Files
create/src/Gui/GuiApplicationNativeEventAware.cpp
Markus Reitböck 6ef07bb358 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

314 lines
11 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Thomas Anderson <ta@nextgenengineering> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <iomanip>
#include <sstream>
#include <QMainWindow>
#include <FCConfig.h>
#include "Application.h"
#include "GuiApplicationNativeEventAware.h"
#include "SpaceballEvent.h"
#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
#if defined(Q_OS_LINUX) || defined(Q_OS_FREEBSD)
#if defined(SPNAV_USE_X11)
#include "3Dconnexion/GuiNativeEventLinuxX11.h"
#else
#include "3Dconnexion/GuiNativeEventLinux.h"
#endif
#elif defined(Q_OS_WIN)
#include "3Dconnexion/GuiNativeEventWin32.h"
#elif defined(Q_OS_MACOS)
#include "3Dconnexion/GuiNativeEventMac.h"
#endif // Platform switch
#endif // Spacemice
Gui::GUIApplicationNativeEventAware::GUIApplicationNativeEventAware(int &argc, char *argv[]) :
QApplication (argc, argv), spaceballPresent(false)
{
#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
nativeEvent = new Gui::GuiNativeEvent(this);
#endif
}
Gui::GUIApplicationNativeEventAware::~GUIApplicationNativeEventAware() = default;
void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
{
#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
# if defined(USE_3DCONNEXION_NAVLIB)
ParameterGrp::handle hViewGrp = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/View");
if (nativeEvent && hViewGrp->GetBool("LegacySpaceMouseDevices", false)) {
nativeEvent->initSpaceball(window);
}
# else
nativeEvent->initSpaceball(window);
# endif
#else
Q_UNUSED(window);
#endif
Spaceball::MotionEvent::MotionEventType = QEvent::registerEventType();
Spaceball::ButtonEvent::ButtonEventType = QEvent::registerEventType();
}
bool Gui::GUIApplicationNativeEventAware::processSpaceballEvent(QObject *object, QEvent *event)
{
if (!activeWindow()) {
qDebug("No active window\n");
return true;
}
QApplication::notify(object, event);
if (event->type() == Spaceball::MotionEvent::MotionEventType)
{
auto motionEvent = dynamic_cast<Spaceball::MotionEvent*>(event);
if (!motionEvent)
return true;
if (!motionEvent->isHandled())
{
//make a new event and post to parent.
auto newEvent = new Spaceball::MotionEvent(*motionEvent);
postEvent(object->parent(), newEvent);
}
}
if (event->type() == Spaceball::ButtonEvent::ButtonEventType)
{
auto buttonEvent = dynamic_cast<Spaceball::ButtonEvent*>(event);
if (!buttonEvent)
return true;
if (!buttonEvent->isHandled())
{
//make a new event and post to parent.
auto newEvent = new Spaceball::ButtonEvent(*buttonEvent);
postEvent(object->parent(), newEvent);
}
}
return true;
}
void Gui::GUIApplicationNativeEventAware::postMotionEvent(std::vector<int> motionDataArray)
{
auto currentWidget(focusWidget());
if (!currentWidget) {
return;
}
importSettings(motionDataArray);
auto motionEvent = new Spaceball::MotionEvent();
motionEvent->setTranslations(motionDataArray[0], motionDataArray[1], motionDataArray[2]);
motionEvent->setRotations(motionDataArray[3], motionDataArray[4], motionDataArray[5]);
this->postEvent(currentWidget, motionEvent);
}
void Gui::GUIApplicationNativeEventAware::postButtonEvent(int buttonNumber, int buttonPress)
{
auto currentWidget(focusWidget());
if (!currentWidget) {
return;
}
auto buttonEvent = new Spaceball::ButtonEvent();
buttonEvent->setButtonNumber(buttonNumber);
if (buttonPress)
{
buttonEvent->setButtonStatus(Spaceball::BUTTON_PRESSED);
}
else
{
buttonEvent->setButtonStatus(Spaceball::BUTTON_RELEASED);
}
this->postEvent(currentWidget, buttonEvent);
}
float Gui::GUIApplicationNativeEventAware::convertPrefToSensitivity(int value)
{
if (value < 0)
{
return ((0.9/50)*float(value) + 1);
}
else
{
return ((2.5/50)*float(value) + 1);
}
}
void Gui::GUIApplicationNativeEventAware::importSettings(std::vector<int>& motionDataArray)
{
ParameterGrp::handle group = App::GetApplication().GetUserParameter().GetGroup("BaseApp")->GetGroup("Spaceball")->GetGroup("Motion");
// Remapping of motion data
long remap = group->GetInt("Remapping", 12345);
if (remap != 12345) {
std::stringstream s;
s << std::setfill('0') << std::setw(6) << remap;
std::string str;
s >> str;
// the string must have a length of 6 and it must contain all digits 0,...,5
std::string::size_type pos1 = str.find_first_not_of("012345");
std::string::size_type pos2 = std::string("012345").find_first_not_of(str);
