109 lines
3.9 KiB
C++
109 lines
3.9 KiB
C++
/***************************************************************************
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* Copyright (c) 2015 Stefan Tröger <stefantroeger@gmx.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <BRepBuilderAPI_MakeFace.hxx>
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# include <gp_Pln.hxx>
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#endif
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#include <Mod/Part/App/PartPyCXX.h>
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#include <Mod/Part/App/OCCError.h>
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#include "DatumCS.h"
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using namespace PartDesign;
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using namespace Attacher;
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// ============================================================================
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PROPERTY_SOURCE(PartDesign::CoordinateSystem, Part::Datum)
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CoordinateSystem::CoordinateSystem()
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{
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this->setAttacher(new AttachEngine3D);
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// Create a shape, which will be used by the Sketcher. Them main function is to avoid a dependency of
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// Sketcher on the PartDesign module
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BRepBuilderAPI_MakeFace builder(gp_Pln(gp_Pnt(0,0,0), gp_Dir(0,0,1)));
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if (!builder.IsDone())
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return;
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Shape.setValue(builder.Shape());
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}
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CoordinateSystem::~CoordinateSystem() = default;
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Base::Vector3d CoordinateSystem::getXAxis()
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{
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Base::Rotation rot = Placement.getValue().getRotation();
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Base::Vector3d normal;
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rot.multVec(Base::Vector3d(1,0,0), normal);
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return normal;
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}
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Base::Vector3d CoordinateSystem::getYAxis()
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{
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Base::Rotation rot = Placement.getValue().getRotation();
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Base::Vector3d normal;
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rot.multVec(Base::Vector3d(0,1,0), normal);
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return normal;
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}
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Base::Vector3d CoordinateSystem::getZAxis()
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{
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Base::Rotation rot = Placement.getValue().getRotation();
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Base::Vector3d normal;
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rot.multVec(Base::Vector3d(0,0,1), normal);
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return normal;
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}
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App::DocumentObject *CoordinateSystem::getSubObject(const char *subname,
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PyObject **pyObj, Base::Matrix4D *pmat, bool transform, int) const
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{
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if(pmat && transform)
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*pmat *= Placement.getValue().toMatrix();
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if(!pyObj)
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return const_cast<CoordinateSystem*>(this);
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gp_Dir dir(0,0,1);
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if(subname) {
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if(strcmp(subname,"X")==0)
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dir = gp_Dir(1,0,0);
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else if(strcmp(subname,"Y")==0)
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dir = gp_Dir(0,1,0);
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}
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Base::PyGILStateLocker lock;
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PY_TRY {
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BRepBuilderAPI_MakeFace builder(gp_Pln(gp_Pnt(0,0,0), dir));
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Part::TopoShape ts(builder.Shape());
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if(pmat)
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ts.transformShape(*pmat,false,true);
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*pyObj = Py::new_reference_to(Part::shape2pyshape(ts));
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return const_cast<CoordinateSystem*>(this);
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} PY_CATCH_OCC
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}
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