"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/****************************************************************************
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* *
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* Copyright (c) 2024 Ondsel <development@ondsel.com> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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***************************************************************************/
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#include <QAction>
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#include <QMenu>
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#include <vector>
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#include <sstream>
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#include <iostream>
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#include <App/Link.h>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <App/Part.h>
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#include <Gui/ActionFunction.h>
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#include <Gui/Application.h>
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#include <Gui/BitmapFactory.h>
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#include <Gui/CommandT.h>
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#include <Gui/MainWindow.h>
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#include <Mod/Assembly/App/AssemblyObject.h>
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#include <Mod/Assembly/App/AssemblyLink.h>
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#include "ViewProviderAssembly.h"
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#include "ViewProviderAssemblyLink.h"
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using namespace Assembly;
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using namespace AssemblyGui;
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PROPERTY_SOURCE(AssemblyGui::ViewProviderAssemblyLink, Gui::ViewProviderPart)
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ViewProviderAssemblyLink::ViewProviderAssemblyLink()
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{}
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ViewProviderAssemblyLink::~ViewProviderAssemblyLink() = default;
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QIcon ViewProviderAssemblyLink::getIcon() const
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{
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auto* assembly = dynamic_cast<Assembly::AssemblyLink*>(getObject());
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if (assembly->isRigid()) {
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return Gui::BitmapFactory().pixmap("Assembly_AssemblyLinkRigid.svg");
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}
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else {
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return Gui::BitmapFactory().pixmap("Assembly_AssemblyLink.svg");
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}
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}
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bool ViewProviderAssemblyLink::setEdit(int mode)
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{
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auto* assemblyLink = dynamic_cast<Assembly::AssemblyLink*>(getObject());
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if (!assemblyLink->isRigid() && mode == (int)ViewProvider::Transform) {
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Base::Console().userTranslatedNotification(
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"Flexible sub-assemblies cannot be transformed.");
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return true;
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}
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return ViewProviderPart::setEdit(mode);
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}
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bool ViewProviderAssemblyLink::doubleClicked()
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{
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auto* link = freecad_cast<AssemblyLink*>(getObject());
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if (!link) {
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return true;
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}
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auto* assembly = link->getLinkedAssembly();
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auto* vpa =
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freecad_cast<ViewProviderAssembly*>(Gui::Application::Instance->getViewProvider(assembly));
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if (!vpa) {
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return true;
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}
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return vpa->doubleClicked();
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}
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bool ViewProviderAssemblyLink::onDelete(const std::vector<std::string>& subNames)
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{
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Q_UNUSED(subNames)
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Gui::Command::doCommand(Gui::Command::Doc,
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"App.getDocument(\"%s\").getObject(\"%s\").removeObjectsFromDocument()",
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getObject()->getDocument()->getName(),
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getObject()->getNameInDocument());
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// getObject()->purgeTouched();
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return ViewProviderPart::onDelete(subNames);
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}
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void ViewProviderAssemblyLink::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
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{
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auto func = new Gui::ActionFunction(menu);
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QAction* act;
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auto* assemblyLink = dynamic_cast<Assembly::AssemblyLink*>(getObject());
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if (assemblyLink->isRigid()) {
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act = menu->addAction(QObject::tr("Turn flexible"));
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act->setToolTip(QObject::tr(
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"Your sub-assembly is currently rigid. This will make it flexible instead."));
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}
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else {
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act = menu->addAction(QObject::tr("Turn rigid"));
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act->setToolTip(QObject::tr(
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"Your sub-assembly is currently flexible. This will make it rigid instead."));
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}
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func->trigger(act, [this]() {
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auto* assemblyLink = dynamic_cast<Assembly::AssemblyLink*>(getObject());
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Gui::Command::openCommand(QT_TRANSLATE_NOOP("Command", "Toggle Rigid"));
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Gui::cmdAppObjectArgs(assemblyLink,
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"Rigid = %s",
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assemblyLink->Rigid.getValue() ? "False" : "True");
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Gui::Command::commitCommand();
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Gui::Selection().clearSelection();
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});
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Q_UNUSED(receiver)
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Q_UNUSED(member)
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}
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