308 lines
11 KiB
C++
308 lines
11 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Thomas Anderson <ta@nextgenengineering> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include <iomanip>
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#include <sstream>
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#include <QMainWindow>
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#include <FCConfig.h>
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#include "Application.h"
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#include "GuiApplicationNativeEventAware.h"
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#include "SpaceballEvent.h"
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#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
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#if defined(Q_OS_LINUX)
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#if defined(SPNAV_USE_X11)
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#include "3Dconnexion/GuiNativeEventLinuxX11.h"
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#else
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#include "3Dconnexion/GuiNativeEventLinux.h"
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#endif
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#elif defined(Q_OS_WIN)
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#include "3Dconnexion/GuiNativeEventWin32.h"
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#elif defined(Q_OS_MACX)
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#include "3Dconnexion/GuiNativeEventMac.h"
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#endif // Platform switch
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#endif // Spacemice
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Gui::GUIApplicationNativeEventAware::GUIApplicationNativeEventAware(int &argc, char *argv[]) :
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QApplication (argc, argv), spaceballPresent(false)
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{
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#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
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nativeEvent = new Gui::GuiNativeEvent(this);
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#endif
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}
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Gui::GUIApplicationNativeEventAware::~GUIApplicationNativeEventAware()
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{
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}
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void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
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{
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#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
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nativeEvent->initSpaceball(window);
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#else
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Q_UNUSED(window);
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#endif
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Spaceball::MotionEvent::MotionEventType = QEvent::registerEventType();
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Spaceball::ButtonEvent::ButtonEventType = QEvent::registerEventType();
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}
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bool Gui::GUIApplicationNativeEventAware::processSpaceballEvent(QObject *object, QEvent *event)
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{
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if (!activeWindow()) {
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qDebug("No active window\n");
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return true;
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}
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QApplication::notify(object, event);
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if (event->type() == Spaceball::MotionEvent::MotionEventType)
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{
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auto motionEvent = dynamic_cast<Spaceball::MotionEvent*>(event);
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if (!motionEvent)
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return true;
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if (!motionEvent->isHandled())
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{
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//make a new event and post to parent.
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auto newEvent = new Spaceball::MotionEvent(*motionEvent);
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postEvent(object->parent(), newEvent);
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}
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}
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if (event->type() == Spaceball::ButtonEvent::ButtonEventType)
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{
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auto buttonEvent = dynamic_cast<Spaceball::ButtonEvent*>(event);
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if (!buttonEvent)
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return true;
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if (!buttonEvent->isHandled())
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{
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//make a new event and post to parent.
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auto newEvent = new Spaceball::ButtonEvent(*buttonEvent);
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postEvent(object->parent(), newEvent);
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}
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}
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return true;
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}
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void Gui::GUIApplicationNativeEventAware::postMotionEvent(std::vector<int> motionDataArray)
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{
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auto currentWidget(focusWidget());
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if (!currentWidget) {
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return;
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}
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importSettings(motionDataArray);
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auto motionEvent = new Spaceball::MotionEvent();
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motionEvent->setTranslations(motionDataArray[0], motionDataArray[1], motionDataArray[2]);
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motionEvent->setRotations(motionDataArray[3], motionDataArray[4], motionDataArray[5]);
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this->postEvent(currentWidget, motionEvent);
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}
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void Gui::GUIApplicationNativeEventAware::postButtonEvent(int buttonNumber, int buttonPress)
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{
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auto currentWidget(focusWidget());
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if (!currentWidget) {
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return;
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}
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auto buttonEvent = new Spaceball::ButtonEvent();
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buttonEvent->setButtonNumber(buttonNumber);
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if (buttonPress)
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{
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buttonEvent->setButtonStatus(Spaceball::BUTTON_PRESSED);
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}
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else
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{
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buttonEvent->setButtonStatus(Spaceball::BUTTON_RELEASED);
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}
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this->postEvent(currentWidget, buttonEvent);
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}
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float Gui::GUIApplicationNativeEventAware::convertPrefToSensitivity(int value)
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{
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if (value < 0)
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{
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return ((0.9/50)*float(value) + 1);
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}
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else
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{
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return ((2.5/50)*float(value) + 1);
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}
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}
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void Gui::GUIApplicationNativeEventAware::importSettings(std::vector<int>& motionDataArray)
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{
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ParameterGrp::handle group = App::GetApplication().GetUserParameter().GetGroup("BaseApp")->GetGroup("Spaceball")->GetGroup("Motion");
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// Remapping of motion data
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long remap = group->GetInt("Remapping", 12345);
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if (remap != 12345) {
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std::stringstream s;
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s << std::setfill('0') << std::setw(6) << remap;
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std::string str;
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s >> str;
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// the string must have a length of 6 and it must contain all digits 0,...,5
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std::string::size_type pos1 = str.find_first_not_of("012345");
