Files
create/src/Gui/Transform.cpp
Markus Reitböck 6ef07bb358 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

454 lines
15 KiB
C++

/***************************************************************************
* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <QDialogButtonBox>
#include <QKeyEvent>
#include <QSignalMapper>
#include <Base/Tools.h>
#include <App/GeoFeature.h>
#include <App/PropertyGeo.h>
#include "Transform.h"
#include "Application.h"
#include "Document.h"
#include "Selection.h"
#include "ui_Placement.h"
#include "ViewProvider.h"
#include "WaitCursor.h"
using namespace Gui::Dialog;
namespace Gui { namespace Dialog {
class find_transform
{
public:
bool operator () (const std::pair<std::string, App::Property*>& elem) const
{
if (elem.first == "Placement") {
return elem.second->isDerivedFrom
(Base::Type::fromName("App::PropertyPlacement"));
}
return false;
}
};
}
}
// ----------------------------------------------------------------------------
TransformStrategy::TransformStrategy() = default;
TransformStrategy::~TransformStrategy() = default;
Base::Vector3d TransformStrategy::getRotationCenter() const
{
// get the global bounding box of all selected objects and use its center as
// rotation center
std::set<App::DocumentObject*> objects = transformObjects();
if (!objects.empty()) {
Base::BoundBox3d bbox;
bool first=true;
for (const auto & object : objects) {
if (object->isDerivedFrom<App::GeoFeature>()) {
// search for a data property
const App::PropertyGeometry* geo = static_cast<App::GeoFeature*>(object)->getPropertyOfGeometry();
if (geo) {
if (first)
bbox = geo->getBoundingBox();
else
bbox.Add(geo->getBoundingBox());
first = false;
}
}
}
return Base::Vector3d((bbox.MinX+bbox.MaxX)/2,
(bbox.MinY+bbox.MaxY)/2,
(bbox.MinZ+bbox.MaxZ)/2);
}
return Base::Vector3d();
}
void TransformStrategy::commitTransform(const Base::Matrix4D& mat)
{
std::set<App::DocumentObject*> objects = transformObjects();
Gui::Document* doc = Gui::Application::Instance->activeDocument();
if (doc) {
doc->openCommand(QT_TRANSLATE_NOOP("Command", "Transform"));
for (const auto & object : objects) {
acceptDataTransform(mat, object);
}
doc->commitCommand();
}
}
void TransformStrategy::acceptDataTransform(const Base::Matrix4D& mat, App::DocumentObject* obj)
{
Gui::Document* doc = Gui::Application::Instance->getDocument(obj->getDocument());
std::map<std::string,App::Property*> props;
obj->getPropertyMap(props);
// search for the placement property
std::map<std::string,App::Property*>::iterator jt;
jt = std::find_if(props.begin(), props.end(), find_transform());
if (jt != props.end()) {
Base::Placement local = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
Gui::ViewProvider* vp = doc->getViewProvider(obj);
if (vp) vp->setTransformation(local.toMatrix());
}
else {
// No placement found
Gui::ViewProvider* vp = doc->getViewProvider(obj);
if (vp) vp->setTransformation(Base::Matrix4D());
}
// Apply the transformation
if (obj->isDerivedFrom<App::GeoFeature>()) {
// search for a data property
const App::PropertyGeometry* geo = static_cast<App::GeoFeature*>(obj)->getPropertyOfGeometry();
if (geo) {
const_cast<App::PropertyGeometry*>(geo)->transformGeometry(mat);
}
}
}
void TransformStrategy::applyTransform(const Base::Placement& plm)
{
std::set<App::DocumentObject*> objects = transformObjects();
for (const auto & object : objects) {
applyViewTransform(plm, object);
}
}
void TransformStrategy::resetTransform()
{
std::set<App::DocumentObject*> objects = transformObjects();
for (const auto & object : objects) {
resetViewTransform(object);
}
}
void TransformStrategy::applyViewTransform(const Base::Placement& plm, App::DocumentObject* obj)
{
Gui::Document* doc = Gui::Application::Instance->getDocument(obj->getDocument());
std::map<std::string,App::Property*> props;
obj->getPropertyMap(props);
// search for the placement property
std::map<std::string,App::Property*>::iterator jt;
jt = std::find_if(props.begin(), props.end(), find_transform());
