Files
create/src/Gui/InputVector.cpp
Markus Reitböck 6ef07bb358 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

286 lines
9.2 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
# include <QComboBox>
#include <Base/UnitsApi.h>
#include "InputVector.h"
#include "ui_InputVector.h"
#include "QuantitySpinBox.h"
using namespace Gui;
LocationWidget::LocationWidget (QWidget * parent)
: QWidget(parent)
{
box = new QGridLayout();
xValue = new QuantitySpinBox(this);
xValue->setMinimum(-2.14748e+09);
xValue->setMaximum(2.14748e+09);
xLabel = new QLabel(this);
box->addWidget(xLabel, 0, 0, 1, 1);
box->addWidget(xValue, 0, 1, 1, 1);
yValue = new QuantitySpinBox(this);
yValue->setMinimum(-2.14748e+09);
yValue->setMaximum(2.14748e+09);
yLabel = new QLabel(this);
box->addWidget(yLabel, 1, 0, 1, 1);
box->addWidget(yValue, 1, 1, 1, 1);
zValue = new QuantitySpinBox(this);
zValue->setMinimum(-2.14748e+09);
zValue->setMaximum(2.14748e+09);
zLabel = new QLabel(this);
box->addWidget(zLabel, 2, 0, 1, 1);
box->addWidget(zValue, 2, 1, 1, 1);
dLabel = new QLabel(this);
dValue = new QComboBox(this);
dValue->setCurrentIndex(-1);
box->addWidget(dLabel, 3, 0, 1, 1);
box->addWidget(dValue, 3, 1, 1, 1);
xValue->setUnit(Base::Unit::Length);
yValue->setUnit(Base::Unit::Length);
zValue->setUnit(Base::Unit::Length);
auto gridLayout = new QGridLayout(this);
gridLayout->addLayout(box, 0, 0, 1, 2);
connect(dValue, qOverload<int>(&QComboBox::activated),
this, &LocationWidget::onDirectionActivated);
retranslateUi();
}
LocationWidget::~LocationWidget() = default;
QSize LocationWidget::sizeHint() const
{
return {150,100};
}
void LocationWidget::changeEvent(QEvent* e)
{
if (e->type() == QEvent::LanguageChange) {
this->retranslateUi();
}
QWidget::changeEvent(e);
}
void LocationWidget::retranslateUi()
{
xLabel->setText(QApplication::translate("Gui::LocationWidget", "X:"));
yLabel->setText(QApplication::translate("Gui::LocationWidget", "Y:"));
zLabel->setText(QApplication::translate("Gui::LocationWidget", "Z:"));
dLabel->setText(QApplication::translate("Gui::LocationWidget", "Direction:"));
if (dValue->count() == 0) {
dValue->insertItems(0, QStringList()
<< QApplication::translate("Gui::LocationDialog", "X")
<< QApplication::translate("Gui::LocationDialog", "Y")
<< QApplication::translate("Gui::LocationDialog", "Z")
<< QApplication::translate("Gui::LocationDialog", "User defined…")
);
dValue->setCurrentIndex(2);
// Vector3d declared to use with QVariant see Gui/propertyeditor/PropertyItem.h
dValue->setItemData(0, QVariant::fromValue<Base::Vector3d>(Base::Vector3d(1,0,0)));
dValue->setItemData(1, QVariant::fromValue<Base::Vector3d>(Base::Vector3d(0,1,0)));
dValue->setItemData(2, QVariant::fromValue<Base::Vector3d>(Base::Vector3d(0,0,1)));
}
else {
dValue->setItemText(0, QApplication::translate("Gui::LocationDialog", "X"));
dValue->setItemText(1, QApplication::translate("Gui::LocationDialog", "Y"));
dValue->setItemText(2, QApplication::translate("Gui::LocationDialog", "Z"));
dValue->setItemText(dValue->count() - 1,
QApplication::translate("Gui::LocationDialog", "User defined…"));
}
}
Base::Vector3d LocationWidget::getPosition() const
{
return Base::Vector3d(this->xValue->value().getValue(),
this->yValue->value().getValue(),
this->zValue->value().getValue());
}
void LocationWidget::setPosition(const Base::Vector3d& v)
