Files
create/src/Mod/MeshPart/App/CurveProjector.cpp
luzpaz 4543c98267 MeshPart: fix header uniformity + remove superfluous whitespace (#5135)
* MeshPart: fix header uniformity + remove superfluous whitespace
2021-11-06 00:15:00 +01:00

1169 lines
41 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Juergen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# ifdef FC_OS_LINUX
# include <unistd.h>
# endif
# include <Bnd_Box.hxx>
# include <BndLib_Add3dCurve.hxx>
# include <BRepAdaptor_Curve.hxx>
# include <BRepBuilderAPI_MakeVertex.hxx>
# include <BRepExtrema_DistShapeShape.hxx>
# include <GCPnts_AbscissaPoint.hxx>
# include <GCPnts_UniformDeflection.hxx>
# include <GCPnts_UniformAbscissa.hxx>
# include <gp_Pln.hxx>
# include <TopExp_Explorer.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Edge.hxx>
# include <Geom_Curve.hxx>
# include <Geom_Plane.hxx>
# include <BRep_Tool.hxx>
# include <GeomAPI_IntCS.hxx>
# include <Standard_Failure.hxx>
#endif
#include "MeshAlgos.h"
#include "CurveProjector.h"
#include <Mod/Mesh/App/Core/MeshIO.h>
#include <Mod/Mesh/App/Core/MeshKernel.h>
#include <Mod/Mesh/App/Core/Iterator.h>
#include <Mod/Mesh/App/Core/Algorithm.h>
#include <Mod/Mesh/App/Core/Projection.h>
#include <Mod/Mesh/App/Core/Grid.h>
#include <Mod/Mesh/App/Mesh.h>
#include <Base/Exception.h>
#include <Base/Console.h>
#include <Base/Sequencer.h>
using namespace MeshPart;
using MeshCore::MeshKernel;
using MeshCore::MeshFacetIterator;
using MeshCore::MeshPointIterator;
using MeshCore::MeshAlgorithm;
using MeshCore::MeshFacetGrid;
using MeshCore::MeshFacet;
CurveProjector::CurveProjector(const TopoDS_Shape &aShape, const MeshKernel &pMesh)
: _Shape(aShape), _Mesh(pMesh)
{
}
void CurveProjector::writeIntersectionPointsToFile(const char *name)
{
// export points
std::ofstream str(name, std::ios::out | std::ios::binary);
str.precision(4);
str.setf(std::ios::fixed | std::ios::showpoint);
for (result_type::const_iterator it1 = mvEdgeSplitPoints.begin();it1!=mvEdgeSplitPoints.end();++it1) {
for (std::vector<FaceSplitEdge>::const_iterator it2 = it1->second.begin();it2!=it1->second.end();++it2) {
str << it2->p1.x << " " << it2->p1.y << " " << it2->p1.z << std::endl;
}
}
str.close();
}
//**************************************************************************
//**************************************************************************
// Separator for additional classes
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CurveProjectorShape::CurveProjectorShape(const TopoDS_Shape &aShape, const MeshKernel &pMesh)
: CurveProjector(aShape,pMesh)
{
Do();
}
void CurveProjectorShape::Do(void)
{
TopExp_Explorer Ex;
TopoDS_Shape Edge;
for (Ex.Init(_Shape, TopAbs_EDGE); Ex.More(); Ex.Next())
{
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
//std::vector<FaceSplitEdge> vSplitEdges;
projectCurve(aEdge, mvEdgeSplitPoints[aEdge]);
}
}
void CurveProjectorShape::projectCurve( const TopoDS_Edge& aEdge,
std::vector<FaceSplitEdge> &vSplitEdges)
{
Standard_Real fFirst, fLast;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve( aEdge,fFirst,fLast );
// getting start point
gp_Pnt gpPt = hCurve->Value(fFirst);
// projection of the first point
Base::Vector3f cStartPoint = Base::Vector3f((float)gpPt.X(),
(float)gpPt.Y(),
(float)gpPt.Z());
Base::Vector3f cResultPoint, cSplitPoint, cPlanePnt, cPlaneNormal;
MeshCore::FacetIndex uStartFacetIdx,uCurFacetIdx;
MeshCore::FacetIndex uLastFacetIdx=MeshCore::FACET_INDEX_MAX-1; // use another value as FACET_INDEX_MAX
MeshCore::FacetIndex auNeighboursIdx[3];
bool GoOn;
if( !findStartPoint(_Mesh,cStartPoint,cResultPoint,uStartFacetIdx) )
return;
uCurFacetIdx = uStartFacetIdx;
do{
MeshGeomFacet cCurFacet= _Mesh.GetFacet(uCurFacetIdx);
_Mesh.GetFacetNeighbours ( uCurFacetIdx, auNeighboursIdx[0], auNeighboursIdx[1], auNeighboursIdx[2]);
Base::Vector3f PointOnEdge[3];
GoOn = false;
int NbrOfHits = 0,HitIdx=0;
for(int i=0; i<3; i++)
{
// ignore last visited facet
if ( auNeighboursIdx[i] == uLastFacetIdx )
continue;
// get points of the edge i
const Base::Vector3f& cP0 = cCurFacet._aclPoints[i];
const Base::Vector3f& cP1 = cCurFacet._aclPoints[(i+1)%3];
if ( auNeighboursIdx[i] != MeshCore::FACET_INDEX_MAX )
{
// calculate the normal by the edge vector and the middle between the two face normals
MeshGeomFacet N = _Mesh.GetFacet( auNeighboursIdx[i] );
cPlaneNormal = ( N.GetNormal() + cCurFacet.GetNormal() ) % ( cP1 - cP0 );
cPlanePnt = cP0;
}else{
// with no neighbours the face normal is used
cPlaneNormal = cCurFacet.GetNormal() % ( cP1 - cP0 );
cPlanePnt = cP0;
}
Handle(Geom_Plane) hPlane = new Geom_Plane(gp_Pln(gp_Pnt(cPlanePnt.x,cPlanePnt.y,cPlanePnt.z),
gp_Dir(cPlaneNormal.x,cPlaneNormal.y,cPlaneNormal.z)));
GeomAPI_IntCS Alg(hCurve,hPlane);
if ( Alg.IsDone() )
{
// deciding by the number of result points (intersections)
if( Alg.NbPoints() == 1)
{
gp_Pnt P = Alg.Point(1);
float l = ((Base::Vector3f((float)P.X(),(float)P.Y(),(float)P.Z()) - cP0)
* (cP1 - cP0) ) / ((cP1 - cP0) * (cP1 - cP0));
// is the Point on the Edge of the facet?
