111 lines
4.2 KiB
C++
111 lines
4.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2006 Werner Mayer <werner.wm.mayer@gmx.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESHGUI_SOFC_MESH_NODE_H
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#define MESHGUI_SOFC_MESH_NODE_H
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#include <Inventor/nodes/SoNode.h>
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#include <Inventor/nodes/SoShape.h>
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#include <Inventor/fields/SoMFVec3f.h>
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#include <Inventor/fields/SoMFInt32.h>
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namespace Mesh {
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class MeshObject;
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}
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namespace MeshGui {
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class MeshGuiExport SoFCMeshNode : public SoShape {
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using inherited = SoShape;
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SO_NODE_HEADER(SoFCMeshNode);
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public:
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static void initClass();
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SoFCMeshNode();
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void setMesh(const Mesh::MeshObject* mesh);
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virtual void write( SoWriteAction* action );
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unsigned int MaximumTriangles;
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protected:
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virtual void GLRender(SoGLRenderAction *action);
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virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er);
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virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
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virtual void generatePrimitives(SoAction *action);
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virtual SoDetail * createTriangleDetail(SoRayPickAction * action,
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const SoPrimitiveVertex * v1,
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const SoPrimitiveVertex * v2,
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const SoPrimitiveVertex * v3,
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SoPickedPoint * pp);
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virtual SbBool readInstance( SoInput* in, unsigned short flags );
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private:
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// Force using the reference count mechanism.
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virtual ~SoFCMeshNode() {}
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virtual void notify(SoNotList * list);
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// Draw faces
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void drawFaces(SbBool needNormals) const;
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void drawPoints(SbBool needNormals) const;
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unsigned int countTriangles() const;
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void createRoughModel(bool simplest);
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private:
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const Mesh::MeshObject* _mesh;
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unsigned int _ctPrimitives;
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SoMFVec3f point;
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SoMFInt32 coordIndex;
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};
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// ------------------------------------------------------------
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class MeshGuiExport SoFCMeshOpenEdge : public SoShape {
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using inherited = SoShape;
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SO_NODE_HEADER(SoFCMeshOpenEdge);
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public:
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static void initClass();
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SoFCMeshOpenEdge();
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void setMesh(const Mesh::MeshObject* mesh);
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protected:
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virtual void GLRender(SoGLRenderAction *action);
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virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er);
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virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
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virtual void generatePrimitives(SoAction *action);
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private:
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// Force using the reference count mechanism.
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virtual ~SoFCMeshOpenEdge() {}
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void drawLines() const ;
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private:
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const Mesh::MeshObject* _mesh;
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};
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} // namespace MeshGui
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#endif // MESHGUI_SOFC_MESH_NODE_H
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