Files
create/src/Mod/PartDesign/Gui/Workbench.cpp
Paddle 22f2cae70d PartDesign: Remove unusable 'Leave sketch' 'viewSketch' commands from menu.
Add 'EditSketch' 'MergeSketches' and 'mirrorSketch' usable commands to menu.
Add 'ValidateSketch' to toolbar.
2022-11-04 16:18:41 -05:00

676 lines
24 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include <App/Document.h>
#include <Gui/Application.h>
#include <Gui/Command.h>
#include <Gui/Control.h>
#include <Gui/MDIView.h>
#include <Mod/Sketcher/Gui/Workbench.h>
#include <Mod/PartDesign/App/Body.h>
#include <Mod/PartDesign/App/FeatureMultiTransform.h>
#include "Utils.h"
#include "Workbench.h"
#include "WorkflowManager.h"
using namespace PartDesignGui;
namespace bp = boost::placeholders;
#if 0 // needed for Qt's lupdate utility
qApp->translate("Workbench", "&Sketch");
//
qApp->translate("Workbench", "&Part Design");
qApp->translate("Workbench", "Create a datum");
qApp->translate("Workbench", "Create an additive feature");
qApp->translate("Workbench", "Create a subtractive feature");
qApp->translate("Workbench", "Apply a pattern");
qApp->translate("Workbench", "Apply a dress-up feature");
qApp->translate("Workbench", "Sprocket...");
qApp->translate("Workbench", "Involute gear...");
qApp->translate("Workbench", "Shaft design wizard");
qApp->translate("Gui::TaskView::TaskWatcherCommands", "Face tools");
qApp->translate("Gui::TaskView::TaskWatcherCommands", "Sketch tools");
qApp->translate("Gui::TaskView::TaskWatcherCommands", "Create Geometry");
//
qApp->translate("Workbench", "Measure");
qApp->translate("Workbench", "Refresh");
qApp->translate("Workbench", "Toggle 3D");
qApp->translate("Workbench", "Part Design Helper");
qApp->translate("Workbench", "Part Design Modeling");
#endif
/// @namespace PartDesignGui @class Workbench
TYPESYSTEM_SOURCE(PartDesignGui::Workbench, Gui::StdWorkbench)
Workbench::Workbench() {
}
Workbench::~Workbench() {
WorkflowManager::destruct();
}
void Workbench::_switchToDocument(const App::Document* /*doc*/)
{
// TODO Commented out for thurther remove or rewrite (2015-09-04, Fat-Zer)
// if (doc == NULL) return;
//
// PartDesign::Body* activeBody = NULL;
// std::vector<App::DocumentObject*> bodies = doc->getObjectsOfType(PartDesign::Body::getClassTypeId());
//
// // No tip, so build up structure or migrate
// if (!doc->Tip.getValue())
// {
// ;/*if (doc->countObjects() == 0){
// buildDefaultPartAndBody(doc);
// activeBody = Gui::Application::Instance->activeView()->getActiveObject<PartDesign::Body*>(PDBODYKEY);
// assert(activeBody);
// } else {
// // empty document with no tip, so do migration
// _doMigration(doc);
// activeBody = Gui::Application::Instance->activeView()->getActiveObject<PartDesign::Body*>(PDBODYKEY);
// assert(activeBody);
// }
// */
// }
// else
// {
// App::Part *docPart = dynamic_cast<App::Part *>(doc->Tip.getValue());
// if (docPart) {
// App::Part *viewPart = Gui::Application::Instance->activeView()->getActiveObject<App::Part *>("Part");
// if (viewPart != docPart)
// Gui::Application::Instance->activeView()->setActiveObject(docPart, "Part");
// //if (docPart->countObjectsOfType(PartDesign::Body::getClassTypeId()) < 1)
// // setUpPart(docPart);
// PartDesign::Body *tempBody = dynamic_cast<PartDesign::Body *> (docPart->getObjectsOfType(PartDesign::Body::getClassTypeId()).front());
// if (tempBody) {
// PartDesign::Body *viewBody = Gui::Application::Instance->activeView()->getActiveObject<PartDesign::Body*>(PDBODYKEY);
// activeBody = viewBody;
// if (!viewBody)
// activeBody = tempBody;
// else if (!docPart->hasObject(viewBody))
// activeBody = tempBody;
//
// if (activeBody != viewBody)
// Gui::Application::Instance->activeView()->setActiveObject(activeBody, PDBODYKEY);
// }
// }
// }
//
// /*if (activeBody == NULL) {
// QMessageBox::critical(Gui::getMainWindow(), QObject::tr("Could not create body"),
// QObject::tr("No body was found in this document, and none could be created. Please report this bug."
