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create/src/Mod/Part/App/edgecluster.cpp

247 lines
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C++

/***************************************************************************
* Copyright (c) 2010 *
* Joachim Zettler <Joachim.Zettler@gmx.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "edgecluster.h"
#include <TopExp_Explorer.hxx>
#include <TopAbs_ShapeEnum.hxx>
#include <BRep_Tool.hxx>
#include <TopExp.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Compound.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <GCPnts_QuasiUniformDeflection.hxx>
#include <BRep_Builder.hxx>
using namespace Part;
Edgecluster::Edgecluster(const std::vector<TopoDS_Edge>& unsorted_edges)
:m_unsortededges(unsorted_edges),m_done(false)
{
m_edges.clear();
m_vertices.clear();
m_final_cluster.clear();
}
Edgecluster::~Edgecluster(void)
{
}
tEdgeClusterVector Edgecluster::GetClusters()
{
Perform();
return m_final_cluster;
}
void Edgecluster::Perform()
{
if ( m_unsortededges.empty() )
return;
//adds all the vertices to a map, and store the associated edges
Standard_Integer nbEdges = 0;
Standard_Integer nbNonEdges = 0;
std::vector<TopoDS_Edge>::iterator aVectorIt;
for (aVectorIt = m_unsortededges.begin();aVectorIt != m_unsortededges.end();++aVectorIt)
{
if (IsValidEdge(*aVectorIt))
{
Perform(*aVectorIt);
nbEdges++;
}
else
{
nbNonEdges++;
}
}
//now, iterate through the edges to sort and cluster them
do
{
m_edges.clear();
//Lets start with a vertice that only has one edge (that means start or end point of the merged edges!)
tMapPntEdge::iterator iter;
bool closed = true;
for(iter=m_vertices.begin();iter!=m_vertices.end();++iter)
{
if (iter->second.size()==1)
{
closed = false;
break;
}
}
if(closed)
iter = m_vertices.begin();
const gp_Pnt& firstPoint = iter->first;
gp_Pnt currentPoint = firstPoint;
Standard_Boolean toContinue;
do
{
toContinue = PerformEdges(currentPoint);
}
while (toContinue == Standard_True);
//Store the current adjacent edges as a cluster
m_final_cluster.push_back(m_edges);
//and continue now with the still existing edges in the m_vertices
}
while (!m_vertices.empty());
m_done = true;
}
bool Edgecluster::PerformEdges(gp_Pnt& point)
{
tMapPntEdge::iterator iter = m_vertices.find(point);
if ( iter == m_vertices.end() )
return false;
tEdgeVector& edges = iter->second;
tEdgeVector::iterator edgeIt = edges.begin();
//no more edges. pb
if ( edgeIt == edges.end() )
{
//Delete also the current vertex
m_vertices.erase(iter);
return false;
}
TopoDS_Edge theEdge = *edgeIt;
//we are storing the edge, so remove it from the vertex association
edges.erase(edgeIt);
//if no more edges, remove the vertex
if ( edges.empty() )
m_vertices.erase(iter);
TopoDS_Vertex V1,V2;
TopExp::Vertices(theEdge,V1,V2);
gp_Pnt P1 = BRep_Tool::Pnt(V1);
gp_Pnt P2 = BRep_Tool::Pnt(V2);
if ( theEdge.Orientation() == TopAbs_REVERSED )
{
//switch the points
gp_Pnt tmpP = P1;
P1 = P2;
P2 = tmpP;
}
gp_Pnt nextPoint;
if ( P2.IsEqual(point,0.2) )
{
//need to reverse the edge
theEdge.Reverse();
nextPoint = P1;
}
else
{
nextPoint = P2;
}
//need to erase the edge from the second point
iter = m_vertices.find(nextPoint);
if ( iter != m_vertices.end() )
{
tEdgeVector& nextEdges = iter->second;
for ( edgeIt = nextEdges.begin() ; edgeIt != nextEdges.end(); ++edgeIt )
{
if ( theEdge.IsSame(*edgeIt) )
{
nextEdges.erase(edgeIt);
break;
}
}
}
//put the edge at the end of the list
m_edges.push_back(theEdge);
//Update the point for the next do-while loop
point = nextPoint;
return true;
}
void Edgecluster::Perform(const TopoDS_Edge& edge)
{
if ( edge.IsNull() )
return;
TopoDS_Vertex V1,V2;
TopExp::Vertices(edge,V1,V2);
gp_Pnt P1 = BRep_Tool::Pnt(V1);
gp_Pnt P2 = BRep_Tool::Pnt(V2);
tEdgeVector emptyList;
std::pair<tMapPntEdge::iterator,bool> iter = m_vertices.insert(tMapPntEdgePair(P1,emptyList));
iter.first->second.push_back(edge);
iter = m_vertices.insert(tMapPntEdgePair(P2,emptyList));
iter.first->second.push_back(edge);
}
#include <BRepAdaptor_Curve.hxx>
bool Edgecluster::IsValidEdge(const TopoDS_Edge& edge)
{
if ( edge.IsNull() )
return false;
if ( BRep_Tool::Degenerated(edge) )
return false;
BRepAdaptor_Curve bac(edge);
Standard_Real fparam = bac.FirstParameter();
Standard_Real lparam = bac.LastParameter();
gp_Pnt fpoint = bac.Value(fparam);
gp_Pnt lpoint = bac.Value(lparam);
//do not test the distance first last in case of a full circle edge (fpoint == lastpoint)
//if ( fpoint.IsEqual(lpoint,1e-5 ) )
// return false;
gp_Pnt mpoint = bac.Value((fparam+lparam)*0.5);
Standard_Real dist = mpoint.Distance(lpoint);
if ( dist <= 1e-5 )
return false;
dist = mpoint.Distance(fpoint);
if ( dist <= 1e-5 )
return false;
return true;
}