"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
100 lines
5.3 KiB
C++
100 lines
5.3 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Juergen Riegel <FreeCAD@juergen-riegel.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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# include <Mod/Part/App/FCBRepAlgoAPI_Cut.h>
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# include <gp_Dir.hxx>
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# include <Precision.hxx>
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# include <TopExp_Explorer.hxx>
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# include <TopoDS_Face.hxx>
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#include <App/DocumentObject.h>
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#include <Base/Exception.h>
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#include "FeaturePocket.h"
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using namespace PartDesign;
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/* TRANSLATOR PartDesign::Pocket */
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// Note, TwoLengths has been deprecated by #21794. We do not remove it from the ui
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// because the files store the enum index. So it is not possible to migrate files if the
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// enum entry is removed (see #23612). In the distant future, when all files are reasonably
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// migrated we can drop this.
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const char* Pocket::TypeEnums[]= {"Length", "ThroughAll", "UpToFirst", "UpToFace", "?TwoLengths", "UpToShape", nullptr};
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PROPERTY_SOURCE(PartDesign::Pocket, PartDesign::FeatureExtrude)
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Pocket::Pocket()
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{
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addSubType = FeatureAddSub::Subtractive;
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ADD_PROPERTY_TYPE(SideType, (0L), "Pocket", App::Prop_None, "Type of sides definition");
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ADD_PROPERTY_TYPE(Type, ((long)0), "Side1", App::Prop_None, "Pocket type");
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ADD_PROPERTY_TYPE(Type2, ((long)0), "Side2", App::Prop_None, "Pocket type");
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SideType.setEnums(SideTypesEnums);
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Type.setEnums(TypeEnums);
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Type2.setEnums(TypeEnums);
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ADD_PROPERTY_TYPE(Length, (5.0), "Side1", App::Prop_None, "Pocket length");
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ADD_PROPERTY_TYPE(Length2, (5.0), "Side2", App::Prop_None, "Pocket length in 2nd direction");
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ADD_PROPERTY_TYPE(UseCustomVector, (false), "Pocket", App::Prop_None, "Use custom vector for pocket direction");
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ADD_PROPERTY_TYPE(Direction, (Base::Vector3d(1.0, 1.0, 1.0)), "Pocket", App::Prop_None, "Pocket direction vector");
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ADD_PROPERTY_TYPE(ReferenceAxis, (nullptr), "Pocket", App::Prop_None, "Reference axis of direction");
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ADD_PROPERTY_TYPE(AlongSketchNormal, (true), "Pocket", App::Prop_None, "Measure pocket length along the sketch normal direction");
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ADD_PROPERTY_TYPE(UpToFace, (nullptr), "Side1", App::Prop_None, "Face where pocket will end");
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ADD_PROPERTY_TYPE(UpToShape, (nullptr), "Side1", App::Prop_None, "Face(s) or shape(s) where pocket will end");
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ADD_PROPERTY_TYPE(UpToFace2, (nullptr), "Side2", App::Prop_None, "Face where pocket will end");
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ADD_PROPERTY_TYPE(UpToShape2, (nullptr), "Side2", App::Prop_None, "Face(s) or shape(s) where pocket will end");
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ADD_PROPERTY_TYPE(Offset, (0.0), "Side1", App::Prop_None, "Offset from face in which pocket will end");
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ADD_PROPERTY_TYPE(Offset2, (0.0), "Side2", App::Prop_None, "Offset from face in which pocket will end on side 2");
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Offset.setConstraints(&signedLengthConstraint);
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Offset2.setConstraints(&signedLengthConstraint);
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ADD_PROPERTY_TYPE(TaperAngle, (0.0), "Side1", App::Prop_None, "Taper angle");
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TaperAngle.setConstraints(&floatAngle);
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ADD_PROPERTY_TYPE(TaperAngle2, (0.0), "Side2", App::Prop_None, "Taper angle for 2nd direction");
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TaperAngle2.setConstraints(&floatAngle);
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// Remove the constraints and keep the type to allow one to accept negative values
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// https://forum.freecad.org/viewtopic.php?f=3&t=52075&p=448410#p447636
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Length.setConstraints(nullptr);
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Length2.setConstraints(nullptr);
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}
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App::DocumentObjectExecReturn *Pocket::execute()
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{
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// MakeFace|MakeFuse: because we want a solid.
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// InverseDirection: to inverse the auto detected extrusion direction for
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// backward compatibility to upstream
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ExtrudeOptions options(ExtrudeOption::MakeFace | ExtrudeOption::MakeFuse
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| ExtrudeOption::InverseDirection);
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return buildExtrusion(options);
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}
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Base::Vector3d Pocket::getProfileNormal() const
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{
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auto res = FeatureExtrude::getProfileNormal();
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// turn around for pockets
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return res * -1;
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}
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