if(l<0.0 || l>1.0)
PointOnEdge[i] = Base::Vector3f(FLOAT_MAX,0,0);
else{
cSplitPoint = (1-l) * cP0 + l * cP1;
PointOnEdge[i] = (1-l)*cP0 + l * cP1;
NbrOfHits ++;
HitIdx = i;
}
// no intersection
}else if(Alg.NbPoints() == 0){
PointOnEdge[i] = Base::Vector3f(FLOAT_MAX,0,0);
// more the one intersection (@ToDo)
}else if(Alg.NbPoints() > 1){
PointOnEdge[i] = Base::Vector3f(FLOAT_MAX,0,0);
Base::Console().Log("MeshAlgos::projectCurve(): More then one intersection in Facet %lu, Edge %d\n",uCurFacetIdx,i);
}
}
}
uLastFacetIdx = uCurFacetIdx;
if(NbrOfHits == 1)
{
uCurFacetIdx = auNeighboursIdx[HitIdx];
FaceSplitEdge splitEdge;
splitEdge.ulFaceIndex = uCurFacetIdx;
splitEdge.p1 = cResultPoint;
splitEdge.p2 = cSplitPoint;
vSplitEdges.push_back( splitEdge );
cResultPoint = cSplitPoint;
GoOn = true;
}else{
Base::Console().Log("MeshAlgos::projectCurve(): Possible reentry in Facet %lu\n", uCurFacetIdx);
}
if( uCurFacetIdx == uStartFacetIdx )
GoOn = false;
}while(GoOn);
}
bool CurveProjectorShape::findStartPoint(const MeshKernel &MeshK,const Base::Vector3f &Pnt,Base::Vector3f &Rslt,MeshCore::FacetIndex &FaceIndex)
{
Base::Vector3f TempResultPoint;
float MinLength = FLOAT_MAX;
bool bHit = false;
// go through the whole Mesh
MeshFacetIterator It(MeshK);
for(It.Init();It.More();It.Next())
{
// try to project (with angle) to the face
if(It->Foraminate (Pnt, It->GetNormal(), TempResultPoint) )
{
// distance to the projected point
float Dist = (Pnt-TempResultPoint).Length();
if(Dist < MinLength)
{
// remember the point with the closest distance
bHit = true;
MinLength = Dist;
Rslt = TempResultPoint;
FaceIndex = It.Position();
}
}
}
return bHit;
}
//**************************************************************************
//**************************************************************************
// Separator for CurveProjectorSimple classes
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CurveProjectorSimple::CurveProjectorSimple(const TopoDS_Shape &aShape, const MeshKernel &pMesh)
: CurveProjector(aShape,pMesh)
{
Do();
}
void CurveProjectorSimple::Do(void)
{
TopExp_Explorer Ex;
TopoDS_Shape Edge;
std::vector<Base::Vector3f> vEdgePolygon;
for (Ex.Init(_Shape, TopAbs_EDGE); Ex.More(); Ex.Next())
{
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
// GetSampledCurves(aEdge,vEdgePolygon,2000);
//std::vector<FaceSplitEdge> vSplitEdges;
projectCurve(aEdge,vEdgePolygon, mvEdgeSplitPoints[aEdge]);
}
}
void CurveProjectorSimple::GetSampledCurves( const TopoDS_Edge& aEdge, std::vector<Base::Vector3f>& rclPoints, unsigned long ulNbOfPoints)
{
rclPoints.clear();
Standard_Real fBegin, fEnd;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve(aEdge,fBegin,fEnd);
float fLen = float(fEnd - fBegin);
for (unsigned long i = 0; i < ulNbOfPoints; i++)
{
gp_Pnt gpPt = hCurve->Value(fBegin + (fLen * float(i)) / float(ulNbOfPoints-1));
rclPoints.emplace_back((float)gpPt.X(),
(float)gpPt.Y(),
(float)gpPt.Z());
}
}
//projectToNeighbours(Handle(Geom_Curve) hCurve,float pos
void CurveProjectorSimple::projectCurve( const TopoDS_Edge& aEdge,
const std::vector<Base::Vector3f> &/*rclPoints*/,
std::vector<FaceSplitEdge> &/*vSplitEdges*/)
{
Base::Vector3f /*cResultPoint, cSplitPoint, cPlanePnt, cPlaneNormal,*/TempResultPoint;
bool bFirst = true;
//unsigned long auNeighboursIdx[3];
//std::map<unsigned long,std::vector<Base::Vector3f> >::iterator N1,N2,N3;
Standard_Real fBegin, fEnd;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve(aEdge,fBegin,fEnd);
float fLen = float(fEnd - fBegin);
unsigned long ulNbOfPoints = 1000,PointCount=0;
MeshFacetIterator It(_Mesh);
