"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
148 lines
4.8 KiB
C++
148 lines
4.8 KiB
C++
/***************************************************************************
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* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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# include <QMenu>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <App/Part.h>
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#include "ViewProviderPart.h"
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#include "ActionFunction.h"
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#include "Application.h"
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#include "BitmapFactory.h"
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#include "Command.h"
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#include "MDIView.h"
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using namespace Gui;
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PROPERTY_SOURCE_WITH_EXTENSIONS(Gui::ViewProviderPart, Gui::ViewProviderDragger)
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/**
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* Creates the view provider for an object group.
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*/
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ViewProviderPart::ViewProviderPart()
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{
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initExtension(this);
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sPixmap = "Geofeaturegroup.svg";
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aPixmap = "Geoassembly.svg";
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}
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ViewProviderPart::~ViewProviderPart() = default;
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/**
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* TODO
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* Whenever a property of the group gets changed then the same property of all
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* associated view providers of the objects of the object group get changed as well.
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*/
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void ViewProviderPart::onChanged(const App::Property* prop) {
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ViewProviderDragger::onChanged(prop);
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}
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void ViewProviderPart::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
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{
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auto func = new Gui::ActionFunction(menu);
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QAction* act = menu->addAction(QObject::tr("Active Object"));
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act->setCheckable(true);
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act->setChecked(isActivePart());
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func->trigger(act, [this](){
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this->toggleActivePart();
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});
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ViewProviderDragger::setupContextMenu(menu, receiver, member);
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}
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bool ViewProviderPart::isActivePart()
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{
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App::DocumentObject* activePart = nullptr;
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auto activeDoc = Gui::Application::Instance->activeDocument();
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if(!activeDoc)
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activeDoc = getDocument();
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auto activeView = activeDoc->setActiveView(this);
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if(!activeView)
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return false;
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activePart = activeView->getActiveObject<App::DocumentObject*> (PARTKEY);
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if (activePart == this->getObject()){
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return true;
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} else {
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return false;
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}
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}
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void ViewProviderPart::toggleActivePart()
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{
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//make the part the active one
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if (isActivePart()){
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//active part double-clicked. Deactivate.
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Gui::Command::doCommand(Gui::Command::Gui,
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"Gui.ActiveDocument.ActiveView.setActiveObject('%s', None)",
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PARTKEY);
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} else {
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//set new active part
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Gui::Command::doCommand(Gui::Command::Gui,
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"Gui.ActiveDocument.ActiveView.setActiveObject('%s', App.getDocument('%s').getObject('%s'))",
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PARTKEY,
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this->getObject()->getDocument()->getName(),
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this->getObject()->getNameInDocument());
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}
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}
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bool ViewProviderPart::doubleClicked()
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{
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toggleActivePart();
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return true;
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}
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QIcon ViewProviderPart::getIcon() const
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{
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// the original Part object for this ViewProviderPart
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auto part = this->getObject<App::Part>();
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// the normal case for Std_Part
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const char* pixmap = sPixmap;
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// if it's flagged as an Assembly in its Type, it gets another icon
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if (part->Type.getStrValue() == "Assembly") { pixmap = aPixmap; }
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return mergeGreyableOverlayIcons (Gui::BitmapFactory().pixmap(pixmap));
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}
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// Python feature -----------------------------------------------------------------------
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namespace Gui {
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/// @cond DOXERR
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PROPERTY_SOURCE_TEMPLATE(Gui::ViewProviderPartPython, Gui::ViewProviderPart)
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/// @endcond
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// explicit template instantiation
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template class GuiExport ViewProviderFeaturePythonT<ViewProviderPart>;
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}
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