* Mostly for supporting in-place editing * Add new SubShapeBinder that support cross coordinate system, external, and sub-object binding
92 lines
4.1 KiB
C++
92 lines
4.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2015 Alexander Golubev (Fat-Zer) <fatzer2@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef UTILS_H_CS5LK2ZQ
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#define UTILS_H_CS5LK2ZQ
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/** \file PartDesign/Gui/Utils.h
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* This file contains some utility function used over PartDesignGui module
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*/
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namespace PartDesign {
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class Body;
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class Feature;
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}
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namespace App {
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class Document;
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class DocumentObject;
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class Part;
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}
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namespace Sketcher {
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class SketchObject;
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}
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namespace PartDesignGui {
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/// Activate edit mode of the given object
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bool setEdit(App::DocumentObject *obj, PartDesign::Body *body = 0);
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/// Return active body or show a warning message
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PartDesign::Body *getBody(bool messageIfNot, bool autoActivate=true, bool assertModern=true,
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App::DocumentObject **topParent=0, std::string *subname=0);
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/// Display error when there are existing Body objects, but none are active
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void needActiveBodyError(void);
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/// Create a Body object in doc, set it active, and return pointer to it
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PartDesign::Body * makeBody(App::Document *doc);
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/**
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* Finds a body for the given feature. And shows a message if not found
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* Also unlike Body::findBodyFor it checks if the active body has the feature first.
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*/
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PartDesign::Body *getBodyFor(const App::DocumentObject*, bool messageIfNot,
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bool autoActivate=true, bool assertModern=true,
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App::DocumentObject **topParent=0, std::string *subname=0);
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App::Part *getPartFor(const App::DocumentObject*, bool messageIfNot);
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App::Part *getActivePart();
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/// Fix sketch support after moving a free sketch into a body
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void fixSketchSupport(Sketcher::SketchObject* sketch);
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/**
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* Returns true if document has any non-PartDesign objects that links to the given object.
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* If respectGroups is true don't count links from App::GeoFeatureGroup-derived objects (default is false)
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*/
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bool isAnyNonPartDesignLinksTo ( PartDesign::Feature *feature, bool respectGroups=false );
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/// Relink all nonPartDesign features to the body instead of the given partDesign Feature
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void relinkToBody ( PartDesign::Feature *feature );
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/// Check if feature is dependent on anything except movable sketches and datums
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bool isFeatureMovable(App::DocumentObject* feature);
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/// Collect dependencies of the features during the move. Dependencies should only be dependent on origin
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std::vector<App::DocumentObject*> collectMovableDependencies(std::vector<App::DocumentObject*>& features);
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/// Relink sketches and datums to target body's origin
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void relinkToOrigin(App::DocumentObject* feature, PartDesign::Body* body);
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} /* PartDesignGui */
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#endif /* end of include guard: UTILS_H_CS5LK2ZQ */
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