{
this->xValue->setValue(v.x);
this->yValue->setValue(v.y);
this->zValue->setValue(v.z);
}
void LocationWidget::setDirection(const Base::Vector3d& dir)
{
if (dir.Length() < Base::Vector3d::epsilon()) {
return;
}
// check if the user-defined direction is already there
for (int i=0; i<dValue->count()-1; i++) {
QVariant data = dValue->itemData (i);
if (data.canConvert<Base::Vector3d>()) {
const auto val = data.value<Base::Vector3d>();
if (val == dir) {
dValue->setCurrentIndex(i);
return;
}
}
}
// add a new item before the very last item
QString display = QStringLiteral("(%1,%2,%3)")
.arg(dir.x)
.arg(dir.y)
.arg(dir.z);
dValue->insertItem(dValue->count()-1, display,
QVariant::fromValue<Base::Vector3d>(dir));
dValue->setCurrentIndex(dValue->count()-2);
}
Base::Vector3d LocationWidget::getDirection() const
{
QVariant data = dValue->itemData (this->dValue->currentIndex());
if (data.canConvert<Base::Vector3d>()) {
return data.value<Base::Vector3d>();
}
else {
return Base::Vector3d(0,0,1);
}
}
Base::Vector3d LocationWidget::getUserDirection(bool* ok) const
{
Gui::Dialog::Ui_InputVector iv;
QDialog dlg(const_cast<LocationWidget*>(this));
iv.setupUi(&dlg);
iv.vectorX->setDecimals(Base::UnitsApi::getDecimals());
iv.vectorY->setDecimals(Base::UnitsApi::getDecimals());
iv.vectorZ->setDecimals(Base::UnitsApi::getDecimals());
Base::Vector3d dir;
if (dlg.exec()) {
dir.x = iv.vectorX->value();
dir.y = iv.vectorY->value();
dir.z = iv.vectorZ->value();
if (ok) *ok = true;
}
else {
if (ok) *ok = false;
}
return dir;
}
void LocationWidget::onDirectionActivated(int index)
{
// last item is selected to define direction by user
if (index+1 == dValue->count()) {
bool ok;
Base::Vector3d dir = this->getUserDirection(&ok);
if (ok) {
if (dir.Length() < Base::Vector3d::epsilon()) {
QMessageBox::critical(this, LocationDialog::tr("Wrong direction"),
LocationDialog::tr("Direction must not be the null vector"));
return;
}
setDirection(dir);
}
}
}
// ----------------------------------------------------------------------------
LocationDialog::LocationDialog(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl)
{
}
LocationDialog::~LocationDialog() = default;
Base::Vector3d LocationDialog::getUserDirection(bool* ok) const
{
Gui::Dialog::Ui_InputVector iv;
QDialog dlg(const_cast<LocationDialog*>(this));
iv.setupUi(&dlg);
iv.vectorX->setDecimals(Base::UnitsApi::getDecimals());
iv.vectorY->setDecimals(Base::UnitsApi::getDecimals());
iv.vectorZ->setDecimals(Base::UnitsApi::getDecimals());
Base::Vector3d dir;
if (dlg.exec()) {
dir.x = iv.vectorX->value();
dir.y = iv.vectorY->value();
dir.z = iv.vectorZ->value();
if (ok) *ok = true;
}
else {
if (ok) *ok = false;
}
return dir;
}
void LocationDialog::onDirectionActivated(int index)
{
directionActivated(index);
}
// -----------------------------------------------------------
LocationDialogUiImp::~LocationDialogUiImp() = default;
Base::Vector3d LocationDialogUiImp::getDirection() const
{
return ui->getDirection();
}
Base::Vector3d LocationDialogUiImp::getPosition() const
{
return ui->getPosition();
}
void LocationDialogUiImp::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
ui->retranslate(this);
}
else {
QDialog::changeEvent(e);
}
}
void LocationDialogUiImp::directionActivated(int index)
{
ui->directionActivated(this,index);
}
#include "moc_InputVector.cpp"