Base::SequencerLauncher seq("Building up projection map...", ulNbOfPoints+1);
std::ofstream str("projected.asc", std::ios::out | std::ios::binary);
str.precision(4);
str.setf(std::ios::fixed | std::ios::showpoint);
std::map<MeshCore::FacetIndex,std::vector<Base::Vector3f> > FaceProjctMap;
for (unsigned long i = 0; i <= ulNbOfPoints; i++)
{
seq.next();
gp_Pnt gpPt = hCurve->Value(fBegin + (fLen * float(i)) / float(ulNbOfPoints-1));
// go through the whole Mesh
for(It.Init();It.More();It.Next())
{
// try to project (with angle) to the face
if (It->IntersectWithLine (Base::Vector3f((float)gpPt.X(),(float)gpPt.Y(),(float)gpPt.Z()),
It->GetNormal(), TempResultPoint))
{
FaceProjctMap[It.Position()].push_back(TempResultPoint);
str << TempResultPoint.x << " "
<< TempResultPoint.y << " "
<< TempResultPoint.z << std::endl;
Base::Console().Log("IDX %d\n",It.Position());
if(bFirst){
bFirst = false;
}
PointCount++;
}
}
}
str.close();
Base::Console().Log("Projection map [%d facets with %d points]\n",FaceProjctMap.size(),PointCount);
// estimate the first face
// gp_Pnt gpPt = hCurve->Value(fBegin);
// if( !findStartPoint(MeshK,Base::Vector3f(gpPt.X(),gpPt.Y(),gpPt.Z()),cResultPoint,uCurFacetIdx) )
// uCurFacetIdx = FaceProjctMap.begin()->first;
/*
do{
Base::Console().Log("Grow on %d %d left\n",uCurFacetIdx,FaceProjctMap.size());
if(FaceProjctMap[uCurFacetIdx].size() == 1)
{
Base::Console().Log("Single hit\n");
}else{
}
FaceProjctMap.erase(uCurFacetIdx);
// estimate next facet
MeshGeomFacet cCurFacet= MeshK.GetFacet(uCurFacetIdx);
MeshK.GetFacetNeighbours ( uCurFacetIdx, auNeighboursIdx[0], auNeighboursIdx[1], auNeighboursIdx[2]);
uCurFacetIdx = MeshCore::FACET_INDEX_MAX;
PointCount = 0;
for(int i=0; i<3; i++)
{
N1 = FaceProjctMap.find(auNeighboursIdx[i]);
// if the i'th neighbour is valid
if ( N1 != FaceProjctMap.end() )
{
unsigned long temp = N1->second.size();
if(temp >= PointCount){
PointCount = N1->second.size();
uCurFacetIdx = auNeighboursIdx[i];
}
}
}
}while(uCurFacetIdx != MeshCore::FACET_INDEX_MAX);
*/
}
/*
void CurveProjectorSimple::projectCurve( const TopoDS_Edge& aEdge,
const std::vector<Base::Vector3f> &rclPoints,
std::vector<FaceSplitEdge> &vSplitEdges)
{
const MeshKernel &MeshK = *(_Mesh.getKernel());
Standard_Real fFirst, fLast, fAct;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve( aEdge,fFirst,fLast );
// getting start point
gp_Pnt gpPt = hCurve->Value(fFirst);
fAct = fFirst;
// projection of the first point
Base::Vector3f cStartPoint = Base::Vector3f(gpPt.X(),gpPt.Y(),gpPt.Z());
Base::Vector3f cResultPoint, cSplitPoint, cPlanePnt, cPlaneNormal,TempResultPoint;
MeshCore::FacetIndex uStartFacetIdx,uCurFacetIdx;
MeshCore::FacetIndex uLastFacetIdx=MeshCore::FACET_INDEX_MAX-1; // use another value as FACET_INDEX_MAX
MeshCore::FacetIndex auNeighboursIdx[3];
bool GoOn;
// go through the whole Mesh, find the first projection
MeshFacetIterator It(MeshK);
GoOn = false;
for(It.Init();It.More();It.Next())
{
// try to project (with angle) to the face
if(MeshFacetFunc::IntersectWithLine (*It, cStartPoint, It->GetNormal(), cResultPoint) )
{
uCurFacetIdx = It.Position();
GoOn = true;
break;
}
}
if(!GoOn)
{
Base::Console().Log("Starting point not projectable\n");
return;
}
{
float fStep = (fLast-fFirst)/20;
unsigned long HitCount,Sentinel = 0 ;
MeshGeomFacet cCurFacet= MeshK.GetFacet(uCurFacetIdx);
MeshK.GetFacetNeighbours ( uCurFacetIdx, auNeighboursIdx[0], auNeighboursIdx[1], auNeighboursIdx[2]);
do{
// lower the step until you find a neigbourfacet to project...
fStep /= 2.0;
// still on the same facet?
