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create/src/Mod/Mesh/App/WildMagic4/Wm4IntrSegment3Box3.cpp
2011-10-10 13:44:52 +00:00

136 lines
4.4 KiB
C++

// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
#include "Wm4FoundationPCH.h"
#include "Wm4IntrSegment3Box3.h"
#include "Wm4IntrLine3Box3.h"
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
IntrSegment3Box3<Real>::IntrSegment3Box3 (const Segment3<Real>& rkSegment,
const Box3<Real>& rkBox, bool bSolid)
:
m_rkSegment(rkSegment),
m_rkBox(rkBox)
{
m_bSolid = bSolid;
}
//----------------------------------------------------------------------------
template <class Real>
const Segment3<Real>& IntrSegment3Box3<Real>::GetSegment () const
{
return m_rkSegment;
}
//----------------------------------------------------------------------------
template <class Real>
const Box3<Real>& IntrSegment3Box3<Real>::GetBox () const
{
return m_rkBox;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrSegment3Box3<Real>::Test ()
{
Real afAWdU[3], afADdU[3], afAWxDdU[3], fRhs;
Vector3<Real> kDiff = m_rkSegment.Origin - m_rkBox.Center;
afAWdU[0] = Math<Real>::FAbs(m_rkSegment.Direction.Dot(m_rkBox.Axis[0]));
afADdU[0] = Math<Real>::FAbs(kDiff.Dot(m_rkBox.Axis[0]));
fRhs = m_rkBox.Extent[0] + m_rkSegment.Extent*afAWdU[0];
if (afADdU[0] > fRhs)
{
return false;
}
afAWdU[1] = Math<Real>::FAbs(m_rkSegment.Direction.Dot(m_rkBox.Axis[1]));
afADdU[1] = Math<Real>::FAbs(kDiff.Dot(m_rkBox.Axis[1]));
fRhs = m_rkBox.Extent[1] + m_rkSegment.Extent*afAWdU[1];
if (afADdU[1] > fRhs)
{
return false;
}
afAWdU[2] = Math<Real>::FAbs(m_rkSegment.Direction.Dot(m_rkBox.Axis[2]));
afADdU[2] = Math<Real>::FAbs(kDiff.Dot(m_rkBox.Axis[2]));
fRhs = m_rkBox.Extent[2] + m_rkSegment.Extent*afAWdU[2];
if (afADdU[2] > fRhs)
{
return false;
}
Vector3<Real> kWxD = m_rkSegment.Direction.Cross(kDiff);
afAWxDdU[0] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[0]));
fRhs = m_rkBox.Extent[1]*afAWdU[2] + m_rkBox.Extent[2]*afAWdU[1];
if (afAWxDdU[0] > fRhs)
{
return false;
}
afAWxDdU[1] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[1]));
fRhs = m_rkBox.Extent[0]*afAWdU[2] + m_rkBox.Extent[2]*afAWdU[0];
if (afAWxDdU[1] > fRhs)
{
return false;
}
afAWxDdU[2] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[2]));
fRhs = m_rkBox.Extent[0]*afAWdU[1] + m_rkBox.Extent[1]*afAWdU[0];
if (afAWxDdU[2] > fRhs)
{
return false;
}
return true;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrSegment3Box3<Real>::Find ()
{
Real fT0 = -m_rkSegment.Extent, fT1 = m_rkSegment.Extent;
return IntrLine3Box3<Real>::DoClipping(fT0,fT1,m_rkSegment.Origin,
m_rkSegment.Direction,m_rkBox,m_bSolid,m_iQuantity,m_akPoint,
m_iIntersectionType);
}
//----------------------------------------------------------------------------
template <class Real>
int IntrSegment3Box3<Real>::GetQuantity () const
{
return m_iQuantity;
}
//----------------------------------------------------------------------------
template <class Real>
const Vector3<Real>& IntrSegment3Box3<Real>::GetPoint (int i) const
{
assert(0 <= i && i < m_iQuantity);
return m_akPoint[i];
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
template WM4_FOUNDATION_ITEM
class IntrSegment3Box3<float>;
template WM4_FOUNDATION_ITEM
class IntrSegment3Box3<double>;
//----------------------------------------------------------------------------
}