Files
create/src/Mod/Inspection/Gui/VisualInspection.cpp
Markus Reitböck 4bc92384b7 Inspection: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-23 22:39:35 +02:00

301 lines
12 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <limits>
#include <App/Document.h>
#include <App/DocumentObject.h>
#include <Gui/Application.h>
#include <Gui/Command.h>
#include <Gui/Document.h>
#include <Gui/MainWindow.h>
#include <Gui/PrefWidgets.h>
#include <Gui/ViewProvider.h>
#include "VisualInspection.h"
#include "ui_VisualInspection.h"
using namespace InspectionGui;
namespace InspectionGui
{
class SingleSelectionItem: public QTreeWidgetItem
{
public:
explicit SingleSelectionItem(QTreeWidget* parent)
: QTreeWidgetItem(parent)
, _compItem(nullptr)
{}
explicit SingleSelectionItem(QTreeWidgetItem* parent)
: QTreeWidgetItem(parent)
, _compItem(nullptr)
{}
~SingleSelectionItem() override = default;
SingleSelectionItem* getCompetitiveItem() const
{
return _compItem;
}
void setCompetitiveItem(SingleSelectionItem* item)
{
_compItem = item;
}
private:
SingleSelectionItem* _compItem;
};
} // namespace InspectionGui
/* TRANSLATOR InspectionGui::DlgVisualInspectionImp */
/**
* Constructs a VisualInspection as a child of 'parent', with the
* name 'name' and widget flags set to 'f'.
*/
VisualInspection::VisualInspection(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl)
, ui(new Ui_VisualInspection)
{
ui->setupUi(this);
connect(ui->treeWidgetActual,
&QTreeWidget::itemClicked,
this,
&VisualInspection::onActivateItem);
connect(ui->treeWidgetNominal,
&QTreeWidget::itemClicked,
this,
&VisualInspection::onActivateItem);
connect(ui->buttonBox,
&QDialogButtonBox::helpRequested,
Gui::getMainWindow(),
&Gui::MainWindow::whatsThis);
// FIXME: Not used yet
ui->textLabel2->hide();
ui->thickness->hide();
ui->searchRadius->setUnit(Base::Unit::Length);
ui->searchRadius->setRange(0, std::numeric_limits<double>::max());
ui->thickness->setUnit(Base::Unit::Length);
ui->thickness->setRange(0, std::numeric_limits<double>::max());
App::Document* doc = App::GetApplication().getActiveDocument();
// disable Ok button and enable of at least one item in each view is on
buttonOk = ui->buttonBox->button(QDialogButtonBox::Ok);
buttonOk->setDisabled(true);
if (!doc) {
ui->treeWidgetActual->setDisabled(true);
ui->treeWidgetNominal->setDisabled(true);
return;
}
Gui::Document* gui = Gui::Application::Instance->getDocument(doc);
std::vector<App::DocumentObject*> obj = doc->getObjects();
Base::Type point = Base::Type::fromName("Points::Feature");
Base::Type mesh = Base::Type::fromName("Mesh::Feature");
Base::Type shape = Base::Type::fromName("Part::Feature");
for (auto it : obj) {
if (it->getTypeId().isDerivedFrom(point) || it->getTypeId().isDerivedFrom(mesh)
|| it->getTypeId().isDerivedFrom(shape)) {
Gui::ViewProvider* view = gui->getViewProvider(it);
QIcon px = view->getIcon();
SingleSelectionItem* item1 = new SingleSelectionItem(ui->treeWidgetActual);
item1->setText(0, QString::fromUtf8(it->Label.getValue()));
item1->setData(0, Qt::UserRole, QString::fromLatin1(it->getNameInDocument()));
item1->setCheckState(0, Qt::Unchecked);
item1->setIcon(0, px);
SingleSelectionItem* item2 = new SingleSelectionItem(ui->treeWidgetNominal);
item2->setText(0, QString::fromUtf8(it->Label.getValue()));
item2->setData(0, Qt::UserRole, QString::fromLatin1(it->getNameInDocument()));
item2->setCheckState(0, Qt::Unchecked);
item2->setIcon(0, px);
item1->setCompetitiveItem(item2);
item2->setCompetitiveItem(item1);
}
}
loadSettings();
}
/*
* Destroys the object and frees any allocated resources
*/
VisualInspection::~VisualInspection()
{
// no need to delete child widgets, Qt does it all for us
delete ui;
}
void VisualInspection::loadSettings()
{
ParameterGrp::handle handle = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/Mod/Inspection/Inspection");
double searchDistance = ui->searchRadius->value().getValue();
searchDistance = handle->GetFloat("SearchDistance", searchDistance);
ui->searchRadius->setValue(searchDistance);
double thickness = ui->thickness->value().getValue();
