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create/src/Mod/Mesh/App/WildMagic4/Wm4DistSegment3Triangle3.cpp
2011-10-10 13:44:52 +00:00

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5.8 KiB
C++

// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
#include "Wm4FoundationPCH.h"
#include "Wm4DistSegment3Triangle3.h"
#include "Wm4DistLine3Triangle3.h"
#include "Wm4DistVector3Triangle3.h"
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
DistSegment3Triangle3<Real>::DistSegment3Triangle3 (
const Segment3<Real>& rkSegment, const Triangle3<Real>& rkTriangle)
:
m_rkSegment(rkSegment),
m_rkTriangle(rkTriangle)
{
}
//----------------------------------------------------------------------------
template <class Real>
const Segment3<Real>& DistSegment3Triangle3<Real>::GetSegment () const
{
return m_rkSegment;
}
//----------------------------------------------------------------------------
template <class Real>
const Triangle3<Real>& DistSegment3Triangle3<Real>::GetTriangle () const
{
return m_rkTriangle;
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Triangle3<Real>::Get ()
{
Real fSqrDist = GetSquared();
return Math<Real>::Sqrt(fSqrDist);
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Triangle3<Real>::GetSquared ()
{
DistLine3Triangle3<Real> kLTDist(Line3<Real>(m_rkSegment.Origin,
m_rkSegment.Direction),m_rkTriangle);
Real fSqrDist;
m_fSegmentParameter = kLTDist.GetLineParameter();
if (m_fSegmentParameter >= -m_rkSegment.Extent)
{
if (m_fSegmentParameter <= m_rkSegment.Extent)
{
fSqrDist = kLTDist.GetSquared();
m_kClosestPoint0 = kLTDist.GetClosestPoint0();
m_kClosestPoint1 = kLTDist.GetClosestPoint1();
m_afTriangleBary[0] = kLTDist.GetTriangleBary(0);
m_afTriangleBary[1] = kLTDist.GetTriangleBary(1);
m_afTriangleBary[2] = kLTDist.GetTriangleBary(2);
}
else
{
m_kClosestPoint0 = m_rkSegment.GetPosEnd();
DistVector3Triangle3<Real> kVTDist(m_kClosestPoint0,m_rkTriangle);
fSqrDist = kVTDist.GetSquared();
m_kClosestPoint1 = kVTDist.GetClosestPoint1();
m_fSegmentParameter = m_rkSegment.Extent;
m_afTriangleBary[0] = kVTDist.GetTriangleBary(0);
m_afTriangleBary[1] = kVTDist.GetTriangleBary(1);
m_afTriangleBary[2] = kVTDist.GetTriangleBary(2);
}
}
else
{
m_kClosestPoint0 = m_rkSegment.GetNegEnd();
DistVector3Triangle3<Real> kVTDist(m_kClosestPoint0,m_rkTriangle);
fSqrDist = kVTDist.GetSquared();
m_kClosestPoint1 = kVTDist.GetClosestPoint1();
m_fSegmentParameter = -m_rkSegment.Extent;
m_afTriangleBary[0] = kVTDist.GetTriangleBary(0);
m_afTriangleBary[1] = kVTDist.GetTriangleBary(1);
m_afTriangleBary[2] = kVTDist.GetTriangleBary(2);
}
return fSqrDist;
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Triangle3<Real>::Get (Real fT,
const Vector3<Real>& rkVelocity0, const Vector3<Real>& rkVelocity1)
{
Vector3<Real> kMOrigin = m_rkSegment.Origin + fT*rkVelocity0;
Vector3<Real> kMV0 = m_rkTriangle.V[0] + fT*rkVelocity1;
Vector3<Real> kMV1 = m_rkTriangle.V[1] + fT*rkVelocity1;
Vector3<Real> kMV2 = m_rkTriangle.V[2] + fT*rkVelocity1;
Segment3<Real> kMSegment(kMOrigin,m_rkSegment.Direction,
m_rkSegment.Extent);
Triangle3<Real> kMTriangle(kMV0,kMV1,kMV2);
return DistSegment3Triangle3<Real>(kMSegment,kMTriangle).Get();
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Triangle3<Real>::GetSquared (Real fT,
const Vector3<Real>& rkVelocity0, const Vector3<Real>& rkVelocity1)
{
Vector3<Real> kMOrigin = m_rkSegment.Origin + fT*rkVelocity0;
Vector3<Real> kMV0 = m_rkTriangle.V[0] + fT*rkVelocity1;
Vector3<Real> kMV1 = m_rkTriangle.V[1] + fT*rkVelocity1;
Vector3<Real> kMV2 = m_rkTriangle.V[2] + fT*rkVelocity1;
Segment3<Real> kMSegment(kMOrigin,m_rkSegment.Direction,
m_rkSegment.Extent);
Triangle3<Real> kMTriangle(kMV0,kMV1,kMV2);
return DistSegment3Triangle3<Real>(kMSegment,kMTriangle).GetSquared();
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Triangle3<Real>::GetSegmentParameter () const
{
return m_fSegmentParameter;
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Triangle3<Real>::GetTriangleBary (int i) const
{
assert(0 <= i && i < 3);
return m_afTriangleBary[i];
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
template WM4_FOUNDATION_ITEM
class DistSegment3Triangle3<float>;
template WM4_FOUNDATION_ITEM
class DistSegment3Triangle3<double>;
//----------------------------------------------------------------------------
}