Files
create/src/Mod/Path/App/PathSegmentWalker.cpp
luz paz b75cd3dd52 Path: Fix header uniformity and remove trailing whitespace
This PR fixes header uniformity across all Path files. It also removes all trailing whitespace.
2020-11-05 19:57:21 +01:00

360 lines
12 KiB
C++

/***************************************************************************
* Copyright (c) 2019 sliptonic <shopinthewoods@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License (LGPL) *
* as published by the Free Software Foundation; either version 2 of *
* the License, or (at your option) any later version. *
* for detail see the LICENCE text file. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
* USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "PathSegmentWalker.h"
#include <App/Application.h>
#include <Base/Parameter.h>
#include <vector>
#define ARC_MIN_SEGMENTS 20.0 // minimum # segments to interpolate an arc
#ifndef M_PI
#define M_PI 3.14159265358979323846
#define M_PI 3.14159265358979323846 /* pi */
#endif
#ifndef M_PI_2
#define M_PI_2 1.57079632679489661923 /* pi/2 */
#endif
namespace Path
{
Base::Vector3d compensateRotation(const Base::Vector3d &pt, const Base::Rotation &rot, const Base::Vector3d &center)
{
Base::Vector3d ptRotated;
rot.multVec(pt - center, ptRotated);
return ptRotated + center;
}
Base::Rotation yawPitchRoll(double a, double b, double c)
{
Base::Rotation rot;
rot.setYawPitchRoll(-c, -b, -a);
return rot;
}
PathSegmentVisitor::~PathSegmentVisitor()
{
}
void PathSegmentVisitor::setup(const Base::Vector3d &last)
{
(void)last;
}
void PathSegmentVisitor::g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
{
(void)id;
(void)last;
(void)next;
(void)pts;
}
void PathSegmentVisitor::g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
{
(void)id;
(void)last;
(void)next;
(void)pts;
}
void PathSegmentVisitor::g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d &center)
{
(void)id;
(void)last;
(void)next;
(void)pts;
(void)center;
}
void PathSegmentVisitor::g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q)
{
(void)id;
(void)last;
(void)next;
(void)pts;
(void)p;
(void)q;
}
void PathSegmentVisitor::g38(int id, const Base::Vector3d &last, const Base::Vector3d &next)
{
(void)id;
(void)last;
(void)next;
}
PathSegmentWalker::PathSegmentWalker(const Toolpath &tp_)
:tp(tp_)
{}
void PathSegmentWalker::walk(PathSegmentVisitor &cb, const Base::Vector3d &startPosition)
{
if(tp.getSize()==0) {
return;
}
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/Mod/Part");
float deviation = hGrp->GetFloat("MeshDeviation",0.2);
Base::Vector3d rotCenter = tp.getCenter();
Base::Vector3d last(startPosition);
Base::Rotation lrot;
double A = 0.0;
double B = 0.0;
double C = 0.0;
bool absolute = true;
bool absolutecenter = false;
// for mapping the coordinates to XY plane
double Base::Vector3d::*pz = &Base::Vector3d::z;
cb.setup(last);
for (unsigned int i = 0; i < tp.getSize(); i++) {
std::deque<Base::Vector3d> points;
const Path::Command &cmd = tp.getCommand(i);
const std::string &name = cmd.Name;
Base::Vector3d next = cmd.getPlacement().getPosition();
double a = A;
double b = B;
double c = C;
if (!absolute)
next = last + next;
if (!cmd.has("X")) next.x = last.x;
if (!cmd.has("Y")) next.y = last.y;
if (!cmd.has("Z")) next.z = last.z;
if ( cmd.has("A")) a = cmd.getValue("A");
if ( cmd.has("B")) b = cmd.getValue("B");
if ( cmd.has("C")) c = cmd.getValue("C");
Base::Rotation nrot = yawPitchRoll(a, b, c);
Base::Vector3d rnext = compensateRotation(next, nrot, rotCenter);
if ( (name == "G0") || (name == "G00") || (name == "G1") || (name == "G01") ) {
// straight line
if (nrot != lrot) {
double amax = std::max(fmod(fabs(a - A), 360), std::max(fmod(fabs(b - B), 360), fmod(fabs(c - C), 360)));
double angle = amax / 180 * M_PI;
int segments = std::max(ARC_MIN_SEGMENTS, 3.0/(deviation/angle));
double da = (a - A) / segments;
double db = (b - B) / segments;
double dc = (c - C) / segments;
Base::Vector3d dnext = (next - last) / segments;
for (int j = 1; j < segments; j++) {
Base::Vector3d inter = last + dnext * j;
Base::Rotation rot = yawPitchRoll(A + da*j, B + db*j, C + dc*j);
