312 lines
12 KiB
C++
312 lines
12 KiB
C++
/***************************************************************************
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* Copyright (c) 2013 Jan Rheinländer *
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* <jrheinlaender@users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <Inventor/SbRotation.h>
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#include <Inventor/SbVec3f.h>
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#include <Inventor/nodes/SoMultipleCopy.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Precision.hxx>
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#include <QMessageBox>
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#endif
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#include "Gui/Control.h"
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#include <Mod/Fem/App/FemConstraintFluidBoundary.h>
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#include "TaskFemConstraintFluidBoundary.h"
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#include "ViewProviderFemConstraintFluidBoundary.h"
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using namespace FemGui;
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PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintFluidBoundary,
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FemGui::ViewProviderFemConstraintOnBoundary)
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ViewProviderFemConstraintFluidBoundary::ViewProviderFemConstraintFluidBoundary()
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{
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sPixmap = "FEM_ConstraintFluidBoundary";
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}
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ViewProviderFemConstraintFluidBoundary::~ViewProviderFemConstraintFluidBoundary() = default;
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bool ViewProviderFemConstraintFluidBoundary::setEdit(int ModNum)
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{
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if (ModNum == ViewProvider::Default) {
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// When double-clicking on the item for this constraint,
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// object unsets and sets its edit mode without closing the task panel
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Gui::TaskView::TaskDialog* dlg = Gui::Control().activeDialog();
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TaskDlgFemConstraintFluidBoundary* constrDlg =
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qobject_cast<TaskDlgFemConstraintFluidBoundary*>(dlg);
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if (constrDlg && constrDlg->getConstraintView() != this) {
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constrDlg = nullptr; // another constraint left open its task panel
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}
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if (dlg && !constrDlg) {
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// This case will occur in the ShaftWizard application
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checkForWizard();
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if (!wizardWidget || !wizardSubLayout) {
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// No shaft wizard is running
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QMessageBox msgBox;
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msgBox.setText(QObject::tr("A dialog is already open in the task panel"));
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msgBox.setInformativeText(QObject::tr("Do you want to close this dialog?"));
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msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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msgBox.setDefaultButton(QMessageBox::Yes);
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int ret = msgBox.exec();
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if (ret == QMessageBox::Yes) {
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Gui::Control().reject();
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}
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else {
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return false;
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}
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}
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else if (constraintDialog) {
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// Another FemConstraint* dialog is already open inside the Shaft Wizard
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// Ignore the request to open another dialog
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return false;
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}
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else {
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constraintDialog = new TaskFemConstraintFluidBoundary(this);
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return true;
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}
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}
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// clear the selection (convenience)
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Gui::Selection().clearSelection();
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// start the edit dialog
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if (constrDlg) {
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Gui::Control().showDialog(constrDlg);
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}
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else {
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Gui::Control().showDialog(new TaskDlgFemConstraintFluidBoundary(this));
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}
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return true;
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}
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else {
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return ViewProviderDocumentObject::setEdit(ModNum); // clazy:exclude=skipped-base-method
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}
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}
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// Rendering: Combination of ConstraintFixed and ConstraintForce
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#define ARROWLENGTH (4)
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#define ARROWHEADRADIUS (ARROWLENGTH / 3.0f)
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#define WIDTH (2)
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#define HEIGHT (1)
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// #define USE_MULTIPLE_COPY //OvG: MULTICOPY fails to update scaled display on initial drawing -
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// so disable
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void ViewProviderFemConstraintFluidBoundary::updateData(const App::Property* prop)
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{
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// Gets called whenever a property of the attached object changes
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Fem::ConstraintFluidBoundary* pcConstraint =
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static_cast<Fem::ConstraintFluidBoundary*>(this->getObject());
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float scaledwidth =
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WIDTH * pcConstraint->Scale.getValue(); // OvG: Calculate scaled values once only
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float scaledheight = HEIGHT * pcConstraint->Scale.getValue();
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float scaledheadradius =
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ARROWHEADRADIUS * pcConstraint->Scale.getValue(); // OvG: Calculate scaled values once only
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float scaledlength = ARROWLENGTH * pcConstraint->Scale.getValue();
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std::string boundaryType = pcConstraint->BoundaryType.getValueAsString();
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if (prop == &pcConstraint->BoundaryType) {
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if (boundaryType == "wall") {
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ShapeAppearance.setDiffuseColor(0.0, 1.0, 1.0);
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}
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else if (boundaryType == "interface") {
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ShapeAppearance.setDiffuseColor(0.0, 1.0, 0.0);
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}
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else if (boundaryType == "freestream") {
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ShapeAppearance.setDiffuseColor(1.0, 1.0, 0.0);
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}
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else if (boundaryType == "inlet") {
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ShapeAppearance.setDiffuseColor(1.0, 0.0, 0.0);
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}
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else { //(boundaryType == "outlet")
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ShapeAppearance.setDiffuseColor(0.0, 0.0, 1.0);
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}
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}
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if (boundaryType == "inlet" || boundaryType == "outlet") {
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#ifdef USE_MULTIPLE_COPY
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// OvG: need access to cp for scaling
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SoMultipleCopy* cp = new SoMultipleCopy();
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if (pShapeSep->getNumChildren() == 0) {
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// Set up the nodes
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cp->matrix.setNum(0);
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cp->addChild((SoNode*)createArrow(scaledlength, scaledheadradius)); // OvG: Scaling
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pShapeSep->addChild(cp);
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}
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#endif
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if (prop == &pcConstraint->Points) {
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const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
