Previously, box style selection is rendered using customized SoBoxSelectionRenderAction, which does not support selection context, i.e. it does not work with Link. This patch implements context aware bound box rendering inside SoFCSelectionRoot, SoFCSelection and SoFCPathAnnotation (for always on top rendering). The box rendering in SoBoxSelectionRenderAction is disabled on construction. Box style selection can be enabled for individual object through property SelectionStyle (moved from ViewProviderGeometryObject to ViewProviderDocumentObject), or globally through Parameter BaseApp/Preferences/View/ShowSelectionBoundingBox. In addition, the parameter BaseApp/Preferences/View/UseNewSelection is used to override selection model reported from ViewProvider::useNewSelectionModel(). The reason being that, the same parameter is already used to toggle selection model inside SoFCSelection. This avoids inconsistency of selection model choice between view provider and the SoFCSelection node inside. Note that if the parameter 'UseNewSelection' is set to false, those view providers that choose old selection model will not work with Link.
368 lines
14 KiB
C++
368 lines
14 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# ifdef FC_OS_WIN32
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# include <windows.h>
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# endif
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# ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# endif
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# include <float.h>
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# include <algorithm>
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# include <Python.h>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/SoPrimitiveVertex.h>
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# include <Inventor/actions/SoCallbackAction.h>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGetPrimitiveCountAction.h>
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/actions/SoPickAction.h>
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# include <Inventor/actions/SoWriteAction.h>
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# include <Inventor/bundles/SoMaterialBundle.h>
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# include <Inventor/bundles/SoTextureCoordinateBundle.h>
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# include <Inventor/elements/SoOverrideElement.h>
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# include <Inventor/elements/SoCoordinateElement.h>
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# include <Inventor/elements/SoGLCoordinateElement.h>
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# include <Inventor/elements/SoGLCacheContextElement.h>
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# include <Inventor/elements/SoLineWidthElement.h>
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# include <Inventor/elements/SoPointSizeElement.h>
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# include <Inventor/errors/SoDebugError.h>
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# include <Inventor/errors/SoReadError.h>
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# include <Inventor/details/SoFaceDetail.h>
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# include <Inventor/details/SoLineDetail.h>
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# include <Inventor/misc/SoState.h>
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#endif
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#include "SoBrepPointSet.h"
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#include <Gui/SoFCUnifiedSelection.h>
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#include <Gui/SoFCSelectionAction.h>
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using namespace PartGui;
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SO_NODE_SOURCE(SoBrepPointSet)
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void SoBrepPointSet::initClass()
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{
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SO_NODE_INIT_CLASS(SoBrepPointSet, SoPointSet, "PointSet");
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}
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SoBrepPointSet::SoBrepPointSet()
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:selContext(std::make_shared<SelContext>())
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,selContext2(std::make_shared<SelContext>())
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{
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SO_NODE_CONSTRUCTOR(SoBrepPointSet);
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}
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void SoBrepPointSet::GLRender(SoGLRenderAction *action)
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{
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auto state = action->getState();
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selCounter.checkRenderCache(state);
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const SoCoordinateElement* coords = SoCoordinateElement::getInstance(state);
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int num = coords->getNum() - this->startIndex.getValue();
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if (num < 0) {
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// Fixes: #0000545: Undo revolve causes crash 'illegal storage'
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return;
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}
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SelContextPtr ctx2;
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getRenderContext<SelContext>(this,selContext,ctx2);
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if(ctx2 && ctx2->selectionIndex.empty())
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return;
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if(selContext2->checkGlobal(ctx))
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ctx = selContext2;
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if(ctx && ctx->highlightIndex==INT_MAX) {
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if(ctx->selectionIndex.empty() || ctx->isSelectAll()) {
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if(ctx2) {
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ctx2->selectionColor = ctx->highlightColor;
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renderSelection(action,ctx2);
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} else
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renderHighlight(action,ctx);
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}else{
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if(!action->isRenderingDelayedPaths())
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renderSelection(action,ctx);
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if(ctx2) {
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ctx2->selectionColor = ctx->highlightColor;
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renderSelection(action,ctx2);
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} else
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renderHighlight(action,ctx);
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if(action->isRenderingDelayedPaths())
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renderSelection(action,ctx);
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}
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return;
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}
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if(!action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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if(ctx && ctx->selectionIndex.size()) {
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if(ctx->isSelectAll()) {
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if(ctx2 && ctx2->selectionIndex.size()) {
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ctx2->selectionColor = ctx->selectionColor;
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renderSelection(action,ctx2);
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}else
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renderSelection(action,ctx);
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if(action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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return;
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}