if (jt != props.end()) {
Base::Placement local = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
local *= plm; // in case a placement is already set
Gui::ViewProvider* vp = doc->getViewProvider(obj);
if (vp) vp->setTransformation(local.toMatrix());
}
else {
// No placement found, so apply the transformation directly
Gui::ViewProvider* vp = doc->getViewProvider(obj);
if (vp) vp->setTransformation(plm.toMatrix());
}
}
void TransformStrategy::resetViewTransform(App::DocumentObject* obj)
{
Gui::Document* doc = Gui::Application::Instance->getDocument(obj->getDocument());
std::map<std::string,App::Property*> props;
obj->getPropertyMap(props);
// search for the placement property
std::map<std::string,App::Property*>::iterator jt;
jt = std::find_if(props.begin(), props.end(), find_transform());
if (jt != props.end()) {
Base::Placement local = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
Gui::ViewProvider* vp = doc->getViewProvider(obj);
if (vp) vp->setTransformation(local.toMatrix());
}
else {
// No placement found
Gui::ViewProvider* vp = doc->getViewProvider(obj);
if (vp) vp->setTransformation(Base::Matrix4D());
}
}
// ----------------------------------------------------------------------------
DefaultTransformStrategy::DefaultTransformStrategy(QWidget* w) : widget(w)
{
Gui::SelectionChanges mod;
mod.Type = Gui::SelectionChanges::SetSelection;
onSelectionChanged(mod);
}
DefaultTransformStrategy::~DefaultTransformStrategy() = default;
std::set<App::DocumentObject*> DefaultTransformStrategy::transformObjects() const
{
return selection;
}
void DefaultTransformStrategy::onSelectionChanged(const Gui::SelectionChanges& msg)
{
if (msg.Type == SelectionChanges::SetPreselect ||
msg.Type == SelectionChanges::RmvPreselect)
return; // nothing to do
if (msg.Type == SelectionChanges::ClrSelection) {
widget->setDisabled(true);
for (const auto & it : selection)
resetViewTransform(it);
selection.clear();
return;
}
std::set<App::DocumentObject*> update_selection;
std::vector<App::DocumentObject*> sel = Gui::Selection().getObjectsOfType
(App::DocumentObject::getClassTypeId());
for (const auto & it : sel) {
if (it->isDerivedFrom<App::GeoFeature>()) {
// search for a data property
const App::PropertyGeometry* geo = static_cast<App::GeoFeature*>(it)->getPropertyOfGeometry();
if (geo) {
update_selection.insert(it);
}
}
}
// now we remove all objects which links to another object
// of the selected objects because if the source object changes
// it is touched and thus a recompute later would overwrite the
// changes here anyway
std::set<App::DocumentObject*> filter;
for (auto it = update_selection.begin(); it != update_selection.end(); ++it) {
std::vector<App::DocumentObject*> deps = (*it)->getOutList();
std::vector<App::DocumentObject*>::iterator jt;
for (jt = deps.begin(); jt != deps.end(); ++jt) {
if (update_selection.find(*jt) != update_selection.end()) {
filter.insert(*it);
break;
}
}
}
if (!filter.empty()) {
std::set<App::DocumentObject*> diff;
std::insert_iterator< std::set<App::DocumentObject*> > biit(diff, diff.begin());
std::set_difference(update_selection.begin(), update_selection.end(),
filter.begin(), filter.end(), biit);
update_selection = diff;
}
// reset transform for all deselected objects
std::vector<App::DocumentObject*> diff;
std::back_insert_iterator< std::vector<App::DocumentObject*> > biit(diff);
std::set_difference(selection.begin(), selection.end(),
update_selection.begin(), update_selection.end(), biit);
for (const auto & it : diff)
resetViewTransform(it);
selection = update_selection;
widget->setDisabled(selection.empty());
}
// ----------------------------------------------------------------------------
/* TRANSLATOR Gui::Dialog::Transform */
Transform::Transform(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl), strategy(nullptr)
{
ui = new Ui_Placement();
ui->setupUi(this);
QPushButton* applyButton = ui->buttonBox->button(QDialogButtonBox::Apply);
connect(applyButton, &QPushButton::clicked,
