"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
454 lines
15 KiB
C++
454 lines
15 KiB
C++
/***************************************************************************
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* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include <QDialogButtonBox>
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#include <QKeyEvent>
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#include <QSignalMapper>
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#include <Base/Tools.h>
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#include <App/GeoFeature.h>
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#include <App/PropertyGeo.h>
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#include "Transform.h"
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#include "Application.h"
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#include "Document.h"
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#include "Selection.h"
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#include "ui_Placement.h"
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#include "ViewProvider.h"
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#include "WaitCursor.h"
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using namespace Gui::Dialog;
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namespace Gui { namespace Dialog {
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class find_transform
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{
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public:
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bool operator () (const std::pair<std::string, App::Property*>& elem) const
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{
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if (elem.first == "Placement") {
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return elem.second->isDerivedFrom
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(Base::Type::fromName("App::PropertyPlacement"));
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}
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return false;
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}
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};
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}
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}
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// ----------------------------------------------------------------------------
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TransformStrategy::TransformStrategy() = default;
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TransformStrategy::~TransformStrategy() = default;
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Base::Vector3d TransformStrategy::getRotationCenter() const
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{
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// get the global bounding box of all selected objects and use its center as
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// rotation center
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std::set<App::DocumentObject*> objects = transformObjects();
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if (!objects.empty()) {
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Base::BoundBox3d bbox;
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bool first=true;
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for (const auto & object : objects) {
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if (object->isDerivedFrom<App::GeoFeature>()) {
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// search for a data property
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const App::PropertyGeometry* geo = static_cast<App::GeoFeature*>(object)->getPropertyOfGeometry();
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if (geo) {
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if (first)
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bbox = geo->getBoundingBox();
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else
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bbox.Add(geo->getBoundingBox());
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first = false;
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}
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}
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}
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return Base::Vector3d((bbox.MinX+bbox.MaxX)/2,
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(bbox.MinY+bbox.MaxY)/2,
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(bbox.MinZ+bbox.MaxZ)/2);
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}
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return Base::Vector3d();
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}
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void TransformStrategy::commitTransform(const Base::Matrix4D& mat)
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{
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std::set<App::DocumentObject*> objects = transformObjects();
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Gui::Document* doc = Gui::Application::Instance->activeDocument();
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if (doc) {
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doc->openCommand(QT_TRANSLATE_NOOP("Command", "Transform"));
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for (const auto & object : objects) {
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acceptDataTransform(mat, object);
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}
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doc->commitCommand();
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}
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}
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void TransformStrategy::acceptDataTransform(const Base::Matrix4D& mat, App::DocumentObject* obj)
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{
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Gui::Document* doc = Gui::Application::Instance->getDocument(obj->getDocument());
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std::map<std::string,App::Property*> props;
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obj->getPropertyMap(props);
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// search for the placement property
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std::map<std::string,App::Property*>::iterator jt;
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jt = std::find_if(props.begin(), props.end(), find_transform());
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if (jt != props.end()) {
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Base::Placement local = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
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Gui::ViewProvider* vp = doc->getViewProvider(obj);
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if (vp) vp->setTransformation(local.toMatrix());
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}
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else {
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// No placement found
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Gui::ViewProvider* vp = doc->getViewProvider(obj);
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if (vp) vp->setTransformation(Base::Matrix4D());
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}
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// Apply the transformation
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if (obj->isDerivedFrom<App::GeoFeature>()) {
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// search for a data property
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const App::PropertyGeometry* geo = static_cast<App::GeoFeature*>(obj)->getPropertyOfGeometry();
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if (geo) {
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const_cast<App::PropertyGeometry*>(geo)->transformGeometry(mat);
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}
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}
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}
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void TransformStrategy::applyTransform(const Base::Placement& plm)
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{
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std::set<App::DocumentObject*> objects = transformObjects();
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for (const auto & object : objects) {
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applyViewTransform(plm, object);
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}
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}
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void TransformStrategy::resetTransform()
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{
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std::set<App::DocumentObject*> objects = transformObjects();
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for (const auto & object : objects) {
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resetViewTransform(object);
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}
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}
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void TransformStrategy::applyViewTransform(const Base::Placement& plm, App::DocumentObject* obj)
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{
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Gui::Document* doc = Gui::Application::Instance->getDocument(obj->getDocument());
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std::map<std::string,App::Property*> props;
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obj->getPropertyMap(props);
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// search for the placement property
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std::map<std::string,App::Property*>::iterator jt;
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jt = std::find_if(props.begin(), props.end(), find_transform());
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if (jt != props.end()) {
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Base::Placement local = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
