215 lines
8.4 KiB
C++
215 lines
8.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include <App/PropertyStandard.h>
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#include "DlgMaterialPropertiesImp.h"
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#include "ui_DlgMaterialProperties.h"
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#include "ViewProvider.h"
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using namespace Gui::Dialog;
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/* TRANSLATOR Gui::Dialog::DlgMaterialPropertiesImp */
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/**
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* Constructs a Gui::Dialog::DlgMaterialPropertiesImp as a child of 'parent', with the
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* name 'name' and widget flags set to 'f'.
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*
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* The dialog will by default be modeless, unless you set 'modal' to
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* true to construct a modal dialog.
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*/
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DlgMaterialPropertiesImp::DlgMaterialPropertiesImp(const std::string& mat, QWidget* parent, Qt::WindowFlags fl)
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: QDialog(parent, fl)
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, ui(new Ui_DlgMaterialProperties)
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, material(mat)
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{
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ui->setupUi(this);
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if (material != "ShapeMaterial") {
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ui->textLabel1->hide();
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ui->diffuseColor->hide();
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}
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ui->ambientColor->setAutoChangeColor(true);
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ui->diffuseColor->setAutoChangeColor(true);
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ui->emissiveColor->setAutoChangeColor(true);
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ui->specularColor->setAutoChangeColor(true);
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}
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/**
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* Destroys the object and frees any allocated resources
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*/
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DlgMaterialPropertiesImp::~DlgMaterialPropertiesImp()
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{
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}
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QColor DlgMaterialPropertiesImp::diffuseColor() const
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{
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return ui->diffuseColor->color();
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}
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/**
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* Sets the ambient color.
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*/
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void DlgMaterialPropertiesImp::on_ambientColor_changed()
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{
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QColor col = ui->ambientColor->color();
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float r = (float)col.red()/255.0f;
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float g = (float)col.green()/255.0f;
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float b = (float)col.blue()/255.0f;
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App::Color ambient(r,g,b);
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for (std::vector<ViewProvider*>::iterator it= Objects.begin(); it != Objects.end(); ++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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App::Material mat = ShapeMaterial->getValue();
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mat.ambientColor = ambient;
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ShapeMaterial->setValue(mat);
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}
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}
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}
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/**
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* Sets the diffuse color.
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*/
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void DlgMaterialPropertiesImp::on_diffuseColor_changed()
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{
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QColor col = ui->diffuseColor->color();
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float r = (float)col.red()/255.0f;
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float g = (float)col.green()/255.0f;
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float b = (float)col.blue()/255.0f;
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App::Color diffuse(r,g,b);
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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App::Material mat = ShapeMaterial->getValue();
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mat.diffuseColor = diffuse;
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ShapeMaterial->setValue(mat);
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}
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}
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}
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/**
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* Sets the emissive color.
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*/
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void DlgMaterialPropertiesImp::on_emissiveColor_changed()
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{
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QColor col = ui->emissiveColor->color();
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float r = (float)col.red()/255.0f;
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float g = (float)col.green()/255.0f;
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float b = (float)col.blue()/255.0f;
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App::Color emissive(r,g,b);
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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App::Material mat = ShapeMaterial->getValue();
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mat.emissiveColor = emissive;
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ShapeMaterial->setValue(mat);
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}
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}
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}
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/**
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* Sets the specular color.
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*/
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void DlgMaterialPropertiesImp::on_specularColor_changed()
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{
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QColor col = ui->specularColor->color();
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float r = (float)col.red()/255.0f;
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float g = (float)col.green()/255.0f;
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float b = (float)col.blue()/255.0f;
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App::Color specular(r,g,b);
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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App::Material mat = ShapeMaterial->getValue();
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mat.specularColor = specular;
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ShapeMaterial->setValue(mat);
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}
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}
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}
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/**
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* Sets the current shininess.
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*/
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void DlgMaterialPropertiesImp::on_shininess_valueChanged(int sh)
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{
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float shininess = (float)sh/100.0f;
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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App::Material mat = ShapeMaterial->getValue();
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mat.shininess = shininess;
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ShapeMaterial->setValue(mat);
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}
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}
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}
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/**
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* Sets the document objects and their view providers to manipulate the material.
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*/
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void DlgMaterialPropertiesImp::setViewProviders(const std::vector<Gui::ViewProvider*>& Obj)
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{
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Objects = Obj;
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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App::Material mat = ShapeMaterial->getValue();
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int r = int(mat.ambientColor.r * 255.0f);
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int g = int(mat.ambientColor.g * 255.0f);
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int b = int(mat.ambientColor.b * 255.0f);
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ui->ambientColor->setColor( QColor(r,g,b) );
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r = int(mat.diffuseColor.r * 255.0f);
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g = int(mat.diffuseColor.g * 255.0f);
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b = int(mat.diffuseColor.b * 255.0f);
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ui->diffuseColor->setColor( QColor(r,g,b) );
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r = int(mat.emissiveColor.r * 255.0f);
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g = int(mat.emissiveColor.g * 255.0f);
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b = int(mat.emissiveColor.b * 255.0f);
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ui->emissiveColor->setColor( QColor(r,g,b) );
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r = int(mat.specularColor.r * 255.0f);
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g = int(mat.specularColor.g * 255.0f);
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b = int(mat.specularColor.b * 255.0f);
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ui->specularColor->setColor( QColor(r,g,b) );
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ui->shininess->blockSignals(true);
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ui->shininess->setValue((int)(100.0f * (mat.shininess+0.001f)));
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ui->shininess->blockSignals(false);
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break;
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}
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}
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}
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#include "moc_DlgMaterialPropertiesImp.cpp"
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