gpPt = hCurve->Value(fAct+fStep);
if(MeshFacetFunc::IntersectWithLine (cCurFacet, Base::Vector3f(gpPt.X(),gpPt.Y(),gpPt.Z()), cCurFacet.GetNormal(), cResultPoint) )
{
fAct += fStep;
fStep *= 2.0;
continue;
}
HitCount = 0;
for(int i=0; i<3; i++)
{
// if the i'th neighbour is valid
if ( auNeighboursIdx[i] != MeshCore::FACET_INDEX_MAX )
{
// try to project next interval
MeshGeomFacet N = MeshK.GetFacet( auNeighboursIdx[i] );
gpPt = hCurve->Value(fAct+fStep);
if(MeshFacetFunc::IntersectWithLine (*It, Base::Vector3f(gpPt.X(),gpPt.Y(),gpPt.Z()), It->GetNormal(), cResultPoint) )
{
HitCount++;
uStartFacetIdx = auNeighboursIdx[i];
}
}
}
Sentinel++;
}while(HitCount!=1 && Sentinel < 20);
}
}
*/
/*
void CurveProjectorSimple::projectCurve( const TopoDS_Edge& aEdge,
const std::vector<Base::Vector3f> &rclPoints,
std::vector<FaceSplitEdge> &vSplitEdges)
{
const MeshKernel &MeshK = *(_Mesh.getKernel());
Standard_Real fFirst, fLast;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve( aEdge,fFirst,fLast );
// getting start point
gp_Pnt gpPt = hCurve->Value(fFirst);
// projection of the first point
Base::Vector3f cStartPoint = Base::Vector3f(gpPt.X(),gpPt.Y(),gpPt.Z());
Base::Vector3f cResultPoint, cSplitPoint, cPlanePnt, cPlaneNormal;
MeshCore::FacetIndex uStartFacetIdx,uCurFacetIdx;
MeshCore::FacetIndex uLastFacetIdx=MeshCore::FACET_INDEX_MAX-1; // use another value as FACET_INDEX_MAX
MeshCore::FacetIndex auNeighboursIdx[3];
bool GoOn;
if( !findStartPoint(MeshK,cStartPoint,cResultPoint,uStartFacetIdx) )
return;
FILE* file = fopen("projected.asc", "w");
// go through the whole Mesh
MeshFacetIterator It1(MeshK);
for(It1.Init();It1.More();It1.Next())
{
// cycling through the points and find the first projecteble point ( if the curve starts outside the mesh)
for( std::vector<Base::Vector3f>::const_iterator It = rclPoints.begin()+1;It!=rclPoints.end();++It)
{
// MeshGeomFacet facet = MeshK.GetFacet(uStartFacetIdx);
MeshGeomFacet facet = *It1;
if(MeshFacetFunc::IntersectWithLine(facet, *It, facet.GetNormal(), cResultPoint) )
fprintf(file, "%.4f %.4f %.4f\n", cResultPoint.x, cResultPoint.y, cResultPoint.z);
}
}
fclose(file);
}
*/
bool CurveProjectorSimple::findStartPoint(const MeshKernel &MeshK,const Base::Vector3f &Pnt,Base::Vector3f &Rslt,MeshCore::FacetIndex &FaceIndex)
{
Base::Vector3f TempResultPoint;
float MinLength = FLOAT_MAX;
bool bHit = false;
// go through the whole Mesh
MeshFacetIterator It(MeshK);
for(It.Init();It.More();It.Next())
{
// try to project (with angle) to the face
if(It->Foraminate (Pnt, It->GetNormal(), TempResultPoint) )
{
// distance to the projected point
float Dist = (Pnt-TempResultPoint).Length();
if(Dist < MinLength)
{
// remember the point with the closest distance
bHit = true;
MinLength = Dist;
Rslt = TempResultPoint;
FaceIndex = It.Position();
}
}
}
return bHit;
}
//**************************************************************************
//**************************************************************************
// Separator for CurveProjectorSimple classes
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CurveProjectorWithToolMesh::CurveProjectorWithToolMesh(const TopoDS_Shape &aShape, const MeshKernel &pMesh,MeshKernel &rToolMesh)
: CurveProjector(aShape,pMesh),ToolMesh(rToolMesh)
{
Do();
}
void CurveProjectorWithToolMesh::Do(void)
{
TopExp_Explorer Ex;
TopoDS_Shape Edge;
std::vector<MeshGeomFacet> cVAry;
std::vector<Base::Vector3f> vEdgePolygon;
for (Ex.Init(_Shape, TopAbs_EDGE); Ex.More(); Ex.Next())
{
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
makeToolMesh(aEdge,cVAry);
}
ToolMesh.AddFacets(cVAry);
}
//projectToNeighbours(Handle(Geom_Curve) hCurve,float pos
void CurveProjectorWithToolMesh::makeToolMesh( const TopoDS_Edge& aEdge,std::vector<MeshGeomFacet> &cVAry )
{
Standard_Real fBegin, fEnd;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve(aEdge,fBegin,fEnd);
float fLen = float(fEnd - fBegin);
Base::Vector3f cResultPoint;
unsigned long ulNbOfPoints = 15,PointCount=0/*,uCurFacetIdx*/;
std::vector<LineSeg> LineSegs;
MeshFacetIterator It(_Mesh);
