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create/src/Mod/Mesh/App/WildMagic4/Wm4Intersector1.h
2025-11-02 15:49:56 -06:00

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// SPDX-License-Identifier: LGPL-2.1-or-later
// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
#ifndef WM4INTERSECTOR1_H
#define WM4INTERSECTOR1_H
#include "Wm4FoundationLIB.h"
#include "Wm4Math.h"
namespace Wm4
{
template <class Real>
class WM4_FOUNDATION_ITEM Intersector1
{
public:
// A class for intersection of intervals [u0,u1] and [v0,v1]. The end
// points must be ordered: u0 <= u1 and v0 <= v1. Values of MAX_REAL
// and -MAX_REAL are allowed, and degenerate intervals are allowed:
// u0 = u1 or v0 = v1.
Intersector1 (Real fU0, Real fU1, Real fV0, Real fV1);
Intersector1 (Real afU[2], Real afV[2]);
virtual ~Intersector1 ();
// object access
Real GetU (int i) const;
Real GetV (int i) const;
// static intersection queries
virtual bool Test ();
virtual bool Find ();
// Dynamic intersection queries. The Find query produces a set of first
// contact.
virtual bool Test (Real fTMax, Real fSpeedU, Real fSpeedV);
virtual bool Find (Real fTMax, Real fSpeedU, Real fSpeedV);
// The time at which two intervals are in first/last contact for the
// dynamic intersection queries.
Real GetFirstTime () const;
Real GetLastTime () const;
// information about the intersection set
int GetQuantity () const;
Real GetOverlap (int i) const;
protected:
// the intervals to intersect
Real m_afU[2], m_afV[2];
// information about the intersection set
Real m_fFirstTime, m_fLastTime;
int m_iQuantity;
Real m_afOverlap[2];
};
typedef Intersector1<float> Intersector1f;
typedef Intersector1<double> Intersector1d;
}
#endif