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#ifdef USE_MULTIPLE_COPY
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cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
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cp->matrix.setNum(points.size());
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SbMatrix* matrices = cp->matrix.startEditing();
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int idx = 0;
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#else
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// Redraw all arrows
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Gui::coinRemoveAllChildren(pShapeSep);
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#endif
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// This should always point outside of the solid
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Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
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// Get default direction (on first call to method)
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Base::Vector3d forceDirection = pcConstraint->DirectionVector.getValue();
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if (forceDirection.Length() < Precision::Confusion()) {
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forceDirection = normal;
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}
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SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
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SbRotation rot(SbVec3f(0, 1, 0), dir);
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for (const auto& point : points) {
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SbVec3f base(point.x, point.y, point.z);
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if (forceDirection.GetAngle(normal)
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< M_PI_2) { // Move arrow so it doesn't disappear inside the solid
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base = base + dir * scaledlength; // OvG: Scaling
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}
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#ifdef USE_MULTIPLE_COPY
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SbMatrix m;
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m.setTransform(base, rot, SbVec3f(1, 1, 1));
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matrices[idx] = m;
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idx++;
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#else
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SoSeparator* sep = new SoSeparator();
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createPlacement(sep, base, rot);
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createArrow(sep, scaledlength, scaledheadradius); // OvG: Scaling
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pShapeSep->addChild(sep);
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#endif
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}
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#ifdef USE_MULTIPLE_COPY
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cp->matrix.finishEditing();
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#endif
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}
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else if (prop == &pcConstraint->DirectionVector) {
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// Note: "Reversed" also triggers "DirectionVector"
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// Re-orient all arrows
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Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
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Base::Vector3d forceDirection = pcConstraint->DirectionVector.getValue();
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if (forceDirection.Length() < Precision::Confusion()) {
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forceDirection = normal;
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if (boundaryType == "inlet") {
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forceDirection = -normal;
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}
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}
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SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
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SbRotation rot(SbVec3f(0, 1, 0), dir);
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const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
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#ifdef USE_MULTIPLE_COPY
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SoMultipleCopy* cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
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cp->matrix.setNum(points.size());
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SbMatrix* matrices = cp->matrix.startEditing();
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#endif
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int idx = 0;
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for (const auto& point : points) {
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SbVec3f base(point.x, point.y, point.z);
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if (forceDirection.GetAngle(normal) < M_PI_2) {
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base = base + dir * scaledlength; // OvG: Scaling
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}
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#ifdef USE_MULTIPLE_COPY
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SbMatrix m;
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m.setTransform(base, rot, SbVec3f(1, 1, 1));
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matrices[idx] = m;
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#else
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SoSeparator* sep = static_cast<SoSeparator*>(pShapeSep->getChild(idx));
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updatePlacement(sep, 0, base, rot);
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updateArrow(sep, 2, scaledlength, scaledheadradius); // OvG: Scaling
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#endif
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idx++;
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}
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#ifdef USE_MULTIPLE_COPY
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cp->matrix.finishEditing();
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#endif
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}
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}
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else { // not inlet or outlet boundary type
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#ifdef USE_MULTIPLE_COPY
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// OvG: always need access to cp for scaling
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SoMultipleCopy* cp = new SoMultipleCopy();
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if (pShapeSep->getNumChildren() == 0) {
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// Set up the nodes
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cp->matrix.setNum(0);
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cp->addChild((SoNode*)createFixed(scaledheight, scaledwidth)); // OvG: Scaling
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pShapeSep->addChild(cp);
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}
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#endif
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if (prop == &pcConstraint->Points) {
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const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
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const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
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if (points.size() != normals.size()) {
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return;
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}
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std::vector<Base::Vector3d>::const_iterator n = normals.begin();
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#ifdef USE_MULTIPLE_COPY
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cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
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cp->matrix.setNum(points.size());
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SbMatrix* matrices = cp->matrix.startEditing();
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int idx = 0;
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#else
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// Note: Points and Normals are always updated together
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Gui::coinRemoveAllChildren(pShapeSep);
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#endif
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for (const auto& point : points) {
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SbVec3f base(point.x, point.y, point.z);
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SbVec3f dir(n->x, n->y, n->z);
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SbRotation rot(SbVec3f(0, -1, 0), dir);
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#ifdef USE_MULTIPLE_COPY
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SbMatrix m;
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m.setTransform(base, rot, SbVec3f(1, 1, 1));
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matrices[idx] = m;
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idx++;
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#else
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SoSeparator* sep = new SoSeparator();
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createPlacement(sep, base, rot);
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createFixed(sep, scaledheight, scaledwidth); // OvG: Scaling
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pShapeSep->addChild(sep);
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#endif
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n++;
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}
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#ifdef USE_MULTIPLE_COPY
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cp->matrix.finishEditing();
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#endif
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}
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}
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ViewProviderFemConstraint::updateData(prop);
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}
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