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create/src/Base/CoordinateSystem.pyi
Luz Paz 3fa260f869 Fix various typos
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2025-04-13 14:06:26 -05:00

94 lines
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Python

from Metadata import export, constmethod
from PyObjectBase import PyObjectBase
from Axis import Axis as AxisPy
from Vector import Vector
from Placement import Placement
from Rotation import Rotation
from typing import Union
@export(
Constructor=True,
Delete=True,
)
class CoordinateSystem(PyObjectBase):
"""
Base.CoordinateSystem class.
An orthonormal right-handed coordinate system in 3D space.
CoordinateSystem()
Empty constructor.
Author: Juergen Riegel (FreeCAD@juergen-riegel.net)
Licence: LGPL
"""
Axis: AxisPy = None
"""Set or get axis."""
XDirection: Vector = None
"""Set or get X-direction."""
YDirection: Vector = None
"""Set or get Y-direction."""
ZDirection: Vector = None
"""Set or get Z-direction."""
Position: Vector = None
"""Set or get position."""
def setAxes(self, axis: Union[AxisPy, Vector], xDir: Vector) -> None:
"""
setAxes(axis, xDir) -> None
Set axis or Z-direction, and X-direction.
The X-direction is determined from the orthonormal compononent of `xDir`
with respect to `axis` direction.
axis : Base.Axis, Base.Vector
xDir : Base.Vector
"""
...
@constmethod
def displacement(self, coordSystem2: "CoordinateSystem") -> Placement:
"""
displacement(coordSystem2) -> Base.Placement
Computes the placement from this to the passed coordinate system `coordSystem2`.
coordSystem2 : Base.CoordinateSystem
"""
...
def transformTo(self, vector: Vector) -> Vector:
"""
transformTo(vector) -> Base.Vector
Computes the coordinates of the point in coordinates of this coordinate system.
vector : Base.Vector
"""
...
def transform(self, trans: Union[Rotation, Placement]) -> None:
"""
transform(trans) -> None
Applies a transformation on this coordinate system.
trans : Base.Rotation, Base.Placement
"""
...
def setPlacement(self, placement: Placement) -> None:
"""
setPlacement(placement) -> None
Set placement to the coordinate system.
placement : Base.Placement
"""
...