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local *= plm; // in case a placement is already set
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Gui::ViewProvider* vp = doc->getViewProvider(obj);
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if (vp) vp->setTransformation(local.toMatrix());
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}
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else {
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// No placement found, so apply the transformation directly
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Gui::ViewProvider* vp = doc->getViewProvider(obj);
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if (vp) vp->setTransformation(plm.toMatrix());
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}
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}
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void TransformStrategy::resetViewTransform(App::DocumentObject* obj)
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{
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Gui::Document* doc = Gui::Application::Instance->getDocument(obj->getDocument());
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std::map<std::string,App::Property*> props;
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obj->getPropertyMap(props);
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// search for the placement property
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std::map<std::string,App::Property*>::iterator jt;
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jt = std::find_if(props.begin(), props.end(), find_transform());
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if (jt != props.end()) {
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Base::Placement local = static_cast<App::PropertyPlacement*>(jt->second)->getValue();
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Gui::ViewProvider* vp = doc->getViewProvider(obj);
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if (vp) vp->setTransformation(local.toMatrix());
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}
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else {
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// No placement found
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Gui::ViewProvider* vp = doc->getViewProvider(obj);
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if (vp) vp->setTransformation(Base::Matrix4D());
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}
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}
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// ----------------------------------------------------------------------------
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DefaultTransformStrategy::DefaultTransformStrategy(QWidget* w) : widget(w)
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{
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Gui::SelectionChanges mod;
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mod.Type = Gui::SelectionChanges::SetSelection;
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onSelectionChanged(mod);
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}
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DefaultTransformStrategy::~DefaultTransformStrategy() = default;
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std::set<App::DocumentObject*> DefaultTransformStrategy::transformObjects() const
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{
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return selection;
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}
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void DefaultTransformStrategy::onSelectionChanged(const Gui::SelectionChanges& msg)
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{
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if (msg.Type == SelectionChanges::SetPreselect ||
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msg.Type == SelectionChanges::RmvPreselect)
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return; // nothing to do
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if (msg.Type == SelectionChanges::ClrSelection) {
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widget->setDisabled(true);
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for (const auto & it : selection)
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resetViewTransform(it);
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selection.clear();
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return;
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}
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std::set<App::DocumentObject*> update_selection;
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std::vector<App::DocumentObject*> sel = Gui::Selection().getObjectsOfType
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(App::DocumentObject::getClassTypeId());
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for (const auto & it : sel) {
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if (it->isDerivedFrom<App::GeoFeature>()) {
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// search for a data property
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const App::PropertyGeometry* geo = static_cast<App::GeoFeature*>(it)->getPropertyOfGeometry();
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if (geo) {
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update_selection.insert(it);
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}
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}
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}
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// now we remove all objects which links to another object
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// of the selected objects because if the source object changes
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// it is touched and thus a recompute later would overwrite the
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// changes here anyway
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std::set<App::DocumentObject*> filter;
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for (auto it = update_selection.begin(); it != update_selection.end(); ++it) {
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std::vector<App::DocumentObject*> deps = (*it)->getOutList();
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std::vector<App::DocumentObject*>::iterator jt;
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for (jt = deps.begin(); jt != deps.end(); ++jt) {
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if (update_selection.find(*jt) != update_selection.end()) {
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filter.insert(*it);
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break;
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}
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}
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}
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if (!filter.empty()) {
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std::set<App::DocumentObject*> diff;
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std::insert_iterator< std::set<App::DocumentObject*> > biit(diff, diff.begin());
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std::set_difference(update_selection.begin(), update_selection.end(),
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filter.begin(), filter.end(), biit);
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update_selection = diff;
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}
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// reset transform for all deselected objects
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std::vector<App::DocumentObject*> diff;
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std::back_insert_iterator< std::vector<App::DocumentObject*> > biit(diff);
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std::set_difference(selection.begin(), selection.end(),
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update_selection.begin(), update_selection.end(), biit);
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for (const auto & it : diff)
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resetViewTransform(it);
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selection = update_selection;
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widget->setDisabled(selection.empty());
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}
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// ----------------------------------------------------------------------------
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/* TRANSLATOR Gui::Dialog::Transform */
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Transform::Transform(QWidget* parent, Qt::WindowFlags fl)
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: QDialog(parent, fl), strategy(nullptr)
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{
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ui = new Ui_Placement();
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ui->setupUi(this);
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QPushButton* applyButton = ui->buttonBox->button(QDialogButtonBox::Apply);
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connect(applyButton, &QPushButton::clicked,
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this, &Transform::onApplyButtonClicked);
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ui->resetButton->hide();
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ui->applyIncrementalPlacement->hide();
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this->setWindowTitle(tr("Transform"));
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// create a signal mapper in order to have one slot to perform the change
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auto signalMapper = new QSignalMapper(this);
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signalMapper->setMapping(this, 0);
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int id = 1;
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QList<Gui::QuantitySpinBox*> sb = this->findChildren<Gui::QuantitySpinBox*>();
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for (const auto & it : sb) {
