"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
358 lines
11 KiB
C++
358 lines
11 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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# include <sstream>
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# include <QCoreApplication>
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# include <Inventor/fields/SoMFString.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoText2.h>
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# include <Inventor/nodes/SoTransform.h>
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#include "SoFCColorLegend.h"
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#include "ViewProvider.h"
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using namespace Gui;
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SO_NODE_SOURCE(SoFCColorLegend)
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/*!
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Constructor.
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*/
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SoFCColorLegend::SoFCColorLegend() : _bbox(4.0f, -4.0f, 4.5f, 4.0f)
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{
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SO_NODE_CONSTRUCTOR(SoFCColorLegend);
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coords = new SoCoordinate3;
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coords->ref();
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labelGroup = new SoSeparator;
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labelGroup->ref();
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valueGroup = new SoSeparator;
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valueGroup->ref();
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setColorLegend(_currentLegend);
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setLegendLabels(_currentLegend, 3);
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}
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/*!
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Destructor.
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*/
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SoFCColorLegend::~SoFCColorLegend()
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{
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//delete THIS;
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coords->unref();
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labelGroup->unref();
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valueGroup->unref();
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}
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// doc from parent
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void SoFCColorLegend::initClass()
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{
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SO_NODE_INIT_CLASS(SoFCColorLegend,SoFCColorBarBase,"Separator");
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}
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void SoFCColorLegend::finish()
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{
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atexit_cleanup();
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}
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const char* SoFCColorLegend::getColorBarName() const
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{
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return QT_TRANSLATE_NOOP("QObject", "Color Legend");
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}
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namespace {
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std::vector<SbVec3f> getLabelPositions(int num, const SbBox2f& bbox)
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{
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std::vector<SbVec3f> pos;
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float fMinY = bbox.getMin()[1];
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float fMaxX = bbox.getMax()[0];
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float fMaxY = bbox.getMax()[1] - 0.5f;
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if (num > 1) {
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float fStep = (fMaxY-fMinY) / static_cast<float>(num - 1);
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pos.emplace_back(fMaxX + 0.1f, fMaxY + 0.20f + fStep, 0.0f);
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for (int i=0; i<num; i++) {
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pos.emplace_back(0.0f, -fStep, 0.0f);
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}
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}
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return pos;
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}
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std::vector<SbVec3f> getValuePositions(int num, const SbBox2f& bbox)
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{
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std::vector<SbVec3f> pos;
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float fMinY = bbox.getMin()[1];
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float fMaxX = bbox.getMax()[0];
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float fMaxY = bbox.getMax()[1] - 0.5f;
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if (num > 2) {
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float fStep = (fMaxY-fMinY) / static_cast<float>(num - 2);
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float eps = fStep / 4.0f;
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pos.emplace_back(fMaxX + 0.1f, fMaxY + 0.25f + 1.5f * fStep, 0.0f);
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for (int i=0; i<num; i++) {
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pos.emplace_back(0.0f, -fStep, 0.0f);
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}
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SbVec3f v;
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v = pos[1];
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v[1] -= eps;
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pos[1] = v;
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v = pos[2];
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v[1] += eps;
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pos[2] = v;
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v = pos.back();
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v[1] += eps;
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pos.back() = v;
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}
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return pos;
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}
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}
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void SoFCColorLegend::setMarkerLabel(const SoMFString& label)
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{
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coinRemoveAllChildren(labelGroup);
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int num = label.getNum();
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if (num > 1) {
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std::vector<SbVec3f> pos = getLabelPositions(num, _bbox);
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auto trans = new SoTransform;
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trans->translation.setValue(pos[0]);
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labelGroup->addChild(trans);
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for (int i=0; i<num; i++) {
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auto trans = new SoTransform;
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auto color = new SoBaseColor;
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auto text2 = new SoText2;
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trans->translation.setValue(pos[i+1]);
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color->rgb.setValue(0, 0, 0);
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text2->string.setValue(label[i]);
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labelGroup->addChild(trans);
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labelGroup->addChild(color);
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labelGroup->addChild(text2);
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}
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}
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}
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void SoFCColorLegend::setMarkerValue(const SoMFString& value)
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{
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coinRemoveAllChildren(valueGroup);
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int num = value.getNum();
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if (num > 1) {
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std::vector<SbVec3f> pos = getValuePositions(num, _bbox);
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auto trans = new SoTransform;
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trans->translation.setValue(pos[0]);
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valueGroup->addChild(trans);
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for (int i=0; i<num; i++) {
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auto trans = new SoTransform;
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auto color = new SoBaseColor;
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auto text2 = new SoText2;
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trans->translation.setValue(pos[i+1]);
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color->rgb.setValue(0, 0, 0);
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text2->string.setValue(value[i]);
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valueGroup->addChild(trans);
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valueGroup->addChild(color);
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valueGroup->addChild(text2);
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}
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}
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}
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void SoFCColorLegend::setViewportSize(const SbVec2s& size)
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{
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float fMinX, fMinY, fMaxX, fMaxY;
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float boxWidth = getBounds(size, fMinX, fMinY, fMaxX, fMaxY);
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// legend bar is shifted to the left by width of the labels to assure that labels are fully visible
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_bbox.setBounds(fMinX - boxWidth, fMinY, fMaxX - boxWidth, fMaxY);
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arrangeLabels(_bbox);