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std::string::size_type pos2 = std::string("012345").find_first_not_of(str);
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if (pos1 == std::string::npos && pos2 == std::string::npos) {
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std::vector<int> vec(str.size());
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std::transform(str.begin(), str.end(), vec.begin(), [](char c) -> int { return c - '0';});
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std::vector<int> copy = motionDataArray;
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for (int i=0; i<6; i++) {
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motionDataArray[i] = copy[vec[i]];
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}
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}
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}
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// here I import settings from a dialog. For now they are set as is
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bool dominant = group->GetBool("Dominant"); // Is dominant checked
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bool flipXY = group->GetBool("FlipYZ");; // Is Flip X/Y checked
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float generalSensitivity = convertPrefToSensitivity(group->GetInt("GlobalSensitivity"));
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// array that has stored info about "Enabled" checkboxes of all axes
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bool enabled[6];
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enabled[0] = group->GetBool("Translations", true) && group->GetBool("PanLREnable", true);
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enabled[1] = group->GetBool("Translations", true) && group->GetBool("PanUDEnable", true);
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enabled[2] = group->GetBool("Translations", true) && group->GetBool("ZoomEnable", true);
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enabled[3] = group->GetBool("Rotations", true) && group->GetBool("TiltEnable", true);
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enabled[4] = group->GetBool("Rotations", true) && group->GetBool("RollEnable", true);
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enabled[5] = group->GetBool("Rotations", true) && group->GetBool("SpinEnable", true);
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// array that has stored info about "Reversed" checkboxes of all axes
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bool reversed[6];
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reversed[0] = group->GetBool("PanLRReverse");
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reversed[1] = group->GetBool("PanUDReverse");
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reversed[2] = group->GetBool("ZoomReverse");
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reversed[3] = group->GetBool("TiltReverse");
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reversed[4] = group->GetBool("RollReverse");
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reversed[5] = group->GetBool("SpinReverse");
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// array that has stored info about sliders - on each slider you need to use method DlgSpaceballSettings::GetValuefromSlider
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// which will convert <-50, 50> linear integers from slider to <0.1, 10> exponential floating values
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float sensitivity[6];
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sensitivity[0] = convertPrefToSensitivity(group->GetInt("PanLRSensitivity"));
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sensitivity[1] = convertPrefToSensitivity(group->GetInt("PanUDSensitivity"));
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sensitivity[2] = convertPrefToSensitivity(group->GetInt("ZoomSensitivity"));
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sensitivity[3] = convertPrefToSensitivity(group->GetInt("TiltSensitivity"));
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sensitivity[4] = convertPrefToSensitivity(group->GetInt("RollSensitivity"));
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sensitivity[5] = convertPrefToSensitivity(group->GetInt("SpinSensitivity"));
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if (group->GetBool("Calibrate"))
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{
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group->SetInt("CalibrationX",motionDataArray[0]);
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group->SetInt("CalibrationY",motionDataArray[1]);
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group->SetInt("CalibrationZ",motionDataArray[2]);
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group->SetInt("CalibrationXr",motionDataArray[3]);
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group->SetInt("CalibrationYr",motionDataArray[4]);
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group->SetInt("CalibrationZr",motionDataArray[5]);
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group->RemoveBool("Calibrate");
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return;
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}
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else
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{
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motionDataArray[0] = motionDataArray[0] - group->GetInt("CalibrationX");
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motionDataArray[1] = motionDataArray[1] - group->GetInt("CalibrationY");
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motionDataArray[2] = motionDataArray[2] - group->GetInt("CalibrationZ");
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motionDataArray[3] = motionDataArray[3] - group->GetInt("CalibrationXr");
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motionDataArray[4] = motionDataArray[4] - group->GetInt("CalibrationYr");
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motionDataArray[5] = motionDataArray[5] - group->GetInt("CalibrationZr");
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}
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int i;
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if (flipXY) {
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bool tempBool;
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float tempFloat;
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tempBool = enabled[1];
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enabled[1] = enabled[2];
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enabled[2] = tempBool;
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tempBool = enabled[4];
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enabled[4] = enabled[5];
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enabled[5] = tempBool;
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tempBool = reversed[1];
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reversed[1] = reversed[2];
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reversed[2] = tempBool;
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tempBool = reversed[4];
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reversed[4] = reversed[5];
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reversed[5] = tempBool;
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tempFloat = sensitivity[1];
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sensitivity[1] = sensitivity[2];
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sensitivity[2] = tempFloat;
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tempFloat = sensitivity[4];
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sensitivity[4] = sensitivity[5];
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sensitivity[5] = tempFloat;
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i = motionDataArray[1];
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motionDataArray[1] = motionDataArray[2];
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motionDataArray[2] = - i;
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i = motionDataArray[4];
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motionDataArray[4] = motionDataArray[5];
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motionDataArray[5] = - i;
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}
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if (dominant) { // if dominant is checked
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int max = 0;
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bool flag = false;
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for (i = 0; i < 6; ++i) {
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if (abs(motionDataArray[i]) > abs(max)) max = motionDataArray[i];
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}
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for (i = 0; i < 6; ++i) {
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if ((motionDataArray[i] != max) || (flag)) {
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motionDataArray[i] = 0;
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} else if (motionDataArray[i] == max) {
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flag = true;
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}
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}
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}
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for (i = 0; i < 6; ++i) {
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if (motionDataArray[i] != 0) {
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if (!enabled[i])
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motionDataArray[i] = 0;
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else {
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if (reversed[i])
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motionDataArray[i] = - motionDataArray[i];
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motionDataArray[i] = (int)((float)(motionDataArray[i]) * sensitivity[i] * generalSensitivity);
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}
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}
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}
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}
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#include "moc_GuiApplicationNativeEventAware.cpp"
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