Continues the work of the material subsystem improvements. Add support for embedded SVG files. These are not the same as image files so need to be handled differently. Add the ability to filter materials in the editor when called from code. This allows programs to select objects supporting specific models, complete models, older models, etc. Updated tests, and refactored code. New models and materials supporting patterns such as used by the TechDraw workbench. fixes #11686 - checks for the presense of a model property before assinging a value. This can happen when a required model definition is not available. --------- Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
92 lines
4.2 KiB
C++
92 lines
4.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef MATGUI_MATERIALDELEGATE_H
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#define MATGUI_MATERIALDELEGATE_H
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#include <QDialog>
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#include <QDir>
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#include <QStandardItem>
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#include <QStyledItemDelegate>
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#include <QSvgWidget>
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#include <QTreeView>
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#include <Mod/Material/App/MaterialManager.h>
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#include <Mod/Material/App/Materials.h>
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#include <Mod/Material/App/ModelManager.h>
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#include "BaseDelegate.h"
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namespace MatGui
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{
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class MaterialDelegate: public BaseDelegate
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{
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Q_OBJECT
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public:
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explicit MaterialDelegate(QObject* parent = nullptr);
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~MaterialDelegate() override = default;
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QWidget* createEditor(QWidget* parent,
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const QStyleOptionViewItem& styleOption,
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const QModelIndex& index) const override;
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// QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const override;
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void paint(QPainter* painter,
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const QStyleOptionViewItem& option,
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const QModelIndex& index) const override;
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// void setEditorData(QWidget* editor, const QModelIndex& index) const override;
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// void setModelData(QWidget* editor,
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// QAbstractItemModel* model,
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// const QModelIndex& index) const override;
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protected:
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bool editorEvent(QEvent* event,
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QAbstractItemModel* model,
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const QStyleOptionViewItem& option,
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const QModelIndex& index) override;
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Materials::MaterialValue::ValueType getType(const QModelIndex& index) const override;
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QString getUnits(const QModelIndex& index) const override;
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QVariant getValue(const QModelIndex& index) const override;
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void setValue(QAbstractItemModel* model,
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const QModelIndex& index,
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const QVariant& value) const override;
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void notifyChanged(const QAbstractItemModel* model, const QModelIndex& index) const override;
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Q_SIGNALS:
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/** Emits this signal when a property has changed */
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void propertyChange(const QString& property, const QString value);
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private:
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QWidget* createWidget(QWidget* parent, const QVariant& item, const QModelIndex& index) const;
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// QRgb parseColor(const QString& color) const;
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void showColorModal(const QString& propertyName, QStandardItem* item);
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void showImageModal(const QString& propertyName, QStandardItem* item);
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void showListModal(const QString& propertyName, QStandardItem* item);
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void showMultiLineStringModal(const QString& propertyName, QStandardItem* item);
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void showArray2DModal(const QString& propertyName, QStandardItem* item);
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void showArray3DModal(const QString& propertyName, QStandardItem* item);
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};
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} // namespace MatGui
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#endif // MATGUI_MATERIALDELEGATE_H
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