Base::SequencerLauncher seq("Building up tool mesh...", ulNbOfPoints+1);
std::map<MeshCore::FacetIndex,std::vector<Base::Vector3f> > FaceProjctMap;
for (unsigned long i = 0; i < ulNbOfPoints; i++)
{
seq.next();
gp_Pnt gpPt = hCurve->Value(fBegin + (fLen * float(i)) / float(ulNbOfPoints-1));
Base::Vector3f LinePoint((float)gpPt.X(),
(float)gpPt.Y(),
(float)gpPt.Z());
Base::Vector3f ResultNormal;
// go through the whole Mesh
for(It.Init();It.More();It.Next())
{
// try to project (with angle) to the face
if (It->IntersectWithLine (Base::Vector3f((float)gpPt.X(),(float)gpPt.Y(),(float)gpPt.Z()),
It->GetNormal(), cResultPoint) )
{
if(Base::Distance(LinePoint,cResultPoint) < 0.5)
ResultNormal += It->GetNormal();
}
}
LineSeg s;
s.p = Base::Vector3f((float)gpPt.X(),
(float)gpPt.Y(),
(float)gpPt.Z());
s.n = ResultNormal.Normalize();
LineSegs.push_back(s);
}
Base::Console().Log("Projection map [%d facets with %d points]\n",FaceProjctMap.size(),PointCount);
// build up the new mesh
Base::Vector3f lp(FLOAT_MAX,0,0), ln, p1, p2, p3, p4,p5,p6;
float ToolSize = 0.2f;
for (std::vector<LineSeg>::iterator It2=LineSegs.begin(); It2!=LineSegs.end();++It2)
{
if(lp.x != FLOAT_MAX)
{
p1 = lp + (ln * (-ToolSize));
p2 = lp + (ln * ToolSize);
p3 = lp;
p4 = (*It2).p;
p5 = (*It2).p + ((*It2).n * (-ToolSize));
p6 = (*It2).p + ((*It2).n * ToolSize);
cVAry.emplace_back(p3,p2,p6);
cVAry.emplace_back(p3,p6,p4);
cVAry.emplace_back(p1,p3,p4);
cVAry.emplace_back(p1,p4,p5);
}
lp = (*It2).p;
ln = (*It2).n;
}
}
// ----------------------------------------------------------------------------
MeshProjection::MeshProjection(const MeshKernel& rMesh)
: _rcMesh(rMesh)
{
}
MeshProjection::~MeshProjection()
{
}
void MeshProjection::discretize(const TopoDS_Edge& aEdge, std::vector<Base::Vector3f>& polyline, std::size_t minPoints) const
{
BRepAdaptor_Curve clCurve(aEdge);
Standard_Real fFirst = clCurve.FirstParameter();
Standard_Real fLast = clCurve.LastParameter();
GCPnts_UniformDeflection clDefl(clCurve, 0.01f, fFirst, fLast);
if (clDefl.IsDone() == Standard_True) {
Standard_Integer nNbPoints = clDefl.NbPoints();
for (Standard_Integer i = 1; i <= nNbPoints; i++) {
gp_Pnt gpPt = clCurve.Value(clDefl.Parameter(i));
polyline.emplace_back( (float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z() );
}
}
if (polyline.size() < minPoints) {
GCPnts_UniformAbscissa clAbsc(clCurve, static_cast<Standard_Integer>(minPoints), fFirst, fLast);
if (clAbsc.IsDone() == Standard_True) {
polyline.clear();
Standard_Integer nNbPoints = clAbsc.NbPoints();
for (Standard_Integer i = 1; i <= nNbPoints; i++) {
gp_Pnt gpPt = clCurve.Value(clAbsc.Parameter(i));
polyline.emplace_back( (float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z() );
}
}
}
}
void MeshProjection::splitMeshByShape ( const TopoDS_Shape &aShape, float fMaxDist ) const
{
std::vector<PolyLine> rPolyLines;
projectToMesh( aShape, fMaxDist, rPolyLines );
std::ofstream str("output.asc", std::ios::out | std::ios::binary);
str.precision(4);
str.setf(std::ios::fixed | std::ios::showpoint);
for (std::vector<PolyLine>::const_iterator it = rPolyLines.begin();it!=rPolyLines.end();++it) {
for (std::vector<Base::Vector3f>::const_iterator jt = it->points.begin();jt != it->points.end();++jt)
str << jt->x << " " << jt->y << " " << jt->z << std::endl;
}
str.close();
}
bool MeshProjection::findIntersection(const Edge& edgeSegm, const Edge& meshEdge,
const Base::Vector3f& dir, Base::Vector3f& res) const
{
Base::Vector3f planeNormal;
planeNormal = dir.Cross(edgeSegm.cPt2 - edgeSegm.cPt1);
float dist1 = planeNormal.Dot(meshEdge.cPt1 - edgeSegm.cPt1);
float dist2 = planeNormal.Dot(meshEdge.cPt2 - edgeSegm.cPt1);
if (dist1 * dist2 < 0) {
planeNormal = dir.Cross(meshEdge.cPt2 - meshEdge.cPt1);
dist1 = planeNormal.Dot(edgeSegm.cPt1 - meshEdge.cPt1);
dist2 = planeNormal.Dot(edgeSegm.cPt2 - meshEdge.cPt1);
if (dist1 * dist2 < 0) {
// intersection detected
float t = planeNormal.Dot(meshEdge.cPt1 - edgeSegm.cPt1) /
planeNormal.Dot(edgeSegm.cPt2 - edgeSegm.cPt1);
res = edgeSegm.cPt1 * (1-t) + edgeSegm.cPt2 * t;
return true;