// "We recommend you do not use this document with the PartDesign workbench until the bug has been fixed."
// ));
// }*/
}
void Workbench::slotActiveDocument(const Gui::Document& /*Doc*/)
{
// _switchToDocument(Doc.getDocument());
}
void Workbench::slotNewDocument(const App::Document& /*Doc*/)
{
// _switchToDocument(&Doc);
}
void Workbench::slotFinishRestoreDocument(const App::Document& /*Doc*/)
{
// _switchToDocument(&Doc);
}
void Workbench::slotDeleteDocument(const App::Document&)
{
//ActivePartObject = 0;
//ActiveGuiDoc = 0;
//ActiveAppDoc = 0;
//ActiveVp = 0;
}
/*
This does not work for Std_DuplicateSelection:
Tree.cpp gives: "Cannot reparent unknown object", probably because the signalNewObject is emitted
before the duplication of the object has been completely finished
void Workbench::slotNewObject(const App::DocumentObject& obj)
{
if ((obj.getDocument() == ActiveAppDoc) && (ActivePartObject != NULL)) {
// Add the new object to the active Body
// Note: Will this break Undo? But how else can we catch Edit->Duplicate selection?
Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.addObject(App.activeDocument().%s)",
ActivePartObject->getNameInDocument(), obj.getNameInDocument());
}
}
*/
void Workbench::setupContextMenu(const char* recipient, Gui::MenuItem* item) const
{
auto selection = Gui::Selection().getSelection();
// Add move Tip Command
if ( !selection.empty() ) {
App::DocumentObject *feature = selection.front().pObject;
PartDesign::Body *body = nullptr;
// if PD workflow is not new-style then add a command to the context-menu
bool assertModern = true;
if (feature && !isModernWorkflow(feature->getDocument())) {
assertModern = false;
*item << "PartDesign_Migrate";
}
body = PartDesignGui::getBodyFor (feature, false, false, assertModern);
// lote of assertion so feature should be marked as a tip
if ( selection.size () == 1 && feature && (
( feature->isDerivedFrom ( PartDesign::Feature::getClassTypeId () ) && body ) ||
( feature->isDerivedFrom ( Part::Feature::getClassTypeId () ) && body &&
body->BaseFeature.getValue() == feature )
) ) {
*item << "PartDesign_MoveTip";
}
if (strcmp(recipient, "Tree") == 0) {
Gui::MDIView *activeView = Gui::Application::Instance->activeView();
if ( !selection.empty() && activeView ) {
bool docHaveBodies = activeView->getAppDocument()->countObjectsOfType (
PartDesign::Body::getClassTypeId () ) > 0;
if ( docHaveBodies ) {
bool addMoveFeature = true;
bool addMoveFeatureInTree = (body != nullptr);
for (auto sel: selection) {
// if at least one selected feature cannot be moved to a body
// disable the entry
if ( addMoveFeature && !PartDesign::Body::isAllowed ( sel.pObject ) ) {
addMoveFeature = false;
}
// if all at least one selected feature doesn't belong to the same body
// disable the menu entry
if ( addMoveFeatureInTree && !body->hasObject ( sel.pObject ) ) {
addMoveFeatureInTree = false;
}
if ( !addMoveFeatureInTree && !addMoveFeature ) {
break;
}
}
if (addMoveFeature) {
*item << "PartDesign_MoveFeature";
}
if (addMoveFeatureInTree) {
*item << "PartDesign_MoveFeatureInTree";
}
}
}
if (Gui::Selection().countObjectsOfType(PartDesign::Transformed::getClassTypeId()) -
Gui::Selection().countObjectsOfType(PartDesign::MultiTransform::getClassTypeId()) == 1 )
*item << "PartDesign_MultiTransform";
if (Gui::Selection().countObjectsOfType(App::DocumentObject::getClassTypeId()) > 0) {
*item << "Std_SetAppearance"
<< "Std_RandomColor"
<< "Std_Cut"
<< "Std_Copy"
<< "Std_Paste"
<< "Separator"
<< "Std_Delete";
}
}
}
if (strcmp(recipient, "View") == 0) {
if (item->hasItems())
*item << "Separator";
Gui::StdWorkbench::setupContextMenu(recipient, item);
}
}
void Workbench::activated()