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if(!action->isRenderingDelayedPaths())
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renderSelection(action,ctx);
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}
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if(ctx2 && ctx2->selectionIndex.size())
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renderSelection(action,ctx2,false);
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else
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inherited::GLRender(action);
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// Workaround for #0000433
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//#if !defined(FC_OS_WIN32)
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if(!action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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if(ctx && ctx->selectionIndex.size())
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renderSelection(action,ctx);
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if(action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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//#endif
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}
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void SoBrepPointSet::GLRenderBelowPath(SoGLRenderAction * action)
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{
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inherited::GLRenderBelowPath(action);
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}
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void SoBrepPointSet::getBoundingBox(SoGetBoundingBoxAction * action) {
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SelContextPtr ctx2 = Gui::SoFCSelectionRoot::getSecondaryActionContext<SelContext>(action,this);
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if(!ctx2 || ctx2->isSelectAll()) {
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inherited::getBoundingBox(action);
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return;
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}
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if(ctx2->selectionIndex.empty())
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return;
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auto state = action->getState();
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auto coords = SoCoordinateElement::getInstance(state);
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const SbVec3f *coords3d = coords->getArrayPtr3();
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int numverts = coords->getNum();
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int startIndex = this->startIndex.getValue();
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SbBox3f bbox;
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for(auto idx : ctx2->selectionIndex) {
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if(idx >= startIndex && idx < numverts)
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bbox.extendBy(coords3d[idx]);
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}
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if(!bbox.isEmpty())
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action->extendBy(bbox);
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}
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void SoBrepPointSet::renderHighlight(SoGLRenderAction *action, SelContextPtr ctx)
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{
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if(!ctx || ctx->highlightIndex<0)
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return;
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SoState * state = action->getState();
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state->push();
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float ps = SoPointSizeElement::get(state);
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if (ps < 4.0f) SoPointSizeElement::set(state, this, 4.0f);
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SoLazyElement::setEmissive(state, &ctx->highlightColor);
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packedColor = ctx->highlightColor.getPackedValue(0.0);
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SoLazyElement::setPacked(state, this,1, &packedColor,false);
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const SoCoordinateElement * coords;
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const SbVec3f * normals;
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this->getVertexData(state, coords, normals, false);
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SoMaterialBundle mb(action);
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mb.sendFirst(); // make sure we have the correct material
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int id = ctx->highlightIndex;
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const SbVec3f * coords3d = coords->getArrayPtr3();
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if(coords3d) {
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if(id == INT_MAX) {
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glBegin(GL_POINTS);
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for(int idx=startIndex.getValue();idx<coords->getNum();++idx)
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glVertex3fv((const GLfloat*) (coords3d + idx));
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glEnd();
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}else if (id < this->startIndex.getValue() || id >= coords->getNum()) {
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SoDebugError::postWarning("SoBrepPointSet::renderHighlight", "highlightIndex out of range");
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}
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else {
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glBegin(GL_POINTS);
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glVertex3fv((const GLfloat*) (coords3d + id));
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glEnd();
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}
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}
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state->pop();
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}
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void SoBrepPointSet::renderSelection(SoGLRenderAction *action, SelContextPtr ctx, bool push)
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{
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SoState * state = action->getState();
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if(push) {
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state->push();
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float ps = SoPointSizeElement::get(state);
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if (ps < 4.0f) SoPointSizeElement::set(state, this, 4.0f);
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SoLazyElement::setEmissive(state, &ctx->selectionColor);
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packedColor = ctx->selectionColor.getPackedValue(0.0);
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SoLazyElement::setPacked(state, this,1, &packedColor,false);
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}
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const SoCoordinateElement * coords;
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const SbVec3f * normals;
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this->getVertexData(state, coords, normals, false);
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SoMaterialBundle mb(action);
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mb.sendFirst(); // make sure we have the correct material
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bool warn = false;
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int startIndex = this->startIndex.getValue();
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const SbVec3f * coords3d = coords->getArrayPtr3();
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if(coords3d) {
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glBegin(GL_POINTS);
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if(ctx->isSelectAll()) {
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for(int idx=startIndex;idx<coords->getNum();++idx)
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glVertex3fv((const GLfloat*) (coords3d + idx));
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}else{