}
}
return false;
}
void MeshProjection::findSectionParameters(const TopoDS_Edge& edge, const Base::Vector3f& dir, std::set<double>& parameters) const
{
MeshAlgorithm clAlg( _rcMesh );
float fAvgLen = clAlg.GetAverageEdgeLength();
BRepAdaptor_Curve adapt(edge);
double edgeLen = GCPnts_AbscissaPoint::Length(adapt, Precision::Confusion());
std::vector<Base::Vector3f> polyline;
discretize(edge, polyline, std::max<size_t>(10, static_cast<size_t>(edgeLen/fAvgLen)));
if (polyline.empty())
return;
std::vector<Edge> lines;
Base::Vector3f start = polyline.front();
for (auto it = polyline.begin()+1; it != polyline.end(); ++it) {
Edge line;
line.cPt1 = start;
line.cPt2 = *it;
start = line.cPt2;
lines.push_back(line);
}
const MeshCore::MeshFacetArray& facets = _rcMesh.GetFacets();
const MeshCore::MeshPointArray& points = _rcMesh.GetPoints();
Base::Vector3f res;
for (auto it : facets) {
for (int i=0; i<3; i++) {
Base::Vector3f pt1 = points[it._aulPoints[i]];
Base::Vector3f pt2 = points[it._aulPoints[(i+1)%3]];
Edge line;
line.cPt1 = pt1;
line.cPt2 = pt2;
for (auto jt : lines) {
if (findIntersection(jt, line, dir, res)) {
try {
BRepBuilderAPI_MakeVertex aBuilder(gp_Pnt(res.x,res.y,res.z));
BRepExtrema_DistShapeShape extss(aBuilder.Vertex(), edge);
if (extss.NbSolution() == 1) {
Standard_Real par;
//gp_pnt pnt = extss.PointOnShape2(1);
//Standard_Real par = BRep_Tool::Parameter(aBuilder.Vertex(), edge);
extss.ParOnEdgeS2(1, par);
parameters.insert(par);
break;
}
}
catch (const Standard_Failure&) {
// ignore
}
}
}
}
}
}
void MeshProjection::projectToMesh (const TopoDS_Shape &aShape, float fMaxDist, std::vector<PolyLine>& rPolyLines) const
{
// calculate the average edge length and create a grid
MeshAlgorithm clAlg( _rcMesh );
float fAvgLen = clAlg.GetAverageEdgeLength();
MeshFacetGrid cGrid( _rcMesh, 5.0f*fAvgLen );
TopExp_Explorer Ex;
int iCnt=0;
for (Ex.Init(aShape, TopAbs_EDGE); Ex.More(); Ex.Next())
iCnt++;
Base::SequencerLauncher seq( "Project curve on mesh", iCnt );
for (Ex.Init(aShape, TopAbs_EDGE); Ex.More(); Ex.Next()) {
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
std::vector<SplitEdge> rSplitEdges;
projectEdgeToEdge(aEdge, fMaxDist, cGrid, rSplitEdges);
PolyLine polyline;
polyline.points.reserve(rSplitEdges.size());
for (auto it : rSplitEdges)
polyline.points.push_back(it.cPt);
rPolyLines.push_back(polyline);
seq.next();
}
}
void MeshProjection::projectOnMesh(const std::vector<Base::Vector3f>& pointsIn,
const Base::Vector3f& dir,
float tolerance,
std::vector<Base::Vector3f>& pointsOut) const
{
// calculate the average edge length and create a grid
MeshAlgorithm clAlg(_rcMesh);
float fAvgLen = clAlg.GetAverageEdgeLength();
MeshFacetGrid cGrid(_rcMesh, 5.0f*fAvgLen);
// get all boundary points and edges of the mesh
std::vector<Base::Vector3f> boundaryPoints;
std::vector<MeshCore::MeshGeomEdge> boundaryEdges;
const MeshCore::MeshFacetArray& facets = _rcMesh.GetFacets();
const MeshCore::MeshPointArray& points = _rcMesh.GetPoints();
for (auto it : facets) {
for (int i=0; i<3; i++) {
if (!it.HasNeighbour(i)) {
boundaryPoints.push_back(points[it._aulPoints[i]]);
MeshCore::MeshGeomEdge edge;
edge._bBorder = true;
edge._aclPoints[0] = points[it._aulPoints[i]];
edge._aclPoints[1] = points[it._aulPoints[(i+1)%3]];
boundaryEdges.push_back(edge);
}
}
}
Base::SequencerLauncher seq( "Project points on mesh", pointsIn.size() );
for (auto it : pointsIn) {
Base::Vector3f result;
MeshCore::FacetIndex index;
if (clAlg.NearestFacetOnRay(it, dir, cGrid, result, index)) {
MeshCore::MeshGeomFacet geomFacet = _rcMesh.GetFacet(index);
if (tolerance > 0 && geomFacet.IntersectPlaneWithLine(it, dir, result)) {
if (geomFacet.IsPointOfFace(result, tolerance))
pointsOut.push_back(result);
}
else {
pointsOut.push_back(result);
}
}
else {
// go through the boundary points and check if the point can be directly projected
// onto one of them
auto boundaryPnt = std::find_if(boundaryPoints.begin(), boundaryPoints.end(),
[&it, &dir](const Base::Vector3f& pnt)->bool {
Base::Vector3f vec = pnt - it;
float angle = vec.GetAngle(dir);
