* bugprone-throw-keyword-missing * bugprone-unhandled-self-assignment * bugprone-suspicious-string-compare * bugprone-reserved-identifier * bugprone-narrowing-conversions * bugprone-macro-parentheses * bugprone-implicit-widening-of-multiplication-result * bugprone-exception-escape * bugprone-copy-constructor-init
190 lines
6.9 KiB
C++
190 lines
6.9 KiB
C++
/***************************************************************************
|
|
* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
|
|
* *
|
|
* This file is part of the FreeCAD CAx development system. *
|
|
* *
|
|
* This library is free software; you can redistribute it and/or *
|
|
* modify it under the terms of the GNU Library General Public *
|
|
* License as published by the Free Software Foundation; either *
|
|
* version 2 of the License, or (at your option) any later version. *
|
|
* *
|
|
* This library is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Library General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU Library General Public *
|
|
* License along with this library; see the file COPYING.LIB. If not, *
|
|
* write to the Free Software Foundation, Inc., 59 Temple Place, *
|
|
* Suite 330, Boston, MA 02111-1307, USA *
|
|
* *
|
|
***************************************************************************/
|
|
|
|
|
|
#ifndef BASE_ROTATION_H
|
|
#define BASE_ROTATION_H
|
|
|
|
#include "Vector3D.h"
|
|
#ifndef FC_GLOBAL_H
|
|
#include <FCGlobal.h>
|
|
#endif
|
|
|
|
namespace Base
|
|
{
|
|
|
|
// forward declarations
|
|
class Matrix4D;
|
|
|
|
class BaseExport Rotation
|
|
{
|
|
public:
|
|
/** Construction. */
|
|
//@{
|
|
Rotation();
|
|
Rotation(const Vector3d& axis, double fAngle);
|
|
Rotation(const Matrix4D& matrix);
|
|
Rotation(const double q[4]);
|
|
Rotation(double q0, double q1, double q2, double q3);
|
|
Rotation(const Vector3d& rotateFrom, const Vector3d& rotateTo);
|
|
Rotation(const Rotation& rot);
|
|
//@}
|
|
|
|
/** Methods to get or set rotations. */
|
|
//@{
|
|
const double* getValue() const;
|
|
void getValue(double& q0, double& q1, double& q2, double& q3) const;
|
|
void setValue(double q0, double q1, double q2, double q3);
|
|
/// If not a null quaternion then \a axis will be normalized
|
|
void getValue(Vector3d& axis, double& rfAngle) const;
|
|
/// Does the same as the method above unless normalizing the axis.
|
|
void getRawValue(Vector3d& axis, double& rfAngle) const;
|
|
void getValue(Matrix4D& matrix) const;
|
|
void setValue(const double q[4]);
|
|
void setValue(const Matrix4D& matrix);
|
|
void setValue(const Vector3d& axis, double fAngle);
|
|
void setValue(const Vector3d& rotateFrom, const Vector3d& rotateTo);
|
|
/// Euler angles in yaw,pitch,roll notation
|
|
void setYawPitchRoll(double y, double p, double r);
|
|
/// Euler angles in yaw,pitch,roll notation
|
|
void getYawPitchRoll(double& y, double& p, double& r) const;
|
|
|
|
enum EulerSequence
|
|
{
|
|
Invalid,
|
|
|
|
//! Classic Euler angles, alias to Intrinsic_ZXZ
|
|
EulerAngles,
|
|
|
|
//! Yaw Pitch Roll (or nautical) angles, alias to Intrinsic_ZYX
|
|
YawPitchRoll,
|
|
|
|
// Tait-Bryan angles (using three different axes)
|
|
Extrinsic_XYZ,
|
|
Extrinsic_XZY,
|
|
Extrinsic_YZX,
|
|
Extrinsic_YXZ,