{
Gui::Workbench::activated();
WorkflowManager::init();
std::vector<Gui::TaskView::TaskWatcher*> Watcher;
const char* Vertex[] = {
"PartDesign_Point",
"PartDesign_Line",
"PartDesign_Plane",
"PartDesign_CoordinateSystem",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT Part::Feature SUBELEMENT Vertex COUNT 1..",
Vertex,
"Vertex tools",
"Part_Box"
));
const char* Edge[] = {
"PartDesign_Fillet",
"PartDesign_Chamfer",
"PartDesign_Point",
"PartDesign_Line",
"PartDesign_Plane",
"PartDesign_CoordinateSystem",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT Part::Feature SUBELEMENT Edge COUNT 1..",
Edge,
"Edge tools",
"Part_Box"
));
const char* Face[] = {
"PartDesign_NewSketch",
"PartDesign_Fillet",
"PartDesign_Chamfer",
"PartDesign_Draft",
"PartDesign_Thickness",
"PartDesign_Point",
"PartDesign_Line",
"PartDesign_Plane",
"PartDesign_CoordinateSystem",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT Part::Feature SUBELEMENT Face COUNT 1",
Face,
"Face tools",
"Part_Box"
));
const char* Body[] = {
"PartDesign_NewSketch",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT PartDesign::Body COUNT 1",
Body,
"Start Body",
"Part_Box"
));
const char* Body2[] = {
"PartDesign_Boolean",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT PartDesign::Body COUNT 1..",
Body2,
"Start Boolean",
"Part_Box"
));
const char* Plane1[] = {
"PartDesign_NewSketch",
"PartDesign_Plane",
"PartDesign_Line",
"PartDesign_Point",
"PartDesign_CoordinateSystem",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT App::Plane COUNT 1",
Plane1,
"Start Part",
"Part_Box"
));
const char* Plane2[] = {
"PartDesign_NewSketch",
"PartDesign_Point",
"PartDesign_Line",
"PartDesign_Plane",
"PartDesign_CoordinateSystem",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT PartDesign::Plane COUNT 1",
Plane2,
"Start Part",
"Part_Box"
));
const char* Line[] = {
"PartDesign_Point",
"PartDesign_Line",
"PartDesign_Plane",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT PartDesign::Line COUNT 1",
Line,
"Start Part",
"Part_Box"
));
const char* Point[] = {
"PartDesign_Point",
"PartDesign_Line",
"PartDesign_Plane",
"PartDesign_CoordinateSystem",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT PartDesign::Point COUNT 1",
Point,
"Start Part",
"Part_Box"
));
const char* NoSel[] = {
"PartDesign_Body",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommandsEmptySelection(
NoSel,
"Start Part",
"Part_Box"
));
const char* Faces[] = {
"PartDesign_Fillet",
"PartDesign_Chamfer",
"PartDesign_Draft",
"PartDesign_Thickness",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT Part::Feature SUBELEMENT Face COUNT 2..",
Faces,
"Face tools",
"Part_Box"
));
const char* Sketch[] = {
"PartDesign_NewSketch",
"PartDesign_Pad",
"PartDesign_Pocket",
"PartDesign_Hole",
"PartDesign_Revolution",
"PartDesign_Groove",
"PartDesign_AdditivePipe",
"PartDesign_SubtractivePipe",
"PartDesign_AdditiveLoft",
"PartDesign_SubtractiveLoft",
"PartDesign_AdditiveHelix",
"PartDesign_SubtractiveHelix",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT Sketcher::SketchObject COUNT 1",
Sketch,
"Sketch tools",
"Part_Box"
));
const char* Transformed[] = {
"PartDesign_Mirrored",
"PartDesign_LinearPattern",
"PartDesign_PolarPattern",
// "PartDesign_Scaled",
"PartDesign_MultiTransform",
nullptr};
Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
"SELECT PartDesign::SketchBased",
Transformed,
"Transformation tools",
"PartDesign_MultiTransform"
));
// make the previously used active Body active again
//PartDesignGui::ActivePartObject = NULL;
_switchToDocument(App::GetApplication().getActiveDocument());
addTaskWatcher(Watcher);