return angle < 1e-6f;
});
if (boundaryPnt != boundaryPoints.end()) {
pointsOut.push_back(*boundaryPnt);
}
else {
// go through the boundary edges and check if the point can be directly projected
// onto one of them
Base::Vector3f result1, result2;
for (auto jt : boundaryEdges) {
jt.ClosestPointsToLine(it, dir, result1, result2);
float dot = (result1-jt._aclPoints[0]).Dot(result1-jt._aclPoints[1]);
//float distance = Base::Distance(result1, result2);
Base::Vector3f vec = result1 - it;
float angle = vec.GetAngle(dir);
if (dot <= 0 && angle < 1e-6f) {
pointsOut.push_back(result1);
break;
}
}
}
}
seq.next();
}
}
void MeshProjection::projectParallelToMesh (const TopoDS_Shape &aShape, const Base::Vector3f& dir, std::vector<PolyLine>& rPolyLines) const
{
// calculate the average edge length and create a grid
MeshAlgorithm clAlg(_rcMesh);
float fAvgLen = clAlg.GetAverageEdgeLength();
MeshFacetGrid cGrid(_rcMesh, 5.0f*fAvgLen);
TopExp_Explorer Ex;
int iCnt=0;
for (Ex.Init(aShape, TopAbs_EDGE); Ex.More(); Ex.Next())
iCnt++;
Base::SequencerLauncher seq( "Project curve on mesh", iCnt );
for (Ex.Init(aShape, TopAbs_EDGE); Ex.More(); Ex.Next()) {
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
std::vector<Base::Vector3f> points;
discretize(aEdge, points, 5);
typedef std::pair<Base::Vector3f, MeshCore::FacetIndex> HitPoint;
std::vector<HitPoint> hitPoints;
typedef std::pair<HitPoint, HitPoint> HitPoints;
std::vector<HitPoints> hitPointPairs;
for (auto it : points) {
Base::Vector3f result;
MeshCore::FacetIndex index;
if (clAlg.NearestFacetOnRay(it, dir, cGrid, result, index)) {
hitPoints.emplace_back(result, index);
if (hitPoints.size() > 1) {
HitPoint p1 = hitPoints[hitPoints.size()-2];
HitPoint p2 = hitPoints[hitPoints.size()-1];
hitPointPairs.emplace_back(p1, p2);
}
}
}
MeshCore::MeshProjection meshProjection(_rcMesh);
PolyLine polyline;
for (auto it : hitPointPairs) {
points.clear();
if (meshProjection.projectLineOnMesh(cGrid, it.first.first, it.first.second,
it.second.first, it.second.second, dir, points)) {
polyline.points.insert(polyline.points.end(), points.begin(), points.end());
}
}
rPolyLines.push_back(polyline);
seq.next();
}
}
void MeshProjection::projectParallelToMesh (const std::vector<PolyLine> &aEdges, const Base::Vector3f& dir, std::vector<PolyLine>& rPolyLines) const
{
// calculate the average edge length and create a grid
MeshAlgorithm clAlg(_rcMesh);
float fAvgLen = clAlg.GetAverageEdgeLength();
MeshFacetGrid cGrid(_rcMesh, 5.0f*fAvgLen);
Base::SequencerLauncher seq( "Project curve on mesh", aEdges.size() );
for (auto it : aEdges) {
std::vector<Base::Vector3f> points = it.points;
typedef std::pair<Base::Vector3f, MeshCore::FacetIndex> HitPoint;
std::vector<HitPoint> hitPoints;
typedef std::pair<HitPoint, HitPoint> HitPoints;
std::vector<HitPoints> hitPointPairs;
for (auto it : points) {
Base::Vector3f result;
MeshCore::FacetIndex index;
if (clAlg.NearestFacetOnRay(it, dir, cGrid, result, index)) {
hitPoints.emplace_back(result, index);
if (hitPoints.size() > 1) {
HitPoint p1 = hitPoints[hitPoints.size()-2];
HitPoint p2 = hitPoints[hitPoints.size()-1];
hitPointPairs.emplace_back(p1, p2);
}
}
}
MeshCore::MeshProjection meshProjection(_rcMesh);
PolyLine polyline;
for (auto it : hitPointPairs) {
points.clear();
if (meshProjection.projectLineOnMesh(cGrid, it.first.first, it.first.second,
it.second.first, it.second.second, dir, points)) {
polyline.points.insert(polyline.points.end(), points.begin(), points.end());
}
}
rPolyLines.push_back(polyline);
seq.next();
}
}
void MeshProjection::projectEdgeToEdge( const TopoDS_Edge &aEdge, float fMaxDist, const MeshFacetGrid& rGrid,
std::vector<SplitEdge>& rSplitEdges ) const
{
std::vector<MeshCore::FacetIndex> auFInds;
std::map<std::pair<MeshCore::PointIndex, MeshCore::PointIndex>, std::list<MeshCore::FacetIndex> > pEdgeToFace;
const std::vector<MeshFacet>& rclFAry = _rcMesh.GetFacets();
// search the facets in the local area of the curve
std::vector<Base::Vector3f> acPolyLine;
discretize(aEdge, acPolyLine);