Base::Vector3d rinter = compensateRotation(inter, rot, rotCenter);
points.push_back(rinter);
}
}
if ("G0" == name || "G00" == name) {
cb.g0(i, last, rnext, points);
} else {
cb.g1(i, last, rnext, points);
}
last = next;
A = a;
B = b;
C = c;
lrot = nrot;
} else if ( (name == "G2") || (name == "G02") || (name == "G3") || (name == "G03") ) {
// arc
Base::Vector3d norm;
Base::Vector3d center;
if ( (name == "G2") || (name == "G02") )
norm.*pz = -1.0;
else
norm.*pz = 1.0;
if (absolutecenter)
center = cmd.getCenter();
else
center = (last + cmd.getCenter());
Base::Vector3d next0(next);
next0.*pz = 0.0;
Base::Vector3d last0(last);
last0.*pz = 0.0;
Base::Vector3d center0(center);
center0.*pz = 0.0;
//double radius = (last - center).Length();
double angle = (next0 - center0).GetAngle(last0 - center0);
// GetAngle will always return the minor angle. Switch if needed
Base::Vector3d anorm = (last0 - center0) % (next0 - center0);
if (anorm.*pz < 0) {
if(name == "G3" || name == "G03")
angle = M_PI * 2 - angle;
} else if(anorm.*pz > 0) {
if(name == "G2" || name == "G02")
angle = M_PI * 2 - angle;
} else if (angle == 0)
angle = M_PI * 2;
double amax = std::max(fmod(fabs(a - A), 360), std::max(fmod(fabs(b - B), 360), fmod(fabs(c - C), 360)));
int segments = std::max(ARC_MIN_SEGMENTS, 3.0/(deviation/std::max(angle, amax))); //we use a rather simple rule here, provisorily
double dZ = (next.*pz - last.*pz)/segments; //How far each segment will helix in Z
double dangle = angle/segments;
double da = (a - A) / segments;
double db = (b - B) / segments;
double dc = (c - C) / segments;
for (int j = 1; j < segments; j++) {
Base::Vector3d inter;
Base::Rotation rot(norm, dangle*j);
rot.multVec((last0 - center0), inter);
inter.*pz = last.*pz + dZ * j; //Enable displaying helices
Base::Rotation arot = yawPitchRoll(A + da*j, B + db*j, C + dc*j);
Base::Vector3d rinter = compensateRotation(center0 + inter, arot, rotCenter);
points.push_back(rinter);
}
cb.g23(i, last, rnext, points, center);
last = next;
A = a;
B = b;
C = c;
lrot = nrot;
} else if (name == "G90") {
// absolute mode
absolute = true;
} else if (name == "G91") {
// relative mode
absolute = false;
} else if (name == "G90.1") {
// absolute mode
absolutecenter = true;
} else if (name == "G91.1") {
// relative mode
absolutecenter = false;
} else if ((name=="G81")||(name=="G82")||(name=="G83")||(name=="G84")||(name=="G85")||(name=="G86")||(name=="G89")){
// drill,tap,bore
double r = 0;
if (cmd.has("R"))
r = cmd.getValue("R");
std::deque<Base::Vector3d> plist;
std::deque<Base::Vector3d> qlist;
Base::Vector3d p1(next);
p1.*pz = last.*pz;
if (nrot != lrot) {
double amax = std::max(fmod(fabs(a - A), 360), std::max(fmod(fabs(b - B), 360), fmod(fabs(c - C), 360)));
double angle = amax / 180 * M_PI;
int segments = std::max(ARC_MIN_SEGMENTS, 3.0/(deviation/angle));
double da = (a - A) / segments;
double db = (b - B) / segments;
double dc = (c - C) / segments;
Base::Vector3d dnext = (p1 - last) / segments;
for (int j = 1; j < segments; j++) {
Base::Vector3d inter = last + dnext * j;
Base::Rotation rot = yawPitchRoll(A + da*j, B + db*j, C + dc*j);
Base::Vector3d rinter = compensateRotation(inter, rot, rotCenter);
points.push_back(rinter);
}
}
Base::Vector3d p1r = compensateRotation(p1, nrot, rotCenter);
Base::Vector3d p2(next);
p2.*pz = r;
Base::Vector3d p2r = compensateRotation(p2, nrot, rotCenter);
double q;
if (cmd.has("Q")) {
q = cmd.getValue("Q");
if (q>0) {
Base::Vector3d temp(next);
for(temp.*pz=r;temp.*pz>next.*pz;temp.*pz-=q) {
Base::Vector3d pr = compensateRotation(temp, nrot, rotCenter);
qlist.push_back(pr);
}
}
}
Base::Vector3d p3(next);
p3.*pz = last.*pz;
Base::Vector3d p3r = compensateRotation(p3, nrot, rotCenter);
plist.push_back(p1r);
plist.push_back(p2r);
plist.push_back(p3r);
cb.g8x(i, last, next, points, plist, qlist);
last = p3;
A = a;
B = b;
C = c;
lrot = nrot;
} else if ((name=="G38.2")||(name=="38.3")||(name=="G38.4")||(name=="G38.5")){
// Straight probe
cb.g38(i, last, next);
} else if(name=="G17") {
pz = &Base::Vector3d::z;
} else if(name=="G18") {
pz = &Base::Vector3d::y;
} else if(name=="G19") {
pz = &Base::Vector3d::x;
}
}
}
}