60 lines
2.8 KiB
C++
60 lines
2.8 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Thomas Anderson <ta@nextgenengineering> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUIAPPLICATIONNATIVEEVENTAWARE_H
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#define GUIAPPLICATIONNATIVEEVENTAWARE_H
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#include <QApplication>
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#include <vector>
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class QMainWindow;
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namespace Gui
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{
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#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
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class GuiNativeEvent;
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#endif // Spacemice
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class GUIApplicationNativeEventAware : public QApplication
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{
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Q_OBJECT
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public:
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GUIApplicationNativeEventAware(int &argc, char *argv[]);
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~GUIApplicationNativeEventAware() override;
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void initSpaceball(QMainWindow *window);
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bool isSpaceballPresent() const {return spaceballPresent;}
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void setSpaceballPresent(bool present) {spaceballPresent = present;}
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bool processSpaceballEvent(QObject *object, QEvent *event);
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void postMotionEvent(std::vector<int> motionDataArray);
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void postButtonEvent(int buttonNumber, int buttonPress);
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private:
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bool spaceballPresent;
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void importSettings(std::vector<int>& motionDataArray);
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float convertPrefToSensitivity(int value);
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#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
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GuiNativeEvent *nativeEvent;
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#endif
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}; // end class GUIApplicationNativeEventAware
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} // end namespace Gui
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#endif // GUIAPPLICATIONNATIVEEVENTAWARE_H
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