|
|
Extrinsic_ZXY,
|
|
Extrinsic_ZYX,
|
|
|
|
Intrinsic_XYZ,
|
|
Intrinsic_XZY,
|
|
Intrinsic_YZX,
|
|
Intrinsic_YXZ,
|
|
Intrinsic_ZXY,
|
|
Intrinsic_ZYX,
|
|
|
|
// Proper Euler angles (using two different axes, first and third the same)
|
|
Extrinsic_XYX,
|
|
Extrinsic_XZX,
|
|
Extrinsic_YZY,
|
|
Extrinsic_YXY,
|
|
Extrinsic_ZYZ,
|
|
Extrinsic_ZXZ,
|
|
|
|
Intrinsic_XYX,
|
|
Intrinsic_XZX,
|
|
Intrinsic_YZY,
|
|
Intrinsic_YXY,
|
|
Intrinsic_ZXZ,
|
|
Intrinsic_ZYZ,
|
|
|
|
EulerSequenceLast,
|
|
};
|
|
static const char* eulerSequenceName(EulerSequence seq);
|
|
static EulerSequence eulerSequenceFromName(const char* name);
|
|
void getEulerAngles(EulerSequence theOrder, double& alpha, double& beta, double& gamma) const;
|
|
void setEulerAngles(EulerSequence theOrder, double alpha, double beta, double gamma);
|
|
bool isIdentity() const;
|
|
bool isIdentity(double tol) const;
|
|
bool isNull() const;
|
|
bool isSame(const Rotation&) const;
|
|
bool isSame(const Rotation&, double tol) const;
|
|
//@}
|
|
|
|
/** Invert rotations. */
|
|
//@{
|
|
Rotation& invert();
|
|
Rotation inverse() const;
|
|
//@}
|
|
|
|
/** Operators. */
|
|
//@{
|
|
Rotation& operator*=(const Rotation& q);
|
|
Rotation operator*(const Rotation& q) const;
|
|
bool operator==(const Rotation& q) const;
|
|
bool operator!=(const Rotation& q) const;
|
|
double& operator[](unsigned short usIndex)
|
|
{
|
|
return quat[usIndex];
|
|
}
|
|
const double& operator[](unsigned short usIndex) const
|
|
{
|
|
return quat[usIndex];
|
|
}
|
|
Rotation& operator=(const Rotation&);
|
|
|
|
Rotation& multRight(const Base::Rotation& q);
|
|
Rotation& multLeft(const Base::Rotation& q);
|
|
|
|
void multVec(const Vector3d& src, Vector3d& dst) const;
|
|
Vector3d multVec(const Vector3d& src) const;
|
|
void multVec(const Vector3f& src, Vector3f& dst) const;
|
|
Vector3f multVec(const Vector3f& src) const;
|
|
void scaleAngle(double scaleFactor);
|
|
//@}
|
|
|
|
/** Specialty constructors */
|
|
static Rotation slerp(const Rotation& q0, const Rotation& q1, double t);
|
|
static Rotation identity();
|
|
|
|
/**
|
|
* @brief makeRotationByAxes(xdir, ydir, zdir, priorityOrder): creates a rotation
|
|
* that converts a vector in local cs with axes given as arguments, into a
|
|
* vector in global cs.
|
|
* @param xdir is wanted direction of local X axis
|
|
* @param ydir ...
|
|
* @param zdir
|
|
* @param priorityOrder sets which directions are followed. It is a string
|
|
* like "ZXY". This means, Z direction is followed precisely; X direction is
|
|
* corrected to be perpendicular to Z direction, and used; Y direction
|
|
* argument is ignored altogether (Y direction is generated from Z and X).
|
|
*
|
|
* If only one vector provided is nonzero, the other two directions are picked automatically.
|
|
*/
|
|
static Rotation makeRotationByAxes(Vector3d xdir,
|
|
Vector3d ydir,
|
|
Vector3d zdir,
|
|
const char* priorityOrder = "ZXY");
|
|
|
|
private:
|
|
void normalize();
|
|
void evaluateVector();
|
|
double quat[4];
|
|
Vector3d _axis; // the axis kept not to lose direction when angle is 0
|
|
double _angle; // this angle to keep the angle chosen by the user
|
|
};
|
|
|
|
} // namespace Base
|
|
|
|
#endif // BASE_ROTATION_H
|