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create/src/Mod/Part/Gui/PreCompiled.h
2025-03-31 23:52:08 +02:00

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C++

/***************************************************************************
* Copyright (c) 2002 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PARTGUI_PRECOMPILED_H
#define PARTGUI_PRECOMPILED_H
#include <FCConfig.h>
#include <Mod/Part/PartGlobal.h>
// point at which warnings of overly long specifiers disabled (needed for VC6)
#ifdef _MSC_VER
# pragma warning( disable : 4251 )
# pragma warning( disable : 4503 )
# pragma warning( disable : 4786 ) // specifier longer then 255 chars
# pragma warning( disable : 4273 )
#endif
#ifdef FC_OS_WIN32
# ifndef NOMINMAX
# define NOMINMAX
# endif
# include <windows.h>
#endif
#ifdef _PreComp_
// standard
#include <cmath>
// STL
#include <algorithm>
#include <limits>
#include <map>
#include <sstream>
#include <string>
#include <vector>
// OpenCasCade
#include <Mod/Part/App/OpenCascadeAll.h>
// Boost
#include <boost/regex.hpp>
#include <boost/algorithm/string/predicate.hpp>
// GL
// Include glext before QtAll/InventorAll
#ifdef FC_OS_WIN32
# include <GL/gl.h>
# include <GL/glext.h>
#else
# ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# include <OpenGL/glext.h>
# else
# ifndef GL_GLEXT_PROTOTYPES
# define GL_GLEXT_PROTOTYPES 1
# endif
# include <GL/gl.h>
# include <GL/glext.h>
# endif //FC_OS_MACOSX
#endif //FC_OS_WIN32
// Should come after glext.h to avoid warnings
#include <Inventor/C/glue/gl.h>
// Qt Toolkit
# include <Gui/QtAll.h>
// Inventor includes OpenGL
# include <Gui/InventorAll.h>
#endif //_PreComp_
#endif // PARTGUI_PRECOMPILED_H