git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
136 lines
4.4 KiB
C++
136 lines
4.4 KiB
C++
// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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#include "Wm4FoundationPCH.h"
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#include "Wm4IntrSegment3Box3.h"
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#include "Wm4IntrLine3Box3.h"
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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IntrSegment3Box3<Real>::IntrSegment3Box3 (const Segment3<Real>& rkSegment,
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const Box3<Real>& rkBox, bool bSolid)
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:
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m_rkSegment(rkSegment),
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m_rkBox(rkBox)
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{
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m_bSolid = bSolid;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Segment3<Real>& IntrSegment3Box3<Real>::GetSegment () const
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{
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return m_rkSegment;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Box3<Real>& IntrSegment3Box3<Real>::GetBox () const
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{
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return m_rkBox;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool IntrSegment3Box3<Real>::Test ()
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{
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Real afAWdU[3], afADdU[3], afAWxDdU[3], fRhs;
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Vector3<Real> kDiff = m_rkSegment.Origin - m_rkBox.Center;
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afAWdU[0] = Math<Real>::FAbs(m_rkSegment.Direction.Dot(m_rkBox.Axis[0]));
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afADdU[0] = Math<Real>::FAbs(kDiff.Dot(m_rkBox.Axis[0]));
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fRhs = m_rkBox.Extent[0] + m_rkSegment.Extent*afAWdU[0];
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if (afADdU[0] > fRhs)
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{
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return false;
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}
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afAWdU[1] = Math<Real>::FAbs(m_rkSegment.Direction.Dot(m_rkBox.Axis[1]));
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afADdU[1] = Math<Real>::FAbs(kDiff.Dot(m_rkBox.Axis[1]));
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fRhs = m_rkBox.Extent[1] + m_rkSegment.Extent*afAWdU[1];
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if (afADdU[1] > fRhs)
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{
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return false;
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}
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afAWdU[2] = Math<Real>::FAbs(m_rkSegment.Direction.Dot(m_rkBox.Axis[2]));
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afADdU[2] = Math<Real>::FAbs(kDiff.Dot(m_rkBox.Axis[2]));
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fRhs = m_rkBox.Extent[2] + m_rkSegment.Extent*afAWdU[2];
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if (afADdU[2] > fRhs)
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{
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return false;
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}
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Vector3<Real> kWxD = m_rkSegment.Direction.Cross(kDiff);
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afAWxDdU[0] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[0]));
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fRhs = m_rkBox.Extent[1]*afAWdU[2] + m_rkBox.Extent[2]*afAWdU[1];
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if (afAWxDdU[0] > fRhs)
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{
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return false;
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}
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afAWxDdU[1] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[1]));
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fRhs = m_rkBox.Extent[0]*afAWdU[2] + m_rkBox.Extent[2]*afAWdU[0];
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if (afAWxDdU[1] > fRhs)
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{
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return false;
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}
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afAWxDdU[2] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[2]));
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fRhs = m_rkBox.Extent[0]*afAWdU[1] + m_rkBox.Extent[1]*afAWdU[0];
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if (afAWxDdU[2] > fRhs)
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{
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return false;
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}
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return true;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool IntrSegment3Box3<Real>::Find ()
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{
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Real fT0 = -m_rkSegment.Extent, fT1 = m_rkSegment.Extent;
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return IntrLine3Box3<Real>::DoClipping(fT0,fT1,m_rkSegment.Origin,
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m_rkSegment.Direction,m_rkBox,m_bSolid,m_iQuantity,m_akPoint,
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m_iIntersectionType);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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int IntrSegment3Box3<Real>::GetQuantity () const
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{
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return m_iQuantity;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Vector3<Real>& IntrSegment3Box3<Real>::GetPoint (int i) const
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{
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assert(0 <= i && i < m_iQuantity);
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return m_akPoint[i];
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// explicit instantiation
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//----------------------------------------------------------------------------
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template WM4_FOUNDATION_ITEM
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class IntrSegment3Box3<float>;
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template WM4_FOUNDATION_ITEM
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class IntrSegment3Box3<double>;
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//----------------------------------------------------------------------------
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}
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