232 lines
6.2 KiB
C++
232 lines
6.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Imetric 3D GmbH *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "ViewProj.h"
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using namespace Base;
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ViewProjMethod::ViewProjMethod()
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: hasTransform(false)
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{
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}
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/*! Calculate the composed projection matrix which is a product of
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* projection matrix multiplied with input transformation matrix.
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*/
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Matrix4D ViewProjMethod::getComposedProjectionMatrix (void) const
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{
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Matrix4D mat = getProjectionMatrix();
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// Compose the object transform, if defined
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if (hasTransform) {
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mat = mat * transform;
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}
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return mat;
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}
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/*!
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* \brief This method applies an additional transformation to the input points
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* passed with the () operator.
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* \param mat
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*/
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void ViewProjMethod::setTransform(const Base::Matrix4D& mat)
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{
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transform = mat;
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hasTransform = (mat != Base::Matrix4D());
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}
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void ViewProjMethod::transformInput(const Base::Vector3f& src, Base::Vector3f& dst) const
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{
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dst = src;
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if (hasTransform) {
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transform.multVec(dst, dst);
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}
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}
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void ViewProjMethod::transformInput(const Base::Vector3d& src, Base::Vector3d& dst) const
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{
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dst = src;
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if (hasTransform) {
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transform.multVec(dst, dst);
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}
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}
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//-----------------------------------------------------------------------------
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ViewProjMatrix::ViewProjMatrix (const Matrix4D &rclMtx)
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: _clMtx(rclMtx)
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{
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double m30 = _clMtx[3][0];
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double m31 = _clMtx[3][1];
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double m32 = _clMtx[3][2];
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double m33 = _clMtx[3][3];
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isOrthographic = (m30 == 0 && m31 == 0 && m32 == 0 && m33 == 1);
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// Only for orthographic projection mode we can compute a single
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// matrix performing all steps.
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// For perspective projection the scaling and translation must
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// be done afterwards because it depends on the input point.
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if (isOrthographic) {
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// Scale from [-1,1] to [0,1]
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// As done in OpenInventor sources (see SbDPViewVolume::projectToScreen)
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_clMtx.scale(0.5, 0.5, 0.5);
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_clMtx.move(0.5, 0.5, 0.5);
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}
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_clMtxInv = _clMtx;
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_clMtxInv.inverseGauss();
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}
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ViewProjMatrix::~ViewProjMatrix()
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{
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}
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Matrix4D ViewProjMatrix::getProjectionMatrix (void) const
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{
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// Return the same matrix as passed to the constructor
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Matrix4D mat(_clMtx);
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if (isOrthographic) {
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mat.move(-0.5, -0.5, -0.5);
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mat.scale(2.0, 2.0, 2.0);
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}
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return mat;
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}
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template<typename Vec>
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void perspectiveTransform(const Base::Matrix4D& mat, Vec& pnt)
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{
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double m30 = mat[3][0];
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double m31 = mat[3][1];
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double m32 = mat[3][2];
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double m33 = mat[3][3];
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double w = (pnt.x * m30 + pnt.y * m31 + pnt.z * m32 + m33);
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mat.multVec(pnt, pnt);
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pnt /= w;
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}
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Vector3f ViewProjMatrix::operator()(const Vector3f& inp) const
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{
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Vector3f src;
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transformInput(inp, src);
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Vector3f dst;
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if (!isOrthographic) {
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dst = src;
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perspectiveTransform<Vector3f>(_clMtx, dst);
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dst.Set(0.5*dst.x+0.5, 0.5*dst.y+0.5, 0.5*dst.z+0.5);
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}
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else {
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_clMtx.multVec(src, dst);
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}
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return dst;
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}
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Vector3d ViewProjMatrix::operator()(const Vector3d& inp) const
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{
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Vector3d src;
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transformInput(inp, src);
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Vector3d dst;
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if (!isOrthographic) {
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dst = src;
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perspectiveTransform<Vector3d>(_clMtx, dst);
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dst.Set(0.5*dst.x+0.5, 0.5*dst.y+0.5, 0.5*dst.z+0.5);
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}
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else {
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_clMtx.multVec(src, dst);
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}
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return dst;
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}
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Vector3f ViewProjMatrix::inverse (const Vector3f& src) const
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{
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Vector3f dst;
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if (!isOrthographic) {
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dst.Set(2.0*src.x-1.0, 2.0*src.y-1.0, 2.0*src.z-1.0);
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perspectiveTransform<Vector3f>(_clMtxInv, dst);
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}
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else {
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_clMtxInv.multVec(src, dst);
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}
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return dst;
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}
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Vector3d ViewProjMatrix::inverse (const Vector3d& src) const
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{
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Vector3d dst;
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if (!isOrthographic) {
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dst.Set(2.0*src.x-1.0, 2.0*src.y-1.0, 2.0*src.z-1.0);
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perspectiveTransform<Vector3d>(_clMtxInv, dst);
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}
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else {
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_clMtxInv.multVec(src, dst);
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}
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return dst;
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}
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// ----------------------------------------------------------------------------
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ViewOrthoProjMatrix::ViewOrthoProjMatrix (const Matrix4D &rclMtx)
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: _clMtx(rclMtx)
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{
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_clMtxInv = _clMtx;
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_clMtxInv.inverse();
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}
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ViewOrthoProjMatrix::~ViewOrthoProjMatrix()
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{
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}
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Matrix4D ViewOrthoProjMatrix::getProjectionMatrix (void) const
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{
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return _clMtx;
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}
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Vector3f ViewOrthoProjMatrix::operator()(const Vector3f &rclPt) const
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{
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return Vector3f(_clMtx * rclPt);
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}
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Vector3d ViewOrthoProjMatrix::operator()(const Vector3d &rclPt) const
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{
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return Vector3d(_clMtx * rclPt);
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}
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Vector3f ViewOrthoProjMatrix::inverse (const Vector3f &rclPt) const
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{
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return Vector3f(_clMtxInv * rclPt);
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}
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Vector3d ViewOrthoProjMatrix::inverse (const Vector3d &rclPt) const
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{
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return Vector3d(_clMtxInv * rclPt);
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}
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