Files
create/src/Gui/Quarter/InteractionMode.cpp
2014-09-23 10:11:11 +02:00

131 lines
2.8 KiB
C++

#include "InteractionMode.h"
#include <QtCore/QCoreApplication>
#include <QtGui/QKeyEvent>
#include <QtGui/QFocusEvent>
#include <Quarter/QuarterWidget.h>
/*
Adjust how QuarterWidget reacts to alt key events
*/
using namespace SIM::Coin3D::Quarter;
InteractionMode::InteractionMode(QuarterWidget * quarterwidget)
: QObject(quarterwidget)
{
this->quarterwidget = quarterwidget;
this->altkeydown = false;
this->prevcursor = QCursor();
this->prevnavstate =
this->quarterwidget->getSoEventManager()->getNavigationState();
this->isenabled = true;
}
InteractionMode::~InteractionMode()
{
}
void
InteractionMode::setEnabled(bool yes)
{
this->isenabled = yes;
}
bool
InteractionMode::enabled(void) const
{
return this->isenabled;
}
void
InteractionMode::setOn(bool on)
{
if (!this->isenabled) {
return;
}
SoEventManager * eventmanager = this->quarterwidget->getSoEventManager();
if (on) {
this->altkeydown = true;
this->prevnavstate = eventmanager->getNavigationState();
this->prevcursor = this->quarterwidget->cursor();
this->quarterwidget->setCursor(this->quarterwidget->stateCursor("interact"));
eventmanager->setNavigationState(SoEventManager::NO_NAVIGATION);
} else {
this->altkeydown = false;
this->quarterwidget->setCursor(this->prevcursor);
eventmanager->setNavigationState(this->prevnavstate);
}
}
bool
InteractionMode::on(void) const
{
return this->altkeydown;
}
bool
InteractionMode::eventFilter(QObject * obj, QEvent * event)
{
if (!this->isenabled) {
return false;
}
assert(obj == this->quarterwidget);
switch (event->type()) {
case QEvent::KeyPress:
return this->keyPressEvent(dynamic_cast<QKeyEvent *>(event));
case QEvent::KeyRelease:
return this->keyReleaseEvent(dynamic_cast<QKeyEvent *>(event));
case QEvent::FocusOut:
return this->focusOutEvent(dynamic_cast<QFocusEvent *>(event));
default:
return QObject::eventFilter(obj, event);
}
}
/*
when alt is pressed, override navigation and allow scenegraph to
process events so draggers and manipulators works
*/
bool
InteractionMode::keyPressEvent(QKeyEvent * event)
{
if (!event ||
!(event->key() == Qt::Key_Alt) ||
!(event->modifiers() & Qt::AltModifier)) {
return false;
}
this->setOn(true);
return true;
}
bool
InteractionMode::keyReleaseEvent(QKeyEvent * event)
{
if (!event || !(event->key() == Qt::Key_Alt)) {
return false;
}
this->setOn(false);
return true;
}
/*
if we lose focus while alt is down, send an alt-release event
*/
bool
InteractionMode::focusOutEvent(QFocusEvent * event)
{
if (this->altkeydown) {
QKeyEvent keyevent(QEvent::KeyRelease, Qt::Key_Alt, Qt::NoModifier);
return QCoreApplication::sendEvent(this->quarterwidget, &keyevent);
}
return false;
}