Several typos and uniformity fixes. Note: *SCL/SimpleDataTypes.py is a upstream stepcode file whose fiz has been submitted upstream and accepted. *the header of Tools/generateBase/generateMetaModel_Module.xsd had redundant data. It has been removed. Please double check it.
117 lines
4.1 KiB
C++
117 lines
4.1 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoNormalBinding.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/manips/SoTransformerManip.h>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <App/Application.h>
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#include <Gui/Selection.h>
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#include <Gui/SoFCSelection.h>
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#include <Base/Sequencer.h>
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#include "ViewProvider.h"
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#include "ViewProviderTransform.h"
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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using namespace MeshGui;
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using Mesh::Feature;
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PROPERTY_SOURCE(MeshGui::ViewProviderMeshTransform, MeshGui::ViewProviderMesh)
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ViewProviderMeshTransform::ViewProviderMeshTransform()
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{
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pcTransformerDragger = new SoTransformerManip();
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pcTransformerDragger->ref();
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}
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ViewProviderMeshTransform::~ViewProviderMeshTransform()
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{
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pcTransformerDragger->unref();
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}
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void ViewProviderMeshTransform::attach(App::DocumentObject *pcFeat)
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{
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// creates the standard viewing modes
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ViewProviderMesh::attach(pcFeat);
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SoSeparator* pcEditRoot = new SoSeparator();
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// flat shaded (Normal) ------------------------------------------
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SoDrawStyle *pcFlatStyle = new SoDrawStyle();
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pcFlatStyle->style = SoDrawStyle::FILLED;
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SoNormalBinding* pcBinding = new SoNormalBinding();
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pcBinding->value=SoNormalBinding::PER_FACE;
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pcEditRoot->addChild(pcTransformerDragger);
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pcEditRoot->addChild(pcFlatStyle);
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pcEditRoot->addChild(pcShapeMaterial);
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pcEditRoot->addChild(pcBinding);
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pcEditRoot->addChild(pcHighlight);
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// adding to the switch
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addDisplayMaskMode(pcEditRoot, "Edit");
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}
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void ViewProviderMeshTransform::updateData(const App::Property* prop)
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{
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ViewProviderMesh::updateData(prop);
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}
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void ViewProviderMeshTransform::setDisplayMode(const char* ModeName)
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{
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if ( strcmp("Transform",ModeName) == 0 )
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setDisplayMaskMode("Edit");
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ViewProviderMesh::setDisplayMode(ModeName);
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}
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const char* ViewProviderMeshTransform::getDefaultDisplayMode() const
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{
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return "Transform";
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}
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std::vector<std::string> ViewProviderMeshTransform::getDisplayModes(void) const
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{
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std::vector<std::string> StrList = ViewProviderMesh::getDisplayModes();
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StrList.push_back("Transform");
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return StrList;
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}
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