Files
create/src/Gui/ViewProviderGeometryObject.cpp
David Carter 5feb963f9d Material: Appearance Updates 2
Improves the use of the ShapeAppearance property for the Part workbench.

    removes DiffuseColor property
        adds Python compatibility using custom attributes
        transitions DiffuseColor to ShapeAppearance on open
    Improved UI elements for setting object appearance, and appearance per face
    Lays the foundation for future texture support
2024-06-01 19:57:16 -05:00

441 lines
16 KiB
C++

/***************************************************************************
* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <Inventor/SoPickedPoint.h>
#include <Inventor/actions/SoRayPickAction.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoFont.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/nodes/SoTexture2.h>
#endif
#include <Inventor/nodes/SoResetTransform.h>
#include <App/GeoFeature.h>
#include <App/PropertyGeo.h>
#include <Gui/BitmapFactory.h>
#include "Application.h"
#include "Document.h"
#include "SoFCBoundingBox.h"
#include "SoFCSelection.h"
#include "View3DInventorViewer.h"
#include "ViewProviderGeometryObject.h"
#include "ViewProviderGeometryObjectPy.h"
using namespace Gui;
// Helper functions to consistently convert between float and long
namespace {
float fromPercent(long value)
{
return std::roundf(value) / 100.0F;
}
long toPercent(float value)
{
return std::lround(100.0 * value);
}
}
PROPERTY_SOURCE(Gui::ViewProviderGeometryObject, Gui::ViewProviderDragger)
const App::PropertyIntegerConstraint::Constraints intPercent = {0, 100, 5};
ViewProviderGeometryObject::ViewProviderGeometryObject()
{
App::Material mat = App::Material::getDefaultAppearance();
long initialTransparency = toPercent(mat.transparency);
static const char* dogroup = "Display Options";
static const char* sgroup = "Selection";
static const char* osgroup = "Object Style";
ADD_PROPERTY_TYPE(Transparency,
(initialTransparency),
osgroup,
App::Prop_None,
"Set object transparency");
Transparency.setConstraints(&intPercent);
ADD_PROPERTY_TYPE(ShapeAppearance, (mat), osgroup, App::Prop_None, "Shape appearrance");
ADD_PROPERTY_TYPE(BoundingBox, (false), dogroup, App::Prop_None, "Display object bounding box");
ADD_PROPERTY_TYPE(Selectable,
(true),
sgroup,
App::Prop_None,
"Set if the object is selectable in the 3d view");
Selectable.setValue(isSelectionEnabled());
pcSwitchAppearance = new SoSwitch;
pcSwitchAppearance->ref();
pcSwitchTexture = new SoSwitch;
pcSwitchTexture->ref();
pcShapeMaterial = new SoMaterial;
setCoinAppearance(mat);
pcShapeMaterial->ref();
pcShapeTexture2D = new SoTexture2;
pcShapeTexture2D->ref();
pcTextureGroup3D = new SoGroup;
pcTextureGroup3D->ref();
// Materials go first, with textured faces drawing over them
pcSwitchAppearance->addChild(pcShapeMaterial);
pcSwitchAppearance->addChild(pcSwitchTexture);
pcSwitchTexture->addChild(pcShapeTexture2D);
pcSwitchTexture->addChild(pcTextureGroup3D);
pcSwitchAppearance->whichChild.setValue(0);
pcSwitchTexture->whichChild.setValue(SO_SWITCH_NONE);
pcBoundingBox = new Gui::SoFCBoundingBox;
pcBoundingBox->ref();
pcBoundColor = new SoBaseColor();
pcBoundColor->ref();
sPixmap = "Feature";
}
ViewProviderGeometryObject::~ViewProviderGeometryObject()
{
pcSwitchAppearance->unref();
pcSwitchTexture->unref();
pcShapeMaterial->unref();
pcShapeTexture2D->unref();
pcTextureGroup3D->unref();
pcBoundingBox->unref();
pcBoundColor->unref();
}
bool ViewProviderGeometryObject::isSelectionEnabled() const
{
ParameterGrp::handle hGrp =
App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
return hGrp->GetBool("EnableSelection", true);
}
void ViewProviderGeometryObject::onChanged(const App::Property* prop)
{
// Actually, the properties 'ShapeColor' and 'Transparency' are part of the property
// 'ShapeMaterial'. Both redundant properties are kept due to more convenience for the user. But
// we must keep the values consistent of all these properties.
