Updates the material preferences including selecting a default material Preferences adds some options for what gets displayed in the Materials editor. The option to use the legacy editor is removed in favour of the new editor. A new preference page has been added that allows the user to select a default material. This will then be assigned to any newly created object. In support of this, a new widget PrefsMaterialTreeWidget has been added as an extension of the MaterialTreeWidget to automatically save and restore the selected material.
148 lines
5.8 KiB
C++
148 lines
5.8 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef MATERIAL_MATERIALMANAGER_H
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#define MATERIAL_MATERIALMANAGER_H
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#include <memory>
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#include <boost/filesystem.hpp>
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#include <Mod/Material/MaterialGlobal.h>
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#include "FolderTree.h"
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#include "Materials.h"
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#include "MaterialLibrary.h"
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#include "MaterialFilter.h"
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namespace fs = boost::filesystem;
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class QMutex;
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namespace App
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{
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class Material;
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}
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namespace Materials
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{
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class MaterialsExport MaterialManager: public Base::BaseClass
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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MaterialManager();
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~MaterialManager() override = default;
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static void cleanup();
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static void refresh();
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static std::shared_ptr<Material> defaultMaterial();
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static QString defaultMaterialUUID();
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std::shared_ptr<std::map<QString, std::shared_ptr<Material>>> getMaterials() const
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{
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return _materialMap;
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}
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std::shared_ptr<Material> getMaterial(const QString& uuid) const;
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static std::shared_ptr<Material> getMaterial(const App::Material& material);
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std::shared_ptr<Material> getMaterialByPath(const QString& path) const;
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std::shared_ptr<Material> getMaterialByPath(const QString& path, const QString& library) const;
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std::shared_ptr<Material> getParent(const std::shared_ptr<Material>& material) const;
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std::shared_ptr<MaterialLibrary> getLibrary(const QString& name) const;
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bool exists(const QString& uuid) const;
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bool exists(const std::shared_ptr<MaterialLibrary>& library, const QString& uuid) const;
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// Library management
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std::shared_ptr<std::list<std::shared_ptr<MaterialLibrary>>> getMaterialLibraries() const;
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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getMaterialTree(const std::shared_ptr<MaterialLibrary>& library,
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const std::shared_ptr<Materials::MaterialFilter>& filter) const
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{
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MaterialFilterOptions options;
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return library->getMaterialTree(filter, options);
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}
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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getMaterialTree(const std::shared_ptr<MaterialLibrary>& library,
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const std::shared_ptr<Materials::MaterialFilter>& filter,
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const MaterialFilterOptions& options) const
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{
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return library->getMaterialTree(filter, options);
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}
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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getMaterialTree(const std::shared_ptr<MaterialLibrary>& library) const
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{
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std::shared_ptr<Materials::MaterialFilter> filter;
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MaterialFilterOptions options;
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return library->getMaterialTree(filter, options);
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}
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std::shared_ptr<std::list<QString>>
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getMaterialFolders(const std::shared_ptr<MaterialLibrary>& library) const;
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void createFolder(const std::shared_ptr<MaterialLibrary>& library, const QString& path) const
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{
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library->createFolder(path);
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}
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void renameFolder(const std::shared_ptr<MaterialLibrary>& library,
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const QString& oldPath,
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const QString& newPath) const
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{
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library->renameFolder(oldPath, newPath);
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}
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void deleteRecursive(const std::shared_ptr<MaterialLibrary>& library, const QString& path) const
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{
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library->deleteRecursive(path);
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dereference();
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}
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void remove(const QString& uuid) const
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{
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_materialMap->erase(uuid);
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}
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void saveMaterial(const std::shared_ptr<MaterialLibrary>& library,
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const std::shared_ptr<Material>& material,
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const QString& path,
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bool overwrite,
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bool saveAsCopy,
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bool saveInherited) const;
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bool isMaterial(const fs::path& p) const;
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bool isMaterial(const QFileInfo& file) const;
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std::shared_ptr<std::map<QString, std::shared_ptr<Material>>>
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materialsWithModel(const QString& uuid) const;
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std::shared_ptr<std::map<QString, std::shared_ptr<Material>>>
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materialsWithModelComplete(const QString& uuid) const;
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void dereference(std::shared_ptr<Material> material) const;
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void dereference() const;
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private:
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static std::shared_ptr<std::list<std::shared_ptr<MaterialLibrary>>> _libraryList;
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static std::shared_ptr<std::map<QString, std::shared_ptr<Material>>> _materialMap;
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static QMutex _mutex;
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static void initLibraries();
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};
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} // namespace Materials
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#endif // MATERIAL_MATERIALMANAGER_H
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