if(App::GetApplication().GetUserParameter().GetGroup("BaseApp")->GetGroup("Preferences")->GetGroup("Mod/PartDesign")->GetBool("SwitchToTask", true))
Gui::Control().showTaskView();
// Let us be notified when a document is activated, so that we can update the ActivePartObject
activeDoc = Gui::Application::Instance->signalActiveDocument.connect(boost::bind(&Workbench::slotActiveDocument, this, bp::_1));
createDoc = App::GetApplication().signalNewDocument.connect(boost::bind(&Workbench::slotNewDocument, this, bp::_1));
finishDoc = App::GetApplication().signalFinishRestoreDocument.connect(boost::bind(&Workbench::slotFinishRestoreDocument, this, bp::_1));
deleteDoc = App::GetApplication().signalDeleteDocument.connect(boost::bind(&Workbench::slotDeleteDocument, this, bp::_1));
}
void Workbench::deactivated()
{
// Let us be notified when a document is activated, so that we can update the ActivePartObject
activeDoc.disconnect();
createDoc.disconnect();
finishDoc.disconnect();
deleteDoc.disconnect();
removeTaskWatcher();
// reset the active Body
Gui::Command::doCommand(Gui::Command::Doc,"import PartDesignGui");
Gui::Workbench::deactivated();
}
Gui::MenuItem* Workbench::setupMenuBar() const
{
Gui::MenuItem* root = StdWorkbench::setupMenuBar();
Gui::MenuItem* item = root->findItem("&Windows");
// add another top level menu left besides the Part Design menu for the Sketcher commands
Gui::MenuItem* sketch = new Gui::MenuItem;
root->insertItem(item, sketch);
sketch->setCommand("&Sketch");
*sketch << "PartDesign_NewSketch"
<< "Sketcher_EditSketch"
<< "Sketcher_MapSketch"
<< "Sketcher_ReorientSketch"
<< "Sketcher_ValidateSketch"
<< "Sketcher_MergeSketches"
<< "Sketcher_MirrorSketch";
Gui::MenuItem* part = new Gui::MenuItem;
root->insertItem(item, part);
part->setCommand("&Part Design");
// datums
Gui::MenuItem* datums = new Gui::MenuItem;
datums->setCommand("Create a datum");
*datums << "PartDesign_Point"
<< "PartDesign_Line"
<< "PartDesign_Plane";
// additives
Gui::MenuItem* additives = new Gui::MenuItem;
additives->setCommand("Create an additive feature");
*additives << "PartDesign_Pad"
<< "PartDesign_Revolution"
<< "PartDesign_AdditiveLoft"
<< "PartDesign_AdditivePipe"
<< "PartDesign_AdditiveHelix";
// subtractives
Gui::MenuItem* subtractives = new Gui::MenuItem;
subtractives->setCommand("Create a subtractive feature");
*subtractives << "PartDesign_Pocket"
<< "PartDesign_Hole"
<< "PartDesign_Groove"
<< "PartDesign_SubtractiveLoft"
<< "PartDesign_SubtractivePipe"
<< "PartDesign_SubtractiveHelix";
// transformations
Gui::MenuItem* transformations = new Gui::MenuItem;
transformations->setCommand("Apply a pattern");
*transformations << "PartDesign_Mirrored"
<< "PartDesign_LinearPattern"
<< "PartDesign_PolarPattern"
<< "PartDesign_MultiTransform";
// << "PartDesign_Scaled"
// dressups
Gui::MenuItem* dressups = new Gui::MenuItem;
dressups->setCommand("Apply a dress-up feature");
*dressups << "PartDesign_Fillet"
<< "PartDesign_Chamfer"
<< "PartDesign_Draft"
<< "PartDesign_Thickness";
*part << "PartDesign_Body"
<< "Separator"
<< datums
<< "PartDesign_CoordinateSystem"
<< "PartDesign_ShapeBinder"
<< "PartDesign_SubShapeBinder"
<< "PartDesign_Clone"
<< "Separator"
<< additives
<< "PartDesign_CompPrimitiveAdditive"
<< "Separator"
<< subtractives
<< "PartDesign_CompPrimitiveSubtractive"
<< "Separator"
<< transformations
<< "Separator"
<< dressups
<< "Separator"
<< "PartDesign_Boolean"
<< "Separator"
<< "PartDesign_Migrate"
<< "PartDesign_Sprocket";
// For 0.13 a couple of python packages like numpy, matplotlib and others
// are not deployed with the installer on Windows. Thus, the WizardShaft is
// not deployed either hence the check for the existence of the command.
