapter.cpp

157 lines
5.0 KiB
C++

/***************************************************************************
* Copyright (c) 2022 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include <App/Application.h>
#include <Mod/Part/PartGlobal.h>
#include "VectorAdapter.h"
#include "Base/Console.h"
#include <string>
#include "PrimitiveFeature.h"
#include "PartFeature.h"
#include <Standard_Type.hxx>
#include <Geom_CylindricalSurface.hxx>
#include <Geom_SphericalSurface.hxx>
#include <Geom_ElementarySurface.hxx>
#include <TopExp.hxx>
#include <Geom_Line.hxx>
#include <GeomAPI_ProjectPointOnCurve.hxx>
#include <BRep_Tool.hxx>
namespace Part {
VectorAdapter::VectorAdapter() : status(false), vector()
{
}
VectorAdapter::VectorAdapter(const TopoDS_Face &faceIn, const gp_Vec &pickedPointIn) :
status(false), vector(), origin(pickedPointIn)
{
Handle(Geom_Surface) surface = BRep_Tool::Surface(faceIn);
if (surface->IsKind(STANDARD_TYPE(Geom_ElementarySurface)))
{
Handle(Geom_ElementarySurface) eSurface = Handle(Geom_ElementarySurface)::DownCast(surface);
gp_Dir direction = eSurface->Axis().Direction();
vector = direction;
vector.Normalize();
if (faceIn.Orientation() == TopAbs_REVERSED) {
vector.Reverse();
}
if (surface->IsKind(STANDARD_TYPE(Geom_CylindricalSurface)) ||
surface->IsKind(STANDARD_TYPE(Geom_SphericalSurface))
)
{
origin = eSurface->Axis().Location().XYZ();
projectOriginOntoVector(pickedPointIn);
}
else {
origin = pickedPointIn + vector;
}
status = true;
}
}
VectorAdapter::VectorAdapter(const TopoDS_Edge &edgeIn, const gp_Vec &pickedPointIn) :
status(false), vector(), origin(pickedPointIn)
{
TopoDS_Vertex firstVertex = TopExp::FirstVertex(edgeIn, Standard_True);
TopoDS_Vertex lastVertex = TopExp::LastVertex(edgeIn, Standard_True);
vector = convert(lastVertex) - convert(firstVertex);
if (vector.Magnitude() < Precision::Confusion()) {
return;
}
vector.Normalize();
status = true;
projectOriginOntoVector(pickedPointIn);
}
VectorAdapter::VectorAdapter(const TopoDS_Vertex &vertex1In, const TopoDS_Vertex &vertex2In) :
status(false), vector(), origin()
{
vector = convert(vertex2In) - convert(vertex1In);
vector.Normalize();
//build origin half way.
gp_Vec tempVector = (convert(vertex2In) - convert(vertex1In));
double mag = tempVector.Magnitude();
tempVector.Normalize();
tempVector *= (mag / 2.0);
origin = tempVector + convert(vertex1In);
status = true;
}
VectorAdapter::VectorAdapter(const gp_Vec &vector1, const gp_Vec &vector2) :
status(false), vector(), origin()
{
vector = vector2- vector1;
vector.Normalize();
//build origin half way.
gp_Vec tempVector = vector2 - vector1;
double mag = tempVector.Magnitude();
tempVector.Normalize();
tempVector *= (mag / 2.0);
origin = tempVector + vector1;
status = true;
}
void VectorAdapter::projectOriginOntoVector(const gp_Vec &pickedPointIn)
{
Handle(Geom_Curve) heapLine = new Geom_Line(origin.XYZ(), vector.XYZ());
gp_Pnt tempPoint(pickedPointIn.XYZ());
GeomAPI_ProjectPointOnCurve projection(tempPoint, heapLine);
if (projection.NbPoints() < 1) {
return;
}
origin.SetXYZ(projection.Point(1).XYZ());
}
VectorAdapter::operator gp_Lin() const
{
gp_Pnt tempOrigin;
tempOrigin.SetXYZ(origin.XYZ());
return gp_Lin(tempOrigin, gp_Dir(vector));
}
/*convert a vertex to vector*/
gp_Vec VectorAdapter::convert(const TopoDS_Vertex &vertex)
{
gp_Pnt point = BRep_Tool::Pnt(vertex);
gp_Vec out(point.X(), point.Y(), point.Z());
return out;
}
}