std::string propName = prop->getName();
if (prop == &Selectable) {
bool Sel = Selectable.getValue();
setSelectable(Sel);
}
else if (prop == &Transparency) {
long value = toPercent(ShapeAppearance.getTransparency());
if (value != Transparency.getValue()) {
float trans = fromPercent(Transparency.getValue());
pcShapeMaterial->transparency = trans;
ShapeAppearance.setTransparency(trans);
}
}
else if (prop == &ShapeAppearance) {
if (getObject() && getObject()->testStatus(App::ObjectStatus::TouchOnColorChange)) {
getObject()->touch(true);
}
long value = toPercent(ShapeAppearance.getTransparency());
if (value != Transparency.getValue()) {
Transparency.setValue(value);
}
if (ShapeAppearance.getSize() == 1) {
const App::Material& Mat = ShapeAppearance[0];
setCoinAppearance(Mat);
}
}
else if (prop == &BoundingBox) {
showBoundingBox(BoundingBox.getValue());
}
ViewProviderDragger::onChanged(prop);
}
void ViewProviderGeometryObject::attach(App::DocumentObject* pcObj)
{
ViewProviderDragger::attach(pcObj);
}
void ViewProviderGeometryObject::updateData(const App::Property* prop)
{
if (prop->isDerivedFrom(App::PropertyComplexGeoData::getClassTypeId())) {
Base::BoundBox3d box =
static_cast<const App::PropertyComplexGeoData*>(prop)->getBoundingBox();
pcBoundingBox->minBounds.setValue(box.MinX, box.MinY, box.MinZ);
pcBoundingBox->maxBounds.setValue(box.MaxX, box.MaxY, box.MaxZ);
}
else if (prop->isDerivedFrom(App::PropertyPlacement::getClassTypeId())) {
auto geometry = dynamic_cast<App::GeoFeature*>(getObject());
if (geometry && prop == &geometry->Placement) {
const App::PropertyComplexGeoData* data = geometry->getPropertyOfGeometry();
if (data) {
Base::BoundBox3d box = data->getBoundingBox();
pcBoundingBox->minBounds.setValue(box.MinX, box.MinY, box.MinZ);
pcBoundingBox->maxBounds.setValue(box.MaxX, box.MaxY, box.MaxZ);
}
}
}
else if (std::string(prop->getName()) == "ShapeMaterial") {
// Set the appearance from the material
auto geometry = dynamic_cast<App::GeoFeature*>(getObject());
if (geometry) {
auto material = geometry->getMaterialAppearance();
ShapeAppearance.setValue(material);
}
}
ViewProviderDragger::updateData(prop);
}
SoPickedPointList ViewProviderGeometryObject::getPickedPoints(const SbVec2s& pos,
const View3DInventorViewer& viewer,
bool pickAll) const
{
auto root = new SoSeparator;
root->ref();
root->addChild(viewer.getHeadlight());
root->addChild(viewer.getSoRenderManager()->getCamera());
root->addChild(getRoot());
SoRayPickAction rp(viewer.getSoRenderManager()->getViewportRegion());
rp.setPickAll(pickAll);
rp.setRadius(viewer.getPickRadius());
rp.setPoint(pos);
rp.apply(root);
root->unref();
// returns a copy of the list
return rp.getPickedPointList();
}
SoPickedPoint* ViewProviderGeometryObject::getPickedPoint(const SbVec2s& pos,
const View3DInventorViewer& viewer) const
{
auto root = new SoSeparator;
root->ref();
root->addChild(viewer.getHeadlight());
root->addChild(viewer.getSoRenderManager()->getCamera());
root->addChild(getRoot());
SoRayPickAction rp(viewer.getSoRenderManager()->getViewportRegion());
rp.setPoint(pos);
rp.setRadius(viewer.getPickRadius());
rp.apply(root);
root->unref();
// returns a copy of the point
SoPickedPoint* pick = rp.getPickedPoint();
// return (pick ? pick->copy() : 0); // needs the same instance of CRT under MS Windows
return (pick ? new SoPickedPoint(*pick) : nullptr);
}
unsigned long ViewProviderGeometryObject::getBoundColor() const
{
ParameterGrp::handle hGrp =
App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
// white (255,255,255)
unsigned long bbcol = hGrp->GetUnsigned("BoundingBoxColor", 4294967295UL);
return bbcol;
}
void ViewProviderGeometryObject::setCoinAppearance(const App::Material& source)
{
#if 0
if (!source.image.empty()) {
Base::Console().Log("setCoinAppearance(Texture)\n");
activateTexture2D();
QByteArray by = QByteArray::fromBase64(QString::fromStdString(source.image).toUtf8());
auto image = QImage::fromData(by, "PNG"); //.scaled(64, 64, Qt::KeepAspectRatio);
SoSFImage texture;
Gui::BitmapFactory().convert(image, texture);
