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create/src/Mod/Part/App/Tools.h
2025-11-11 13:49:01 +01:00

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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PART_TOOLS_H
#define PART_TOOLS_H
#include <Base/Converter.h>
#include <Base/Placement.h>
#include <Mod/Part/PartGlobal.h>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <gp_XYZ.hxx>
#include <Geom_Surface.hxx>
#include <Poly_Polygon3D.hxx>
#include <Poly_Triangle.hxx>
#include <Poly_Triangulation.hxx>
#include <TColgp_Array1OfDir.hxx>
#include <TColStd_ListOfTransient.hxx>
#include <TopLoc_Location.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <vector>
namespace Part
{
class TopoShape;
}
class gp_Lin;
class gp_Pln;
class Bnd_Box;
namespace Base
{
// Specialization for gp_Pnt
template<>
struct vec_traits<gp_Pnt>
{
using vec_type = gp_Pnt;
using float_type = double;
explicit vec_traits(const vec_type& v)
: v(v)
{}
inline std::tuple<float_type, float_type, float_type> get() const
{
return std::make_tuple(v.X(), v.Y(), v.Z());
}
private:
const vec_type& v;
};
// Specialization for gp_Vec
template<>
struct vec_traits<gp_Vec>
{
using vec_type = gp_Vec;
using float_type = double;
explicit vec_traits(const vec_type& v)
: v(v)
{}
inline std::tuple<float_type, float_type, float_type> get() const
{
return std::make_tuple(v.X(), v.Y(), v.Z());
}
private:
const vec_type& v;
};
// Specialization for gp_Dir
template<>
struct vec_traits<gp_Dir>
{
using vec_type = gp_Dir;
using float_type = double;
explicit vec_traits(const vec_type& v)
: v(v)
{}
inline std::tuple<float_type, float_type, float_type> get() const
{
return std::make_tuple(v.X(), v.Y(), v.Z());
}
private:
const vec_type& v;
};
// Specialization for gp_XYZ
template<>
struct vec_traits<gp_XYZ>
{
using vec_type = gp_XYZ;
using float_type = double;
explicit vec_traits(const vec_type& v)
: v(v)
{}
inline std::tuple<float_type, float_type, float_type> get() const
{
return std::make_tuple(v.X(), v.Y(), v.Z());
}
private:
const vec_type& v;
};
} // namespace Base
namespace Part
{
PartExport void closestPointsOnLines(const gp_Lin& lin1, const gp_Lin& lin2, gp_Pnt& p1, gp_Pnt& p2);
PartExport bool intersect(const gp_Pln& pln1, const gp_Pln& pln2, gp_Lin& lin);
PartExport bool tangentialArc(const gp_Pnt& p0, const gp_Vec& v0, const gp_Pnt& p1, gp_Pnt& c, gp_Dir& a);
class PartExport Tools
{
public:
Handle(Geom_Surface) makeSurface(
const TColStd_ListOfTransient& theBoundaries,
const Standard_Real theTol,
const Standard_Integer theNbPnts,
const Standard_Integer theNbIter,
const Standard_Integer theMaxDeg
);
/*!
* @brief getTriangulation
* The indexes of the triangles are adjusted to the points vector.
* @param face
* @param points
* @param facets
* @return true if a triangulation exists or false otherwise
*/
static bool getTriangulation(
const TopoDS_Face& face,
std::vector<gp_Pnt>& points,
std::vector<Poly_Triangle>& facets
);
/*!
* \brief getPolygonOnTriangulation
* Get the polygon of edge.
* \note \a edge must belong to face.
* \param edge
* \param face
* \param points
* \return true if a triangulation exists or false otherwise
*/
static bool getPolygonOnTriangulation(
const TopoDS_Edge& edge,
const TopoDS_Face& face,
std::vector<gp_Pnt>& points
);
/*!
* \brief getPolygon3D
* \param edge
* \param points
* \return true if a polygon exists or false otherwise
*/
static bool getPolygon3D(const TopoDS_Edge& edge, std::vector<gp_Pnt>& points);
/*!
* \brief getPointNormals
* Calculate the point normals of the given triangulation.
* \param points
* \param facets
* \param normals
*/
static void getPointNormals(
const std::vector<gp_Pnt>& points,
const std::vector<Poly_Triangle>& facets,
std::vector<gp_Vec>& vertexnormals
);
/*!
* \brief getPointNormals
* Computes the more accurate surface normals for the points. If the calculation for a point
* fails then the precomputed point normal of the triangulation is used.
* \param points
* \param face
* \param vertexnormals
*/
static void getPointNormals(
const std::vector<gp_Pnt>& points,
const TopoDS_Face& face,
std::vector<gp_Vec>& vertexnormals
);
/*!
* \brief getPointNormals
* Computes the exact surface normals for the points by using the UV coordinates of the mesh
* vertexes.