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connect(it, qOverload<double>(&QuantitySpinBox::valueChanged), signalMapper, qOverload<>(&QSignalMapper::map));
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signalMapper->setMapping(it, id++);
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}
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connect(signalMapper, &QSignalMapper::mappedInt,
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this, &Transform::onTransformChanged);
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setTransformStrategy(new DefaultTransformStrategy(this));
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}
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Transform::~Transform()
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{
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delete ui;
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delete strategy;
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}
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void Transform::setTransformStrategy(TransformStrategy* ts)
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{
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if (!ts || ts == strategy)
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return;
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if (strategy)
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delete strategy;
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strategy = ts;
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Base::Vector3d cnt = strategy->getRotationCenter();
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ui->xCnt->setValue(Base::Quantity(cnt.x, Base::Unit::Length));
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ui->yCnt->setValue(Base::Quantity(cnt.y, Base::Unit::Length));
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ui->zCnt->setValue(Base::Quantity(cnt.z, Base::Unit::Length));
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this->setDisabled(strategy->transformObjects().empty());
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}
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void Transform::showStandardButtons(bool b)
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{
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ui->buttonBox->setVisible(b);
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}
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void Transform::onTransformChanged(int)
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{
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Base::Placement plm = this->getPlacementData();
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strategy->applyTransform(plm);
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}
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void Transform::accept()
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{
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onApplyButtonClicked();
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QDialog::accept();
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}
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void Transform::reject()
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{
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strategy->resetTransform();
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QDialog::reject();
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}
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void Transform::onApplyButtonClicked()
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{
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Gui::WaitCursor wc;
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Base::Placement plm = this->getPlacementData();
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Base::Matrix4D mat = plm.toMatrix();
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strategy->commitTransform(mat);
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// nullify the values
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QList<Gui::QuantitySpinBox*> sb = this->findChildren<Gui::QuantitySpinBox*>();
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for (auto & it : sb) {
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it->blockSignals(true);
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it->setValue(0.0);
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it->blockSignals(false);
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}
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Base::Vector3d cnt = strategy->getRotationCenter();
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ui->xCnt->setValue(Base::Quantity(cnt.x, Base::Unit::Length));
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ui->yCnt->setValue(Base::Quantity(cnt.y, Base::Unit::Length));
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ui->zCnt->setValue(Base::Quantity(cnt.z, Base::Unit::Length));
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}
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Base::Vector3d Transform::getDirection() const
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{
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double x = ui->xAxis->value().getValue();
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double y = ui->yAxis->value().getValue();
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double z = ui->zAxis->value().getValue();
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return Base::Vector3d(x, y, z);
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}
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Base::Placement Transform::getPlacementData() const
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{
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int index = ui->rotationInput->currentIndex();
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Base::Rotation rot;
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Base::Vector3d pos;
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Base::Vector3d cnt;
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pos = Base::Vector3d(ui->xPos->value().getValue(),ui->yPos->value().getValue(),ui->zPos->value().getValue());
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cnt = Base::Vector3d(ui->xCnt->value().getValue(),ui->yCnt->value().getValue(),ui->zCnt->value().getValue());
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if (index == 0) {
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Base::Vector3d dir = getDirection();
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rot.setValue(Base::Vector3d(dir.x,dir.y,dir.z),
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Base::toRadians(ui->angle->value().getValue()));
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}
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else if (index == 1) {
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rot.setYawPitchRoll(
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ui->yawAngle->value().getValue(),
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ui->pitchAngle->value().getValue(),
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ui->rollAngle->value().getValue());
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}
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Base::Placement p(pos, rot, cnt);
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return p;
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}
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void Transform::changeEvent(QEvent *e)
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{
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if (e->type() == QEvent::LanguageChange) {
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ui->retranslateUi(this);
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this->setWindowTitle(tr("Transform"));
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}
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else {
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QDialog::changeEvent(e);
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}
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}
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// ---------------------------------------
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TaskTransform::TaskTransform()
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{
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this->setButtonPosition(TaskTransform::South);
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dialog = new Transform();
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dialog->showStandardButtons(false);
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addTaskBox(dialog);
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}
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TaskTransform::~TaskTransform() = default;
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void TaskTransform::setTransformStrategy(TransformStrategy* ts)
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{
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dialog->setTransformStrategy(ts);
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}
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bool TaskTransform::accept()
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{
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dialog->accept();
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return (dialog->result() == QDialog::Accepted);
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}
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bool TaskTransform::reject()
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{
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dialog->reject();
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return (dialog->result() == QDialog::Rejected);
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}
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void TaskTransform::clicked(int id)
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{
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if (id == QDialogButtonBox::Apply) {
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dialog->onApplyButtonClicked();
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}
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}
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#include "moc_Transform.cpp"
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