pcShapeTexture2D->image = texture;
} else {
Base::Console().Log("setCoinAppearance(Material)\n");
activateMaterial();
}
#endif
activateMaterial();
// Always set the material for items such as lines that don't support textures
pcShapeMaterial->ambientColor.setValue(source.ambientColor.r,
source.ambientColor.g,
source.ambientColor.b);
pcShapeMaterial->diffuseColor.setValue(source.diffuseColor.r,
source.diffuseColor.g,
source.diffuseColor.b);
pcShapeMaterial->specularColor.setValue(source.specularColor.r,
source.specularColor.g,
source.specularColor.b);
pcShapeMaterial->emissiveColor.setValue(source.emissiveColor.r,
source.emissiveColor.g,
source.emissiveColor.b);
pcShapeMaterial->shininess.setValue(source.shininess);
pcShapeMaterial->transparency.setValue(source.transparency);
}
void ViewProviderGeometryObject::activateMaterial()
{
pcSwitchAppearance->whichChild.setValue(0);
pcSwitchTexture->whichChild.setValue(SO_SWITCH_NONE);
}
void ViewProviderGeometryObject::activateTexture2D()
{
pcSwitchAppearance->whichChild.setValue(1);
pcSwitchTexture->whichChild.setValue(0);
}
void ViewProviderGeometryObject::activateTexture3D()
{
pcSwitchAppearance->whichChild.setValue(1);
pcSwitchTexture->whichChild.setValue(1);
}
void ViewProviderGeometryObject::activateMixed3D()
{
pcSwitchAppearance->whichChild.setValue(SO_SWITCH_ALL);
pcSwitchTexture->whichChild.setValue(1);
}
namespace
{
float getBoundBoxFontSize()
{
ParameterGrp::handle hGrp =
App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
return hGrp->GetFloat("BoundingBoxFontSize", 10.0);
}
} // namespace
void ViewProviderGeometryObject::showBoundingBox(bool show)
{
if (!pcBoundSwitch && show) {
unsigned long bbcol = getBoundColor();
float red {};
float green {};
float blue {};
red = ((bbcol >> 24) & 0xff) / 255.0F;
green = ((bbcol >> 16) & 0xff) / 255.0F;
blue = ((bbcol >> 8) & 0xff) / 255.0F;
pcBoundSwitch = new SoSwitch();
auto pBoundingSep = new SoSeparator();
auto lineStyle = new SoDrawStyle;
lineStyle->lineWidth = 2.0F;
pBoundingSep->addChild(lineStyle);
pcBoundColor->rgb.setValue(red, green, blue);
pBoundingSep->addChild(pcBoundColor);
auto font = new SoFont();
font->size.setValue(getBoundBoxFontSize());
pBoundingSep->addChild(font);
pBoundingSep->addChild(new SoResetTransform());
pBoundingSep->addChild(pcBoundingBox);
pcBoundingBox->coordsOn.setValue(false);
pcBoundingBox->dimensionsOn.setValue(true);
// add to the highlight node
pcBoundSwitch->addChild(pBoundingSep);
pcRoot->addChild(pcBoundSwitch);
}
if (pcBoundSwitch) {
pcBoundSwitch->whichChild = (show ? 0 : -1);
}
}
void ViewProviderGeometryObject::setSelectable(bool selectable)
{
SoSearchAction sa;
sa.setInterest(SoSearchAction::ALL);
sa.setSearchingAll(true);
sa.setType(Gui::SoFCSelection::getClassTypeId());
sa.apply(pcRoot);
SoPathList& pathList = sa.getPaths();
for (int i = 0; i < pathList.getLength(); i++) {
auto selNode = dynamic_cast<SoFCSelection*>(pathList[i]->getTail());
if (selectable) {
if (selNode) {
selNode->selectionMode = SoFCSelection::SEL_ON;
selNode->highlightMode = SoFCSelection::AUTO;
}
}
else {
if (selNode) {
selNode->selectionMode = SoFCSelection::SEL_OFF;
selNode->highlightMode = SoFCSelection::OFF;
selNode->selected = SoFCSelection::NOTSELECTED;
}
}
}
}
PyObject* ViewProviderGeometryObject::getPyObject()
{
if (!pyViewObject) {
pyViewObject = new ViewProviderGeometryObjectPy(this);
}
pyViewObject->IncRef();
return pyViewObject;
}
void ViewProviderGeometryObject::handleChangedPropertyName(Base::XMLReader& reader,
const char* TypeName,
const char* PropName)
{
if (strcmp(PropName, "ShapeColor") == 0
&& strcmp(TypeName, App::PropertyColor::getClassTypeId().getName()) == 0) {
App::PropertyColor prop;
prop.Restore(reader);
ShapeAppearance.setDiffuseColor(prop.getValue());
}
else if (strcmp(PropName, "ShapeMaterial") == 0
&& strcmp(TypeName, App::PropertyMaterial::getClassTypeId().getName()) == 0) {
App::PropertyMaterial prop;
prop.Restore(reader);
ShapeAppearance.setValue(prop.getValue());
}
else {
ViewProviderDragger::handleChangedPropertyName(reader, TypeName, PropName);
}
}