this, &Transform::onApplyButtonClicked);
ui->resetButton->hide();
ui->applyIncrementalPlacement->hide();
this->setWindowTitle(tr("Transform"));
// create a signal mapper in order to have one slot to perform the change
auto signalMapper = new QSignalMapper(this);
signalMapper->setMapping(this, 0);
int id = 1;
QList<Gui::QuantitySpinBox*> sb = this->findChildren<Gui::QuantitySpinBox*>();
for (const auto & it : sb) {
connect(it, qOverload<double>(&QuantitySpinBox::valueChanged), signalMapper, qOverload<>(&QSignalMapper::map));
signalMapper->setMapping(it, id++);
}
connect(signalMapper, &QSignalMapper::mappedInt,
this, &Transform::onTransformChanged);
setTransformStrategy(new DefaultTransformStrategy(this));
}
Transform::~Transform()
{
delete ui;
delete strategy;
}
void Transform::setTransformStrategy(TransformStrategy* ts)
{
if (!ts || ts == strategy)
return;
if (strategy)
delete strategy;
strategy = ts;
Base::Vector3d cnt = strategy->getRotationCenter();
ui->xCnt->setValue(Base::Quantity(cnt.x, Base::Unit::Length));
ui->yCnt->setValue(Base::Quantity(cnt.y, Base::Unit::Length));
ui->zCnt->setValue(Base::Quantity(cnt.z, Base::Unit::Length));
this->setDisabled(strategy->transformObjects().empty());
}
void Transform::showStandardButtons(bool b)
{
ui->buttonBox->setVisible(b);
}
void Transform::onTransformChanged(int)
{
Base::Placement plm = this->getPlacementData();
strategy->applyTransform(plm);
}
void Transform::accept()
{
onApplyButtonClicked();
QDialog::accept();
}
void Transform::reject()
{
strategy->resetTransform();
QDialog::reject();
}
void Transform::onApplyButtonClicked()
{
Gui::WaitCursor wc;
Base::Placement plm = this->getPlacementData();
Base::Matrix4D mat = plm.toMatrix();
strategy->commitTransform(mat);
// nullify the values
QList<Gui::QuantitySpinBox*> sb = this->findChildren<Gui::QuantitySpinBox*>();
for (auto & it : sb) {
it->blockSignals(true);
it->setValue(0.0);
it->blockSignals(false);
}
Base::Vector3d cnt = strategy->getRotationCenter();
ui->xCnt->setValue(Base::Quantity(cnt.x, Base::Unit::Length));
ui->yCnt->setValue(Base::Quantity(cnt.y, Base::Unit::Length));
ui->zCnt->setValue(Base::Quantity(cnt.z, Base::Unit::Length));
}
Base::Vector3d Transform::getDirection() const
{
double x = ui->xAxis->value().getValue();
double y = ui->yAxis->value().getValue();
double z = ui->zAxis->value().getValue();
return Base::Vector3d(x, y, z);
}
Base::Placement Transform::getPlacementData() const
{
int index = ui->rotationInput->currentIndex();
Base::Rotation rot;
Base::Vector3d pos;
Base::Vector3d cnt;
pos = Base::Vector3d(ui->xPos->value().getValue(),ui->yPos->value().getValue(),ui->zPos->value().getValue());
cnt = Base::Vector3d(ui->xCnt->value().getValue(),ui->yCnt->value().getValue(),ui->zCnt->value().getValue());
if (index == 0) {
Base::Vector3d dir = getDirection();
rot.setValue(Base::Vector3d(dir.x,dir.y,dir.z),
Base::toRadians(ui->angle->value().getValue()));
}
else if (index == 1) {
rot.setYawPitchRoll(
ui->yawAngle->value().getValue(),
ui->pitchAngle->value().getValue(),
ui->rollAngle->value().getValue());
}
Base::Placement p(pos, rot, cnt);
return p;
}
void Transform::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
ui->retranslateUi(this);
this->setWindowTitle(tr("Transform"));
}
else {
QDialog::changeEvent(e);
}
}
// ---------------------------------------
TaskTransform::TaskTransform()
{
this->setButtonPosition(TaskTransform::South);
dialog = new Transform();
dialog->showStandardButtons(false);
addTaskBox(dialog);
}
TaskTransform::~TaskTransform() = default;
void TaskTransform::setTransformStrategy(TransformStrategy* ts)
{
dialog->setTransformStrategy(ts);
}
bool TaskTransform::accept()
{
dialog->accept();
return (dialog->result() == QDialog::Accepted);
}
bool TaskTransform::reject()
{
dialog->reject();
return (dialog->result() == QDialog::Rejected);
}
void TaskTransform::clicked(int id)
{
if (id == QDialogButtonBox::Apply) {
dialog->onApplyButtonClicked();
}
}
#include "moc_Transform.cpp"