Files
create/src/Gui/GLBuffer.cpp
Markus Reitböck 6ef07bb358 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

313 lines
8.2 KiB
C++

/***************************************************************************
* Copyright (c) 2018 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <FCConfig.h>
#ifndef FC_OS_WIN32
# ifndef GL_GLEXT_PROTOTYPES
# define GL_GLEXT_PROTOTYPES 1
# endif
#else
#include <windows.h>
#endif
#ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# include <OpenGL/glext.h>
#else
# include <GL/gl.h>
# include <GL/glu.h>
# include <GL/glext.h>
#endif
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/errors/SoDebugError.h>
#include <Inventor/misc/SoContextHandler.h>
#include <string>
#include "GLBuffer.h"
using namespace Gui;
OpenGLBuffer::OpenGLBuffer(GLenum type)
: target(type)
, bufferId(0)
, context(-1)
, currentContext(-1)
, glue(nullptr)
{
SoContextHandler::addContextDestructionCallback(context_destruction_cb, this);
}
OpenGLBuffer::~OpenGLBuffer()
{
SoContextHandler::removeContextDestructionCallback(context_destruction_cb, this);
destroy();
}
/*!
* \brief OpenGLBuffer::isVBOSupported returns if the OpenGL driver
* supports the VBO extension.
* When calling this function there must be a current OpenGL context.
* \return
*/
bool OpenGLBuffer::isVBOSupported(uint32_t ctx)
{
auto glue = cc_glglue_instance(ctx);
if (!glue || !cc_glglue_has_vertex_buffer_object(glue))
return false;
const GLubyte * str = glGetString(GL_EXTENSIONS);
if (!str)
return false;
std::string ext = reinterpret_cast<const char*>(str);
return (ext.find("GL_ARB_vertex_buffer_object") != std::string::npos);
}
void OpenGLBuffer::setCurrentContext(uint32_t ctx)
{
currentContext = ctx;
glue = cc_glglue_instance(currentContext);
}
bool OpenGLBuffer::create()
{
if (bufferId > 0)
return true;
if (!cc_glglue_has_vertex_buffer_object(glue))
return false;
cc_glglue_glGenBuffers(glue, 1, &bufferId);
context = currentContext;
return true;
}
bool OpenGLBuffer::isCreated() const
{
return (bufferId > 0);
}
void OpenGLBuffer::destroy()
{
// schedule delete for all allocated GL resources
if (bufferId > 0) {
void * ptr0 = (void*) ((uintptr_t) bufferId);
SoGLCacheContextElement::scheduleDeleteCallback(context, buffer_delete, ptr0);
bufferId = 0;
}
}
void OpenGLBuffer::allocate(const void *data, int count)
{
if (bufferId > 0) {
cc_glglue_glBufferData(glue, target, count, data, GL_STATIC_DRAW);
}
}
bool OpenGLBuffer::bind()
{
if (bufferId) {
if (context != currentContext) {
SoDebugError::postWarning("OpenGLBuffer::bind",
"buffer not created");
return false;
}
cc_glglue_glBindBuffer(glue, target, bufferId);
return true;
}
return false;
}
void OpenGLBuffer::release()
{
if (bufferId) {
cc_glglue_glBindBuffer(glue, target, 0);
}
}
GLuint OpenGLBuffer::getBufferId() const
{
return bufferId;
}
uint32_t OpenGLBuffer::getBoundContext() const
{
return context;
}
int OpenGLBuffer::size() const
{
GLint value = -1;
if (bufferId > 0) {
cc_glglue_glGetBufferParameteriv(glue, target, GL_BUFFER_SIZE, &value);
}
return value;
}
void OpenGLBuffer::context_destruction_cb(uint32_t context, void * userdata)
{
auto self = static_cast<OpenGLBuffer*>(userdata);
if (self->context == context && self->bufferId) {
const cc_glglue * glue = cc_glglue_instance((int) context);
GLuint buffer = self->bufferId;
cc_glglue_glDeleteBuffers(glue, 1, &buffer);
self->context = -1;
self->bufferId = 0;
}
}
void OpenGLBuffer::buffer_delete(void * closure, uint32_t contextid)
{
const cc_glglue * glue = cc_glglue_instance((int) contextid);
auto id = (GLuint) ((uintptr_t) closure);
cc_glglue_glDeleteBuffers(glue, 1, &id);
}
// ----------------------------------------------------------------------------
OpenGLMultiBuffer::OpenGLMultiBuffer(GLenum type)
: target(type)
, currentBuf(nullptr)
, currentContext(-1)
, glue(nullptr)
{
SoContextHandler::addContextDestructionCallback(context_destruction_cb, this);
}
OpenGLMultiBuffer::~OpenGLMultiBuffer()
{
SoContextHandler::removeContextDestructionCallback(context_destruction_cb, this);
destroy();
}
void OpenGLMultiBuffer::setCurrentContext(uint32_t ctx)
{
currentContext = ctx;
glue = cc_glglue_instance(currentContext);
currentBuf = &bufs[ctx];
}
bool OpenGLMultiBuffer::create()
{
if (!currentBuf)
return false;
auto &bufferId = *currentBuf;
if (bufferId > 0)
return true;
if (!cc_glglue_has_vertex_buffer_object(glue))
return false;
cc_glglue_glGenBuffers(glue, 1, &bufferId);
return true;
}
bool OpenGLMultiBuffer::isCreated(uint32_t context) const
{
auto it = bufs.find(context);
return (it != bufs.end()) && (it->second > 0);
}
void OpenGLMultiBuffer::destroy()
{
// schedule delete for all allocated GL resources
for (auto &v : bufs) {
if (v.second > 0) {
void * ptr0 = (void*) ((uintptr_t) v.second);
SoGLCacheContextElement::scheduleDeleteCallback(v.first, buffer_delete, ptr0);
}
}
bufs.clear();
currentBuf = nullptr;
}
void OpenGLMultiBuffer::allocate(const void *data, int count)
{
if (currentBuf && *currentBuf) {
cc_glglue_glBufferData(glue, target, count, data, GL_STATIC_DRAW);
}
}
bool OpenGLMultiBuffer::bind()
{
if (currentBuf && *currentBuf) {
cc_glglue_glBindBuffer(glue, target, *currentBuf);
return true;
}
return false;
}
void OpenGLMultiBuffer::release()
{
if (currentBuf && *currentBuf) {
cc_glglue_glBindBuffer(glue, target, 0);
}
}
GLuint OpenGLMultiBuffer::getBufferId() const
{
return currentBuf ? *currentBuf : 0;
}
int OpenGLMultiBuffer::size() const
{
GLint value = -1;
if (currentBuf && *currentBuf) {
cc_glglue_glGetBufferParameteriv(glue, target, GL_BUFFER_SIZE, &value);
}
return value;
}
void OpenGLMultiBuffer::context_destruction_cb(uint32_t context, void * userdata)
{
auto self = static_cast<OpenGLMultiBuffer*>(userdata);
auto it = self->bufs.find(context);
if (it != self->bufs.end() && it->second) {
const cc_glglue * glue = cc_glglue_instance((int) context);
GLuint buffer = it->second;
cc_glglue_glDeleteBuffers(glue, 1, &buffer);
if (self->currentBuf == &it->second)
self->currentBuf = nullptr;
self->bufs.erase(it);
}
}
void OpenGLMultiBuffer::buffer_delete(void * closure, uint32_t contextid)
{
const cc_glglue * glue = cc_glglue_instance((int) contextid);
auto id = (GLuint) ((uintptr_t) closure);
cc_glglue_glDeleteBuffers(glue, 1, &id);
}