* \param face
* \param aPoly
* \param vertexnormals
*/
static void getPointNormals(
const TopoDS_Face& face,
Handle(Poly_Triangulation) aPoly,
TColgp_Array1OfDir& normals
);
/*!
* \brief getPointNormals
* Computes the exact surface normals for the points by using the UV coordinates of the mesh
* vertexes.
* \param face
* \param aPoly
* \param vertexnormals
*/
static void getPointNormals(
const TopoDS_Face& face,
Handle(Poly_Triangulation) aPoly,
std::vector<gp_Vec>& normals
);
/*!
* \brief applyTransformationOnNormals
* Apply the transformation to the vectors
* \param loc
* \param normals
*/
static void applyTransformationOnNormals(const TopLoc_Location& loc, std::vector<gp_Vec>& normals);
/*!
* \brief triangulationOfInfinite
* Returns the triangulation of the face of the tessellated shape. In case the face has infinite
* lengths the triangulation of a limited parameter range is computed.
* \param edge
* \param loc
*/
static Handle(Poly_Triangulation) triangulationOfFace(const TopoDS_Face& face);
/*!
* \brief polygonOfEdge
* Returns the polygon of the edge of the tessellated shape. In case the edge has infinite
* length the polygon of a limited parameter range is computed.
* \param edge
* \param loc
*/
static Handle(Poly_Polygon3D) polygonOfEdge(const TopoDS_Edge& edge, TopLoc_Location& loc);
/*!
* \brief getNormal
* Returns the normal at the given parameters on the surface and the state of the calculation
* \param surf
* \param u
* \param v
* \param tol
* \param dir
* \param done
*/
static void getNormal(
const Handle(Geom_Surface) & surf,
double u,
double v,
const Standard_Real tol,
gp_Dir& dir,
Standard_Boolean& done
);
/*! \brief getNormal
* Returns the normal at the given parameters on the face and the state of the calculation.
* The orientation is taken into account
* \param face
* \param u
* \param v
* \param tol
* \param dir
* \param done
*/
static void getNormal(
const TopoDS_Face& face,
double u,
double v,
const Standard_Real tol,
gp_Dir& dir,
Standard_Boolean& done
);
/*!
* \brief fromPlacement
* Converts a placement into a TopLoc_Location
* \return TopLoc_Location
*/
static TopLoc_Location fromPlacement(const Base::Placement&);
/*!
* \brief isConcave
* \param face
* \param pointOfVue
* \param direction
* \return true if the face is concave when shown from pointOfVue and looking into direction
* and false otherwise, plane case included.
*/
static bool isConcave(const TopoDS_Face& face, const gp_Pnt& pointOfVue, const gp_Dir& direction);
/**
* \copydoc Part::Tools::isShapeEmpty(const TopoDS_Shape&)
*/
static bool isShapeEmpty(const TopoShape& shape);
/**
* \brief Determines whether the given \ref TopoDS_Shape is empty.
*
* This function evaluates whether a given shape is considered "empty."
*
* A shape is empty if:
* - It is null (uninitialized).
* - It is a compound shape (i.e., a container for sub-shapes), but all its sub-shapes are empty.
* - It does not have any geometry.
*
* \param[in] shape The shape to evaluate.
* \return `true` if the shape is empty, otherwise `false`.
*/
static bool isShapeEmpty(const TopoDS_Shape& shape);
/**
* \brief Computes the bounding box for the given TopoDS_Shape.
*
* This function calculates the axis-aligned bounding box for the specified shape.
* The bounding box represents the spatial boundaries of the shape in 3D space.
*
* \param[in] shape The shape for which the bounding box is to be calculated.
* \return A \ref Bnd_Box object containing the minimum and maximum extents of the shape
* in the X, Y, and Z dimensions.
*/
static Bnd_Box getBounds(const TopoDS_Shape& shape);
/**
* \brief Calculates the deflection value based on the bounding box and a deviation factor.
*
* This function computes a deflection value that is typically used for
* meshing or approximation. The deflection is derived from the dimensions
* of the bounding box and scaled by a given deviation value.
*
* \param[in] bounds The bounding box dimensions of a shape.
* \param[in] deviation The deviation factor to apply.
*
* \return The computed deflection value.
*/
static Standard_Real getDeflection(const Bnd_Box& bounds, double deviation);
/**
* \brief Computes the deflection value for a given shape and a deviation factor.
*
* This function calculates the deflection value for the specified shape by
* first determining its bounding box and then using the bounding box dimensions
* to compute the deflection. The deviation factor provides additional scaling.
*
* \param[in] shape The shape for which the deflection value is to be computed.
* \param[in] deviation The deviation factor to apply.
*
* \return The computed deflection value.
*/
static Standard_Real getDeflection(const TopoDS_Shape& shape, double deviation);
};
} // namespace Part
#endif // PART_TOOLS_H