70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/***************************************************************************
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* Copyright (c) 2022 Matteo Grellier <matteogrellier@gmail.com> *
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* *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <Precision.hxx>
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#include <Standard_Real.hxx>
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#endif
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#include "Blending/BlendPoint.h"
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#include "Blending/BlendPointPy.h"
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using namespace Surface;
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BlendPoint::BlendPoint(const std::vector<Base::Vector3d>& vectorList)
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: vectors {vectorList}
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{}
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BlendPoint::BlendPoint()
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{
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vectors.emplace_back(Base::Vector3d(0, 0, 0));
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}
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void BlendPoint::multiply(double f)
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{
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for (int i = 0; i < nbVectors(); i++) {
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vectors[i] *= Pow(f, i);
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}
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}
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void BlendPoint::setSize(double f)
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{
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if (nbVectors() > 1) {
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double il = vectors[1].Length();
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if (il > Precision::Confusion()) {
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multiply(f / il);
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}
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}
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}
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int BlendPoint::getContinuity()
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{
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return vectors.size() - 1;
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}
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int BlendPoint::nbVectors()
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{
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return vectors.size();
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}
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