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arrangeValues(_bbox);
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modifyPoints(_bbox);
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}
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void SoFCColorLegend::setRange(float fMin, float fMax, int prec)
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{
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std::size_t numFields = _currentLegend.hasNumberOfFields();
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for (std::size_t i = 0; i <= numFields; i++) {
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float factor = static_cast<float>(i) / numFields;
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float value = (1 - factor) * fMin + factor * fMax;
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_currentLegend.setValue(i, value);
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}
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setColorLegend(_currentLegend);
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setLegendLabels(_currentLegend, prec);
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}
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void SoFCColorLegend::setLegendLabels(const App::ColorLegend& legend, int prec)
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{
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float fMin = legend.getMinValue();
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float fMax = legend.getMaxValue();
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std::size_t numFields = legend.hasNumberOfFields();
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SoMFString labels, values;
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float eps = std::pow(10.0f, static_cast<float>(-prec));
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float value = std::min<float>(fabs(fMin), fabs(fMax));
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std::ios::fmtflags flags = value < eps ? (std::ios::scientific | std::ios::showpoint | std::ios::showpos)
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: (std::ios::fixed | std::ios::showpoint | std::ios::showpos);
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for (std::size_t i=0; i < numFields; i++) {
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std::stringstream s;
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s << legend.getText(numFields - 1 - i);
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labels.set1Value(i, s.str().c_str());
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}
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for (std::size_t i=0; i <= numFields; i++) {
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std::stringstream s;
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s.precision(prec);
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s.setf(flags);
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float fValue = legend.getValue(numFields - i);
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s << fValue;
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values.set1Value(i, s.str().c_str());
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}
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setMarkerLabel(labels);
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setMarkerValue(values);
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setModified();
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}
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void SoFCColorLegend::modifyPoints(const SbBox2f& box)
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{
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float fMinX = box.getMin()[0];
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float fMinY = box.getMin()[1];
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float fMaxX = box.getMax()[0];
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float fMaxY = box.getMax()[1] - 0.5f;
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// set the vertices spanning the faces for the color legend
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int intFields = coords->point.getNum() / 4;
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for (int i = 0; i < intFields; i++) {
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float w = static_cast<float>(i) / (intFields - 1);
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float fPosY1 = w * fMaxY + (1.0f - w) * fMinY;
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float fPosY2 = fPosY1 + 0.5f;
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coords->point.set1Value(4 * i, fMinX, fPosY1, 0.0f);
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coords->point.set1Value(4 * i + 1, fMaxX, fPosY1, 0.0f);
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coords->point.set1Value(4 * i + 2, fMaxX, fPosY2, 0.0f);
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coords->point.set1Value(4 * i + 3, fMinX, fPosY2, 0.0f);
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}
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}
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void SoFCColorLegend::arrangeLabels(const SbBox2f& box)
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{
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// search for the labels
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int num=0;
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for (int i=0; i<labelGroup->getNumChildren(); i++) {
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if (labelGroup->getChild(i)->getTypeId() == SoTransform::getClassTypeId())
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num++;
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}
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if (num > 2) {
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std::vector<SbVec3f> pos = getLabelPositions(num-1, box);
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int index = 0;
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for (int j=0; j<labelGroup->getNumChildren(); j++) {
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if (labelGroup->getChild(j)->getTypeId() == SoTransform::getClassTypeId()) {
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static_cast<SoTransform*>(labelGroup->getChild(j))->translation.setValue(pos[index++]);
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}
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}
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}
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}
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void SoFCColorLegend::arrangeValues(const SbBox2f& box)
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{
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// search for the labels
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int num=0;
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for (int i=0; i<valueGroup->getNumChildren(); i++) {
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if (valueGroup->getChild(i)->getTypeId() == SoTransform::getClassTypeId())
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num++;
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}
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if (num > 3) {
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std::vector<SbVec3f> pos = getValuePositions(num-1, box);
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int index = 0;
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for (int j=0; j<valueGroup->getNumChildren(); j++) {
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if (valueGroup->getChild(j)->getTypeId() == SoTransform::getClassTypeId()) {
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static_cast<SoTransform*>(valueGroup->getChild(j))->translation.setValue(pos[index++]);
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}
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}
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}
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}
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void SoFCColorLegend::setColorLegend(const App::ColorLegend& legend)
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{
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// create top value field
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std::size_t numFields = legend.hasNumberOfFields();
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int intFields = static_cast<int>(numFields);
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coords->point.setNum(4 * intFields);
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modifyPoints(_bbox);
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// for numFields colors we need numFields quads
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auto faceset = new SoIndexedFaceSet;
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faceset->coordIndex.setNum(5 * intFields);
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for (int j = 0; j < intFields; j++) {
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faceset->coordIndex.set1Value(5*j, 4*j);
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faceset->coordIndex.set1Value(5*j+1, 4*j+1);
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faceset->coordIndex.set1Value(5*j+2, 4*j+2);
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faceset->coordIndex.set1Value(5*j+3, 4*j+3);
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faceset->coordIndex.set1Value(5*j+4, SO_END_FACE_INDEX);
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}
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auto mat = new SoMaterial;
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mat->diffuseColor.setNum(intFields);
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for (std::size_t k = 0; k < numFields; k++) {
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Base::Color col = legend.getColor(k);
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mat->diffuseColor.set1Value(k, col.r, col.g, col.b);
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}
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auto matBinding = new SoMaterialBinding;
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matBinding->value = SoMaterialBinding::PER_FACE;
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// first clear the children
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if (getNumChildren() > 0)
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coinRemoveAllChildren(this);
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addChild(labelGroup);
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addChild(valueGroup);
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addChild(coords);
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addChild(mat);
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addChild(matBinding);
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addChild(faceset);
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}
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