Files
create/src/Mod/Mesh/Gui/ViewProviderTransform.cpp
luzpaz 56111a0810 Typos: user-facing and trivial
Several typos and uniformity fixes.
Note: 
*SCL/SimpleDataTypes.py is a upstream stepcode file whose fiz has been submitted upstream and accepted.
*the header of Tools/generateBase/generateMetaModel_Module.xsd  had redundant data. It has been removed. Please double check it.
2017-12-02 14:00:57 +01:00

117 lines
4.1 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoDrawStyle.h>
# include <Inventor/nodes/SoMaterial.h>
# include <Inventor/nodes/SoNormalBinding.h>
# include <Inventor/nodes/SoIndexedFaceSet.h>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/manips/SoTransformerManip.h>
#endif
/// Here the FreeCAD includes sorted by Base,App,Gui......
#include <Base/Console.h>
#include <Base/Parameter.h>
#include <Base/Exception.h>
#include <App/Application.h>
#include <Gui/Selection.h>
#include <Gui/SoFCSelection.h>
#include <Base/Sequencer.h>
#include "ViewProvider.h"
#include "ViewProviderTransform.h"
#include <Mod/Mesh/App/MeshFeature.h>
#include <Mod/Mesh/App/Mesh.h>
#include <Mod/Mesh/App/Core/Iterator.h>
using namespace MeshGui;
using Mesh::Feature;
PROPERTY_SOURCE(MeshGui::ViewProviderMeshTransform, MeshGui::ViewProviderMesh)
ViewProviderMeshTransform::ViewProviderMeshTransform()
{
pcTransformerDragger = new SoTransformerManip();
pcTransformerDragger->ref();
}
ViewProviderMeshTransform::~ViewProviderMeshTransform()
{
pcTransformerDragger->unref();
}
void ViewProviderMeshTransform::attach(App::DocumentObject *pcFeat)
{
// creates the standard viewing modes
ViewProviderMesh::attach(pcFeat);
SoSeparator* pcEditRoot = new SoSeparator();
// flat shaded (Normal) ------------------------------------------
SoDrawStyle *pcFlatStyle = new SoDrawStyle();
pcFlatStyle->style = SoDrawStyle::FILLED;
SoNormalBinding* pcBinding = new SoNormalBinding();
pcBinding->value=SoNormalBinding::PER_FACE;
pcEditRoot->addChild(pcTransformerDragger);
pcEditRoot->addChild(pcFlatStyle);
pcEditRoot->addChild(pcShapeMaterial);
pcEditRoot->addChild(pcBinding);
pcEditRoot->addChild(pcHighlight);
// adding to the switch
addDisplayMaskMode(pcEditRoot, "Edit");
}
void ViewProviderMeshTransform::updateData(const App::Property* prop)
{
ViewProviderMesh::updateData(prop);
}
void ViewProviderMeshTransform::setDisplayMode(const char* ModeName)
{
if ( strcmp("Transform",ModeName) == 0 )
setDisplayMaskMode("Edit");
ViewProviderMesh::setDisplayMode(ModeName);
}
const char* ViewProviderMeshTransform::getDefaultDisplayMode() const
{
return "Transform";
}
std::vector<std::string> ViewProviderMeshTransform::getDisplayModes(void) const
{
std::vector<std::string> StrList = ViewProviderMesh::getDisplayModes();
StrList.push_back("Transform");
return StrList;
}