Rework of the material handling system. This first part concntrates on a rework of the material cards. Rather than use a fixed list of possible properties, properties can be defined separately in their own files and mixed to provide a complete list of possible properties. Properties can be inherited. The cards then provide values for the properties. These can also be inherited allowing for small changes in cards as required. The new property definitions are more extensive than previously. 2 and 3 dimensional arrays of properties can be defined. Values are obtained by calling an API instead of reading from a dictionary. For compatibility, a Python dictionary of values can be obtained similar to how it was done previously, but this is considered a deprecated API and won't support the newer advanced features. The editor is completely reworked. It will be able to edit older format material cards, but can only save them in the new format. For testing during the development phase, a system preference can specifiy wether the old or new material editors are to be used. This option will be removed before release.
48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef MATGUI_WORKBENCH_H
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#define MATGUI_WORKBENCH_H
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#include <Gui/Workbench.h>
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#include <Mod/Material/MaterialGlobal.h>
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namespace MatGui
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{
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/**
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* @author David Carter
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*/
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class MatGuiExport Workbench: public Gui::StdWorkbench
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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Workbench();
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~Workbench() override;
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};
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} // namespace MatGui
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#endif // MATGUI_WORKBENCH_H
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