if (pos1 == std::string::npos && pos2 == std::string::npos) {
std::vector<int> vec(str.size());
std::transform(str.begin(), str.end(), vec.begin(), [](char c) -> int { return c - '0';});
std::vector<int> copy = motionDataArray;
for (int i=0; i<6; i++) {
motionDataArray[i] = copy[vec[i]];
}
}
}
// here I import settings from a dialog. For now they are set as is
bool dominant = group->GetBool("Dominant"); // Is dominant checked
bool flipXY = group->GetBool("FlipYZ");; // Is Flip X/Y checked
float generalSensitivity = convertPrefToSensitivity(group->GetInt("GlobalSensitivity"));
// array that has stored info about "Enabled" checkboxes of all axes
bool enabled[6];
enabled[0] = group->GetBool("Translations", true) && group->GetBool("PanLREnable", true);
enabled[1] = group->GetBool("Translations", true) && group->GetBool("PanUDEnable", true);
enabled[2] = group->GetBool("Translations", true) && group->GetBool("ZoomEnable", true);
enabled[3] = group->GetBool("Rotations", true) && group->GetBool("TiltEnable", true);
enabled[4] = group->GetBool("Rotations", true) && group->GetBool("RollEnable", true);
enabled[5] = group->GetBool("Rotations", true) && group->GetBool("SpinEnable", true);
// array that has stored info about "Reversed" checkboxes of all axes
bool reversed[6];
reversed[0] = group->GetBool("PanLRReverse");
reversed[1] = group->GetBool("PanUDReverse");
reversed[2] = group->GetBool("ZoomReverse");
reversed[3] = group->GetBool("TiltReverse");
reversed[4] = group->GetBool("RollReverse");
reversed[5] = group->GetBool("SpinReverse");
// array that has stored info about sliders - on each slider you need to use method DlgSpaceballSettings::GetValuefromSlider
// which will convert <-50, 50> linear integers from slider to <0.1, 10> exponential floating values
float sensitivity[6];
sensitivity[0] = convertPrefToSensitivity(group->GetInt("PanLRSensitivity"));
sensitivity[1] = convertPrefToSensitivity(group->GetInt("PanUDSensitivity"));
sensitivity[2] = convertPrefToSensitivity(group->GetInt("ZoomSensitivity"));
sensitivity[3] = convertPrefToSensitivity(group->GetInt("TiltSensitivity"));
sensitivity[4] = convertPrefToSensitivity(group->GetInt("RollSensitivity"));
sensitivity[5] = convertPrefToSensitivity(group->GetInt("SpinSensitivity"));
if (group->GetBool("Calibrate"))
{
group->SetInt("CalibrationX",motionDataArray[0]);
group->SetInt("CalibrationY",motionDataArray[1]);
group->SetInt("CalibrationZ",motionDataArray[2]);
group->SetInt("CalibrationXr",motionDataArray[3]);
group->SetInt("CalibrationYr",motionDataArray[4]);
group->SetInt("CalibrationZr",motionDataArray[5]);
group->RemoveBool("Calibrate");
return;
}
else
{
motionDataArray[0] = motionDataArray[0] - group->GetInt("CalibrationX");
motionDataArray[1] = motionDataArray[1] - group->GetInt("CalibrationY");
motionDataArray[2] = motionDataArray[2] - group->GetInt("CalibrationZ");
motionDataArray[3] = motionDataArray[3] - group->GetInt("CalibrationXr");
motionDataArray[4] = motionDataArray[4] - group->GetInt("CalibrationYr");
motionDataArray[5] = motionDataArray[5] - group->GetInt("CalibrationZr");
}
int i;
if (flipXY) {
bool tempBool;
float tempFloat;
tempBool = enabled[1];
enabled[1] = enabled[2];
enabled[2] = tempBool;
tempBool = enabled[4];
enabled[4] = enabled[5];
enabled[5] = tempBool;
tempBool = reversed[1];
reversed[1] = reversed[2];
reversed[2] = tempBool;
tempBool = reversed[4];
reversed[4] = reversed[5];
reversed[5] = tempBool;
tempFloat = sensitivity[1];
sensitivity[1] = sensitivity[2];
sensitivity[2] = tempFloat;
tempFloat = sensitivity[4];
sensitivity[4] = sensitivity[5];
sensitivity[5] = tempFloat;
i = motionDataArray[1];
motionDataArray[1] = motionDataArray[2];
motionDataArray[2] = - i;
i = motionDataArray[4];
motionDataArray[4] = motionDataArray[5];
motionDataArray[5] = - i;
}
if (dominant) { // if dominant is checked
int max = 0;
bool flag = false;
for (i = 0; i < 6; ++i) {
if (abs(motionDataArray[i]) > abs(max)) max = motionDataArray[i];
}
for (i = 0; i < 6; ++i) {
if ((motionDataArray[i] != max) || (flag)) {
motionDataArray[i] = 0;
} else if (motionDataArray[i] == max) {
flag = true;
}
}
}
for (i = 0; i < 6; ++i) {
if (motionDataArray[i] != 0) {
if (!enabled[i])
motionDataArray[i] = 0;
else {
if (reversed[i])
motionDataArray[i] = - motionDataArray[i];
motionDataArray[i] = (int)((float)(motionDataArray[i]) * sensitivity[i] * generalSensitivity);
}
}
}
}
#include "moc_GuiApplicationNativeEventAware.cpp"