thickness = handle->GetFloat("Thickness", thickness);
ui->thickness->setValue(thickness);
}
void VisualInspection::saveSettings()
{
ParameterGrp::handle handle = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/Mod/Inspection/Inspection");
double searchDistance = ui->searchRadius->value().getValue();
handle->SetFloat("SearchDistance", searchDistance);
double thickness = ui->thickness->value().getValue();
handle->SetFloat("Thickness", thickness);
}
void VisualInspection::onActivateItem(QTreeWidgetItem* item)
{
if (item) {
SingleSelectionItem* sel = static_cast<SingleSelectionItem*>(item);
SingleSelectionItem* cmp = sel->getCompetitiveItem();
if (cmp && cmp->checkState(0) == Qt::Checked) {
cmp->setCheckState(0, Qt::Unchecked);
}
}
bool ok = false;
for (QTreeWidgetItemIterator it(ui->treeWidgetActual); *it; ++it) {
SingleSelectionItem* sel = (SingleSelectionItem*)*it;
if (sel->checkState(0) == Qt::Checked) {
ok = true;
break;
}
}
if (ok) {
ok = false;
for (QTreeWidgetItemIterator it(ui->treeWidgetNominal); *it; ++it) {
SingleSelectionItem* sel = (SingleSelectionItem*)*it;
if (sel->checkState(0) == Qt::Checked) {
ok = true;
break;
}
}
}
buttonOk->setEnabled(ok);
}
void VisualInspection::accept()
{
onActivateItem(nullptr);
if (buttonOk->isEnabled()) {
QDialog::accept();
saveSettings();
// collect all nominal geometries
QStringList nominalNames;
for (QTreeWidgetItemIterator it(ui->treeWidgetNominal); *it; it++) {
SingleSelectionItem* sel = (SingleSelectionItem*)*it;
if (sel->checkState(0) == Qt::Checked) {
nominalNames << sel->data(0, Qt::UserRole).toString();
}
}
double searchRadius = ui->searchRadius->value().getValue();
double thickness = ui->thickness->value().getValue();
// open a new command
Gui::Document* doc = Gui::Application::Instance->activeDocument();
doc->openCommand(QT_TRANSLATE_NOOP("Command", "Visual Inspection"));
// create a group
Gui::Command::runCommand(Gui::Command::App,
"App_activeDocument___InspectionGroup=App.ActiveDocument."
"addObject(\"Inspection::Group\",\"Inspection\")");
// for each actual geometry create an inspection feature
for (QTreeWidgetItemIterator it(ui->treeWidgetActual); *it; it++) {
SingleSelectionItem* sel = (SingleSelectionItem*)*it;
if (sel->checkState(0) == Qt::Checked) {
QString actualName = sel->data(0, Qt::UserRole).toString();
Gui::Command::doCommand(Gui::Command::App,
"App_activeDocument___InspectionGroup.newObject("
"\"Inspection::Feature\",\"%s_Inspect\")",
(const char*)actualName.toLatin1());
Gui::Command::doCommand(
Gui::Command::App,
"App.ActiveDocument.ActiveObject.Actual=App.ActiveDocument.%s\n"
"App_activeDocument___activeObject___Nominals=list()\n"
"App.ActiveDocument.ActiveObject.SearchRadius=%.3f\n"
"App.ActiveDocument.ActiveObject.Thickness=%.3f\n",
(const char*)actualName.toLatin1(),
searchRadius,
thickness);
for (const auto& it : nominalNames) {
Gui::Command::doCommand(Gui::Command::App,
"App_activeDocument___activeObject___Nominals.append("
"App.ActiveDocument.%s)\n",
(const char*)it.toLatin1());
}
Gui::Command::doCommand(Gui::Command::App,
"App.ActiveDocument.ActiveObject.Nominals=App_"
"activeDocument___activeObject___Nominals\n"
"del App_activeDocument___activeObject___Nominals\n");
}
}
Gui::Command::runCommand(Gui::Command::App, "del App_activeDocument___InspectionGroup\n");
doc->commitCommand();
doc->getDocument()->recompute();
// hide the checked features
for (QTreeWidgetItemIterator it(ui->treeWidgetActual); *it; it++) {
SingleSelectionItem* sel = (SingleSelectionItem*)*it;
if (sel->checkState(0) == Qt::Checked) {
Gui::Command::doCommand(
Gui::Command::App,
"Gui.ActiveDocument.getObject(\"%s\").Visibility=False",
(const char*)sel->data(0, Qt::UserRole).toString().toLatin1());
}
}
for (QTreeWidgetItemIterator it(ui->treeWidgetNominal); *it; it++) {
SingleSelectionItem* sel = (SingleSelectionItem*)*it;
if (sel->checkState(0) == Qt::Checked) {
Gui::Command::doCommand(
Gui::Command::App,
"Gui.ActiveDocument.getObject(\"%s\").Visibility=False",
(const char*)sel->data(0, Qt::UserRole).toString().toLatin1());
}
}
}
}
#include "moc_VisualInspection.cpp"