Files
create/src/App/TextDocument.h
Markus Hovorka f9f2d8c31b Add TextDocument with full size editor
A new document object App::TextDocument. It has a property Text which
holds the text of the document as a string. This commit also contains a
full size editor based on QPlainTextEdit. It can only be used by the
TextDocument and has a read only mode invoked for read only documents
(ReadOnly property set to true). The editor is invoked by a double
click on the TextDocument.
2017-07-04 19:36:10 +02:00

62 lines
2.3 KiB
C++

/***************************************************************************
* Copyright (c) 2017 Markus Hovorka <m.hovorka@live.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_TEXTDOCUMENT_H
#define APP_TEXTDOCUMENT_H
#include <string>
#include <boost/signals2.hpp>
#include "DocumentObject.h"
#include "PropertyStandard.h"
namespace App
{
class AppExport TextDocument : public App::DocumentObject {
PROPERTY_HEADER(App::TextDocument);
public:
using TextSignal = boost::signals2::signal<void ()>;
using TextSlot = TextSignal::slot_type;
PropertyString Text;
PropertyBool ReadOnly;
TextDocument();
~TextDocument() {};
void onChanged(const Property* prop);
const char* getViewProviderName() const;
boost::signals2::connection connect(const TextSlot &sub);
private:
TextSignal textChanged;
};
}
#endif