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create/src/Mod/Mesh/Gui/SoFCMeshNode.h

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/***************************************************************************
* Copyright (c) 2006 Werner Mayer <werner.wm.mayer@gmx.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESHGUI_SOFC_MESH_NODE_H
#define MESHGUI_SOFC_MESH_NODE_H
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/fields/SoMFVec3f.h>
#include <Inventor/fields/SoMFInt32.h>
namespace Mesh {
class MeshObject;
}
namespace MeshGui {
class MeshGuiExport SoFCMeshNode : public SoShape {
using inherited = SoShape;
SO_NODE_HEADER(SoFCMeshNode);
public:
static void initClass();
SoFCMeshNode();
void setMesh(const Mesh::MeshObject* mesh);
virtual void write( SoWriteAction* action );
unsigned int MaximumTriangles;
protected:
virtual void GLRender(SoGLRenderAction *action);
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
virtual void generatePrimitives(SoAction *action);
virtual SoDetail * createTriangleDetail(SoRayPickAction * action,
const SoPrimitiveVertex * v1,
const SoPrimitiveVertex * v2,
const SoPrimitiveVertex * v3,
SoPickedPoint * pp);
virtual SbBool readInstance( SoInput* in, unsigned short flags );
private:
// Force using the reference count mechanism.
virtual ~SoFCMeshNode() {}
virtual void notify(SoNotList * list);
// Draw faces
void drawFaces(SbBool needNormals) const;
void drawPoints(SbBool needNormals) const;
unsigned int countTriangles() const;
void createRoughModel(bool simplest);
private:
const Mesh::MeshObject* _mesh;
unsigned int _ctPrimitives;
SoMFVec3f point;
SoMFInt32 coordIndex;
};
// ------------------------------------------------------------
class MeshGuiExport SoFCMeshOpenEdge : public SoShape {
using inherited = SoShape;
SO_NODE_HEADER(SoFCMeshOpenEdge);
public:
static void initClass();
SoFCMeshOpenEdge();
void setMesh(const Mesh::MeshObject* mesh);
protected:
virtual void GLRender(SoGLRenderAction *action);
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
virtual void generatePrimitives(SoAction *action);
private:
// Force using the reference count mechanism.
virtual ~SoFCMeshOpenEdge() {}
void drawLines() const ;
private:
const Mesh::MeshObject* _mesh;
};
} // namespace MeshGui
#endif // MESHGUI_SOFC_MESH_NODE_H