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for(auto idx : ctx->selectionIndex) {
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if(idx >= startIndex && idx < coords->getNum())
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glVertex3fv((const GLfloat*) (coords3d + idx));
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else
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warn = true;
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}
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}
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glEnd();
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}
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if(warn)
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SoDebugError::postWarning("SoBrepPointSet::renderSelection", "selectionIndex out of range");
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if(push) state->pop();
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}
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void SoBrepPointSet::doAction(SoAction* action)
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{
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if (action->getTypeId() == Gui::SoHighlightElementAction::getClassTypeId()) {
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Gui::SoHighlightElementAction* hlaction = static_cast<Gui::SoHighlightElementAction*>(action);
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selCounter.checkAction(hlaction);
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if (!hlaction->isHighlighted()) {
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
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if(ctx) {
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ctx->highlightIndex = -1;
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touch();
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}
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return;
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}
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
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const SoDetail* detail = hlaction->getElement();
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if (!detail) {
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ctx->highlightIndex = INT_MAX;
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ctx->highlightColor = hlaction->getColor();
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touch();
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return;
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}else if (!detail->isOfType(SoPointDetail::getClassTypeId())) {
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ctx->highlightIndex = -1;
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touch();
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return;
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}
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int index = static_cast<const SoPointDetail*>(detail)->getCoordinateIndex();
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if(index!=ctx->highlightIndex) {
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ctx->highlightIndex = index;
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ctx->highlightColor = hlaction->getColor();
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touch();
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}
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return;
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}
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else if (action->getTypeId() == Gui::SoSelectionElementAction::getClassTypeId()) {
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Gui::SoSelectionElementAction* selaction = static_cast<Gui::SoSelectionElementAction*>(action);
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switch(selaction->getType()) {
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case Gui::SoSelectionElementAction::All: {
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
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selCounter.checkAction(selaction,ctx);
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ctx->selectionColor = selaction->getColor();
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ctx->selectionIndex.clear();
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ctx->selectionIndex.insert(-1);
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touch();
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return;
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} case Gui::SoSelectionElementAction::None:
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if(selaction->isSecondary()) {
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if(Gui::SoFCSelectionRoot::removeActionContext(action,this))
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touch();
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} else {
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
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if(ctx) {
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ctx->selectionIndex.clear();
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touch();
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}
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}
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return;
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case Gui::SoSelectionElementAction::Remove:
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case Gui::SoSelectionElementAction::Append: {
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const SoDetail* detail = selaction->getElement();
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if (!detail || !detail->isOfType(SoPointDetail::getClassTypeId())) {
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if(selaction->isSecondary()) {
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// For secondary context, a detail of different type means
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// the user may want to partial render only other type of
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// geometry. So we call below to obtain a action context.
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// If no secondary context exist, it will create an empty
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// one, and an empty secondary context inhibites drawing
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// here.
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auto ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
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selCounter.checkAction(selaction,ctx);
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touch();
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}
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return;
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}
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int index = static_cast<const SoPointDetail*>(detail)->getCoordinateIndex();
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if(selaction->getType() == Gui::SoSelectionElementAction::Append) {
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
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selCounter.checkAction(selaction,ctx);
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ctx->selectionColor = selaction->getColor();
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if(ctx->isSelectAll())
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ctx->selectionIndex.clear();
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if(ctx->selectionIndex.insert(index).second)
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touch();
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} else {
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
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if(ctx && ctx->removeIndex(index))
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touch();
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}
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break;
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} default:
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break;
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}
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return;
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}
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inherited::doAction(action);
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}
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