* Allow adding subfeatures to MultiTransform if there is no active Body
Previously the active Body would be checked and used to add new
subfeatures.
This would either do nothing, when no Body was active,
causing confusion for users becaues than can edit other features without
an active Body.
Or it would add the subfeature to the wrong Body if another Body than the
one of the MultiTransform was active.
Now the Body of the MultiTransform is checked and used.
# Conflicts:
# src/Mod/PartDesign/Gui/TaskMultiTransformParameters.cpp
* Change getTopTransformedObject() to protected
This needs to be called from the MultiTransform.
* Fix typo