TODO: * Compression * Understand translations, constellations * Curved surfaces * Material parameters * Metadata, etc
84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
/***************************************************************************
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* Copyright (c) Ian Rees <ian.rees@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESH_AMFEXPORTER_H
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#define MESH_AMFEXPORTER_H
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#include "Core/MeshKernel.h"
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#ifndef _PreComp_
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#include <ostream>
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#endif // #ifndef _PreComp_
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namespace Mesh
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{
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/// Used for exporting Additive Manufacturing Format (AMF) files
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/*!
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* The constructor and destructor write the beginning and end of the AMF,
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* addObject() is used to add... objects!
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*/
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class AmfExporter
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{
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public:
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/// Writes AMF header
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AmfExporter(const char *fileName);
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/// Writes AMF footer
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~AmfExporter();
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/// Writes an object tag with data from passed-in mesh
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/*!
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* \return -1 on error, or the index of the object in AMF file
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*/
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int addObject(const MeshCore::MeshKernel &meshKernel);
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private:
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std::ostream *outputStreamPtr;
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int nextObjectIndex;
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/// Helper for putting Base::Vector3f objects into a std::map in addObject()
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class VertLess
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{
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public:
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bool operator()(const Base::Vector3f &a, const Base::Vector3f &b) const
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{
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if (a.x == b.x) {
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if (a.y == b.y) {
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if (a.z == b.z) {
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return false;
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} else {
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return a.z < b.z;
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}
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} else {
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return a.y < b.y;
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}
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} else {
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return a.x < b.x;
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}
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}
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};
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}; // class AmfExporter
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} // namespace Mesh
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#endif // MESH_AMFEXPORTER_H
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