MeshAlgorithm(_rcMesh).SearchFacetsFromPolyline( acPolyLine, fMaxDist, rGrid, auFInds);
// remove duplicated elements
std::sort(auFInds.begin(), auFInds.end());
auFInds.erase(std::unique(auFInds.begin(), auFInds.end()), auFInds.end());
// facet to edge
for ( std::vector<MeshCore::FacetIndex>::iterator pI = auFInds.begin(); pI != auFInds.end(); ++pI ) {
const MeshFacet& rF = rclFAry[*pI];
for (int i = 0; i < 3; i++) {
MeshCore::PointIndex ulPt0 = std::min<MeshCore::PointIndex>(rF._aulPoints[i], rF._aulPoints[(i+1)%3]);
MeshCore::PointIndex ulPt1 = std::max<MeshCore::PointIndex>(rF._aulPoints[i], rF._aulPoints[(i+1)%3]);
pEdgeToFace[std::pair<MeshCore::PointIndex, MeshCore::PointIndex>(ulPt0, ulPt1)].push_front(*pI);
}
}
// sort intersection points by parameter
std::map<Standard_Real, SplitEdge> rParamSplitEdges;
BRepAdaptor_Curve clCurve(aEdge);
Standard_Real fFirst = clCurve.FirstParameter();
Standard_Real fLast = clCurve.LastParameter();
Handle(Geom_Curve) hCurve = BRep_Tool::Curve( aEdge,fFirst,fLast );
// bounds of curve
// Bnd_Box clBB;
// BndLib_Add3dCurve::Add( BRepAdaptor_Curve(aEdge), 0.0, clBB );
MeshPointIterator cPI( _rcMesh );
MeshFacetIterator cFI( _rcMesh );
Base::SequencerLauncher seq( "Project curve on mesh", pEdgeToFace.size() );
std::map<std::pair<MeshCore::PointIndex, MeshCore::PointIndex>, std::list<MeshCore::FacetIndex> >::iterator it;
for ( it = pEdgeToFace.begin(); it != pEdgeToFace.end(); ++it ) {
seq.next();
// edge points
MeshCore::PointIndex uE0 = it->first.first;
cPI.Set( uE0 );
Base::Vector3f cE0 = *cPI;
MeshCore::PointIndex uE1 = it->first.second;
cPI.Set( uE1 );
Base::Vector3f cE1 = *cPI;
const std::list<MeshCore::FacetIndex>& auFaces = it->second;
if ( auFaces.size() > 2 )
continue; // non-manifold edge -> don't handle this
// if ( clBB.IsOut( gp_Pnt(cE0.x, cE0.y, cE0.z) ) && clBB.IsOut( gp_Pnt(cE1.x, cE1.y, cE1.z) ) )
// continue;
Base::Vector3f cEdgeNormal;
for ( std::list<MeshCore::FacetIndex>::const_iterator itF = auFaces.begin(); itF != auFaces.end(); ++itF ) {
cFI.Set( *itF );
cEdgeNormal += cFI->GetNormal();
}
// create a plane from the edge normal and point
Base::Vector3f cPlaneNormal = cEdgeNormal % (cE1 - cE0);
Handle(Geom_Plane) hPlane = new Geom_Plane(gp_Pln(gp_Pnt(cE0.x,cE0.y,cE0.z),
gp_Dir(cPlaneNormal.x,cPlaneNormal.y,cPlaneNormal.z)));
// get intersection of curve and plane
GeomAPI_IntCS Alg(hCurve,hPlane);
if ( Alg.IsDone() ) {
Standard_Integer nNbPoints = Alg.NbPoints();
if ( nNbPoints == 1 ) {
Standard_Real fU, fV, fW;
Alg.Parameters( 1, fU, fV, fW);
gp_Pnt P = Alg.Point(1);
Base::Vector3f cP0((float)P.X(), (float)P.Y(), (float)P.Z());
float l = ( (cP0 - cE0) * (cE1 - cE0) ) / ( (cE1 - cE0) * ( cE1 - cE0) );
// lies the point inside the edge?
if ( l>=0.0f && l<=1.0f ) {
Base::Vector3f cSplitPoint = (1-l) * cE0 + l * cE1;
float fDist = Base::Distance( cP0, cSplitPoint );
if ( fDist <= fMaxDist ) {
SplitEdge splitEdge;
splitEdge.uE0 = uE0;
splitEdge.uE1 = uE1;
splitEdge.cPt = cSplitPoint;
rParamSplitEdges[fW] = splitEdge;
}
}
}
// search for the right solution
else if ( nNbPoints > 1 ) {
int nCntSol=0;
Base::Vector3f cSplitPoint;
Standard_Real fSol;
Base::Vector3f cP0;
for ( int j=1; j<=nNbPoints; j++ ) {
Standard_Real fU, fV, fW;
Alg.Parameters( j, fU, fV, fW);
gp_Pnt P = Alg.Point(j);
cP0.Set((float)P.X(), (float)P.Y(), (float)P.Z());
float l = ( (cP0 - cE0) * (cE1 - cE0) ) / ( (cE1 - cE0) * ( cE1 - cE0) );
// lies the point inside the edge?
if ( l>=0.0 && l<=1.0 ) {
cSplitPoint = (1-l) * cE0 + l * cE1;
float fDist = Base::Distance( cP0, cSplitPoint );
if (fDist <= fMaxDist) {
nCntSol++;
fSol = fW;
}
}
}
// ok, only one sensible solution
if ( nCntSol == 1 ) {
SplitEdge splitEdge;
splitEdge.uE0 = uE0;
splitEdge.uE1 = uE1;
splitEdge.cPt = cSplitPoint;
rParamSplitEdges[fSol] = splitEdge;
}
else if ( nCntSol > 1 ) {
Base::Console().Log("More than one possible intersection points\n");
}
}
}
}
// sorted by parameter
for (std::map<Standard_Real, SplitEdge>::iterator itS =
rParamSplitEdges.begin(); itS != rParamSplitEdges.end(); ++itS) {
rSplitEdges.push_back( itS->second );
}
}