if (Gui::Application::Instance->commandManager().getCommandByName("PartDesign_InvoluteGear")) {
*part << "PartDesign_InvoluteGear";
}
if (Gui::Application::Instance->commandManager().getCommandByName("PartDesign_WizardShaft")) {
*part << "Separator" << "PartDesign_WizardShaft";
}
// use Part's measure features also for PartDesign
Gui::MenuItem* measure = new Gui::MenuItem;
root->insertItem(item, measure);
measure->setCommand("Measure");
*measure << "Part_Measure_Linear"
<< "Part_Measure_Angular"
<< "Separator"
<< "Part_Measure_Refresh"
<< "Part_Measure_Clear_All"
<< "Part_Measure_Toggle_All"
<< "Part_Measure_Toggle_3D"
<< "Part_Measure_Toggle_Delta";
Gui::MenuItem* view = root->findItem("&View");
if (view) {
Gui::MenuItem* appr = view->findItem("Std_RandomColor");
appr = view->afterItem(appr);
Gui::MenuItem* face = new Gui::MenuItem();
face->setCommand("Part_ColorPerFace");
view->insertItem(appr, face);
}
// Replace the "Duplicate selection" menu item with a replacement that is compatible with Body
item = root->findItem("&Edit");
Gui::MenuItem* dup = item->findItem("Std_DuplicateSelection");
dup->setCommand("PartDesign_DuplicateSelection");
return root;
}
Gui::ToolBarItem* Workbench::setupToolBars() const
{
Gui::ToolBarItem* root = StdWorkbench::setupToolBars();
Gui::ToolBarItem* part = new Gui::ToolBarItem(root);
part->setCommand("Part Design Helper");
*part << "PartDesign_Body"
<< "PartDesign_NewSketch"
<< "Sketcher_EditSketch"
<< "Sketcher_MapSketch"
<< "Sketcher_ValidateSketch"
<< "Separator"
<< "PartDesign_Point"
<< "PartDesign_Line"
<< "PartDesign_Plane"
<< "PartDesign_CoordinateSystem"
<< "PartDesign_ShapeBinder"
<< "PartDesign_SubShapeBinder"
<< "PartDesign_Clone";
part = new Gui::ToolBarItem(root);
part->setCommand("Part Design Modeling");
*part << "PartDesign_Pad"
<< "PartDesign_Revolution"
<< "PartDesign_AdditiveLoft"
<< "PartDesign_AdditivePipe"
<< "PartDesign_AdditiveHelix"
<< "PartDesign_CompPrimitiveAdditive"
<< "Separator"
<< "PartDesign_Pocket"
<< "PartDesign_Hole"
<< "PartDesign_Groove"
<< "PartDesign_SubtractiveLoft"
<< "PartDesign_SubtractivePipe"
<< "PartDesign_SubtractiveHelix"
<< "PartDesign_CompPrimitiveSubtractive"
<< "Separator"
<< "PartDesign_Mirrored"
<< "PartDesign_LinearPattern"
<< "PartDesign_PolarPattern"
// << "PartDesign_Scaled"
<< "PartDesign_MultiTransform"
<< "Separator"
<< "PartDesign_Fillet"
<< "PartDesign_Chamfer"
<< "PartDesign_Draft"
<< "PartDesign_Thickness"
<< "Separator"
<< "PartDesign_Boolean";
// use Part's measure features also for PartDesign
Gui::ToolBarItem* measure = new Gui::ToolBarItem(root);
measure->setCommand("Measure");
*measure << "Part_Measure_Linear"
<< "Part_Measure_Angular"
<< "Separator"
<< "Part_Measure_Refresh"
<< "Part_Measure_Clear_All"
<< "Part_Measure_Toggle_All"
<< "Part_Measure_Toggle_3D"
<< "Part_Measure_Toggle_Delta";
return root;
}
Gui::ToolBarItem* Workbench::setupCommandBars() const
{
// Part tools
Gui::ToolBarItem* root = new Gui::ToolBarItem;
return root;
}