+ added some better grouping for items, which are assigned per object right now. For example, if we exceed 10 items per object it gets an additional group. Co-authored-by: realthunder <realthunder@users.noreply.github.com>
182 lines
6.5 KiB
C++
182 lines
6.5 KiB
C++
/***************************************************************************
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* Copyright (c) 2002 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_DOCKWND_SELECTIONVIEW_H
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#define GUI_DOCKWND_SELECTIONVIEW_H
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#include "DockWindow.h"
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#include "Selection.h"
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#include <QMenu>
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#include <QPointer>
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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class QListWidget;
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class QListWidgetItem;
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class QCheckBox;
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class QLabel;
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namespace App {
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class DocumentObject;
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}
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struct ElementInfo;
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struct SubMenuInfo;
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namespace Gui {
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namespace DockWnd {
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/** A test class. A more elaborate class description.
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*/
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class SelectionView : public Gui::DockWindow,
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public Gui::SelectionObserver
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{
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Q_OBJECT
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public:
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/**
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* A constructor.
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* A more elaborate description of the constructor.
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*/
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explicit SelectionView(Gui::Document* pcDocument, QWidget *parent=nullptr);
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/**
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* A destructor.
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* A more elaborate description of the destructor.
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*/
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~SelectionView() override;
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/// Observer message from the Selection
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void onSelectionChanged(const SelectionChanges& msg) override;
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void leaveEvent(QEvent*) override;
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bool onMsg(const char* pMsg,const char** ppReturn) override;
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const char *getName() const override {return "SelectionView";}
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/// get called when the document is changed or updated
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void onUpdate() override;
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QListWidget* selectionView;
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QLabel* countLabel;
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QCheckBox *enablePickList;
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QListWidget *pickList;
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public Q_SLOTS:
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/// get called when text is entered in the search box
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void search(const QString& text);
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/// get called when enter is pressed in the search box
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void validateSearch();
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/// get called when the list is right-clicked
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void onItemContextMenu(const QPoint& point);
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/// different actions
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void select(QListWidgetItem* item=nullptr);
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void deselect();
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void zoom();
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void treeSelect();
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void toPython();
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void touch();
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void showPart();
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void onEnablePickList();
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void toggleSelect(QListWidgetItem* item=nullptr);
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void preselect(QListWidgetItem* item=nullptr);
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protected:
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void showEvent(QShowEvent *) override;
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void hideEvent(QHideEvent *) override;
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private:
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QString getModule(const char* type) const;
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QString getProperty(App::DocumentObject* obj) const;
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bool supportPart(App::DocumentObject* obj, const QString& part) const;
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private:
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float x,y,z;
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std::vector<App::DocumentObject*> searchList;
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bool openedAutomatically;
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};
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} // namespace DockWnd
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// Simple selection data structure
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struct PickData {
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App::DocumentObject* obj;
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std::string element;
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std::string docName;
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std::string objName;
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std::string subName;
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};
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// Add SelectionMenu class outside the DockWnd namespace
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class GuiExport SelectionMenu : public QMenu {
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Q_OBJECT
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public:
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SelectionMenu(QWidget *parent=nullptr);
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/** Populate and show the menu for picking geometry elements.
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*
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* @param sels: a list of geometry element references
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* @return Return the picked geometry reference
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*
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* The menu will be divided into submenus that are grouped by element type.
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*/
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PickData doPick(const std::vector<PickData> &sels);
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public Q_SLOTS:
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void onHover(QAction *);
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protected:
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bool eventFilter(QObject *, QEvent *) override;
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void leaveEvent(QEvent *e) override;
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PickData onPicked(QAction *, const std::vector<PickData> &sels);
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private:
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void processSelections(std::vector<PickData> &selections, std::map<std::string, SubMenuInfo> &menus);
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void buildMenuStructure(std::map<std::string, SubMenuInfo> &menus, const std::vector<PickData> &selections);
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App::DocumentObject* getSubObject(const PickData &sel);
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std::string extractElementType(const PickData &sel);
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std::string createObjectKey(const PickData &sel);
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QIcon getOrCreateIcon(App::DocumentObject* sobj, std::map<App::DocumentObject*, QIcon> &icons);
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void addGeoFeatureTypes(App::DocumentObject* sobj, std::map<std::string, SubMenuInfo> &menus, std::set<std::string> &createdTypes);
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void addWholeObjectSelection(const PickData &sel, App::DocumentObject* sobj, std::vector<PickData> &selections,
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std::map<std::string, SubMenuInfo> &menus, const QIcon &icon);
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bool shouldGroupMenu(const SubMenuInfo &info);
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void createFlatMenu(ElementInfo &elementInfo, QMenu *parentMenu, const std::string &label,
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const std::string &elementType, const std::vector<PickData> &selections);
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void createGroupedMenu(ElementInfo &elementInfo, QMenu *parentMenu, const std::string &label,
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const std::string &elementType, const std::vector<PickData> &selections);
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QPointer<QMenu> activeMenu;
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QPointer<QAction> activeAction;
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const std::vector<PickData>* currentSelections;
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};
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} // namespace Gui
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#endif // GUI_DOCKWND_SELECTIONVIEW_H
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