Files
create/src/Gui/Selection/SelectionView.h
tetektoza c856c9ea01 Core/Gui: Render primitives on top of the scene in PickGeometry
+ added some better grouping for items, which are assigned per object
  right now. For example, if we exceed 10 items per object it gets an
  additional group.

Co-authored-by: realthunder <realthunder@users.noreply.github.com>
2025-09-03 01:24:58 +02:00

182 lines
6.5 KiB
C++

/***************************************************************************
* Copyright (c) 2002 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_DOCKWND_SELECTIONVIEW_H
#define GUI_DOCKWND_SELECTIONVIEW_H
#include "DockWindow.h"
#include "Selection.h"
#include <QMenu>
#include <QPointer>
#include <map>
#include <set>
#include <string>
#include <vector>
class QListWidget;
class QListWidgetItem;
class QCheckBox;
class QLabel;
namespace App {
class DocumentObject;
}
struct ElementInfo;
struct SubMenuInfo;
namespace Gui {
namespace DockWnd {
/** A test class. A more elaborate class description.
*/
class SelectionView : public Gui::DockWindow,
public Gui::SelectionObserver
{
Q_OBJECT
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
explicit SelectionView(Gui::Document* pcDocument, QWidget *parent=nullptr);
/**
* A destructor.
* A more elaborate description of the destructor.
*/
~SelectionView() override;
/// Observer message from the Selection
void onSelectionChanged(const SelectionChanges& msg) override;
void leaveEvent(QEvent*) override;
bool onMsg(const char* pMsg,const char** ppReturn) override;
const char *getName() const override {return "SelectionView";}
/// get called when the document is changed or updated
void onUpdate() override;
QListWidget* selectionView;
QLabel* countLabel;
QCheckBox *enablePickList;
QListWidget *pickList;
public Q_SLOTS:
/// get called when text is entered in the search box
void search(const QString& text);
/// get called when enter is pressed in the search box
void validateSearch();
/// get called when the list is right-clicked
void onItemContextMenu(const QPoint& point);
/// different actions
void select(QListWidgetItem* item=nullptr);
void deselect();
void zoom();
void treeSelect();
void toPython();
void touch();
void showPart();
void onEnablePickList();
void toggleSelect(QListWidgetItem* item=nullptr);
void preselect(QListWidgetItem* item=nullptr);
protected:
void showEvent(QShowEvent *) override;
void hideEvent(QHideEvent *) override;
private:
QString getModule(const char* type) const;
QString getProperty(App::DocumentObject* obj) const;
bool supportPart(App::DocumentObject* obj, const QString& part) const;
private:
float x,y,z;
std::vector<App::DocumentObject*> searchList;
bool openedAutomatically;
};
} // namespace DockWnd
// Simple selection data structure
struct PickData {
App::DocumentObject* obj;
std::string element;
std::string docName;
std::string objName;
std::string subName;
};
// Add SelectionMenu class outside the DockWnd namespace
class GuiExport SelectionMenu : public QMenu {
Q_OBJECT
public:
SelectionMenu(QWidget *parent=nullptr);
/** Populate and show the menu for picking geometry elements.
*
* @param sels: a list of geometry element references
* @return Return the picked geometry reference
*
* The menu will be divided into submenus that are grouped by element type.
*/
PickData doPick(const std::vector<PickData> &sels);
public Q_SLOTS:
void onHover(QAction *);
protected:
bool eventFilter(QObject *, QEvent *) override;
void leaveEvent(QEvent *e) override;
PickData onPicked(QAction *, const std::vector<PickData> &sels);
private:
void processSelections(std::vector<PickData> &selections, std::map<std::string, SubMenuInfo> &menus);
void buildMenuStructure(std::map<std::string, SubMenuInfo> &menus, const std::vector<PickData> &selections);
App::DocumentObject* getSubObject(const PickData &sel);
std::string extractElementType(const PickData &sel);
std::string createObjectKey(const PickData &sel);
QIcon getOrCreateIcon(App::DocumentObject* sobj, std::map<App::DocumentObject*, QIcon> &icons);
void addGeoFeatureTypes(App::DocumentObject* sobj, std::map<std::string, SubMenuInfo> &menus, std::set<std::string> &createdTypes);
void addWholeObjectSelection(const PickData &sel, App::DocumentObject* sobj, std::vector<PickData> &selections,
std::map<std::string, SubMenuInfo> &menus, const QIcon &icon);
bool shouldGroupMenu(const SubMenuInfo &info);
void createFlatMenu(ElementInfo &elementInfo, QMenu *parentMenu, const std::string &label,
const std::string &elementType, const std::vector<PickData> &selections);
void createGroupedMenu(ElementInfo &elementInfo, QMenu *parentMenu, const std::string &label,
const std::string &elementType, const std::vector<PickData> &selections);
QPointer<QMenu> activeMenu;
QPointer<QAction> activeAction;
const std::vector<PickData>* currentSelections;
};
} // namespace Gui
#endif // GUI_DOCKWND_SELECTIONVIEW_H