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create/src/Mod/Draft/draftguitools/gui_beziers.py
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```
2020-04-27 11:29:32 +02:00

503 lines
21 KiB
Python

# ***************************************************************************
# * (c) 2009 Yorik van Havre <yorik@uncreated.net> *
# * (c) 2010 Ken Cline <cline@frii.com> *
# * (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
# * *
# * This file is part of the FreeCAD CAx development system. *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * FreeCAD is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with FreeCAD; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provides tools for creating Bezier curves with the Draft Workbench.
In particular, a cubic Bezier curve is defined, as it is one of the most
useful curves for many applications.
See https://en.wikipedia.org/wiki/B%C3%A9zier_curve
"""
## @package gui_beziers
# \ingroup DRAFT
# \brief Provides tools for creating Bezier curves with the Draft Workbench.
from PySide.QtCore import QT_TRANSLATE_NOOP
import FreeCADGui as Gui
import draftutils.utils as utils
import draftutils.todo as todo
import draftguitools.gui_base_original as gui_base_original
import draftguitools.gui_tool_utils as gui_tool_utils
import draftguitools.gui_lines as gui_lines
import draftguitools.gui_trackers as trackers
from draftutils.messages import _msg, _err
from draftutils.translate import translate
class BezCurve(gui_lines.Line):
"""Gui command for the Bezier Curve tool."""
def __init__(self):
super(BezCurve, self).__init__(wiremode=True)
self.degree = None
def GetResources(self):
"""Set icon, menu and tooltip."""
_menu = "Bezier curve"
_tip = ("Creates an N-degree Bezier curve. "
"The more points you pick, the higher the degree.\n"
"CTRL to snap, SHIFT to constrain.")
return {'Pixmap': 'Draft_BezCurve',
'Accel': "B, Z",
'MenuText': QT_TRANSLATE_NOOP("Draft_BezCurve", _menu),
'ToolTip': QT_TRANSLATE_NOOP("Draft_BezCurve", _tip)}
def Activated(self):
"""Execute when the command is called.
Activate the specific bezier curve tracker.
"""
super(BezCurve, self).Activated(name=translate("draft", "BezCurve"))
if self.doc:
self.bezcurvetrack = trackers.bezcurveTracker()
def action(self, arg):
"""Handle the 3D scene events.
This is installed as an EventCallback in the Inventor view
by the `Activated` method of the parent class.
Parameters
----------
arg: dict
Dictionary with strings that indicates the type of event received
from the 3D view.
"""
if arg["Type"] == "SoKeyboardEvent":
if arg["Key"] == "ESCAPE":
self.finish()
elif arg["Type"] == "SoLocation2Event": # mouse movement detection
(self.point,
ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
# existing points + this pointer position
self.bezcurvetrack.update(self.node + [self.point],
degree=self.degree)
gui_tool_utils.redraw3DView()
elif (arg["Type"] == "SoMouseButtonEvent"
and arg["State"] == "DOWN"
and arg["Button"] == "BUTTON1"): # left click
if arg["Position"] == self.pos:
self.finish(False, cont=True)
if (not self.node) and (not self.support): # first point
gui_tool_utils.getSupport(arg)
(self.point,
ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
self.node.append(self.point) # add point to "clicked list"
# sb add a control point,
# if mod(len(cpoints), 2) == 0
# then create 2 handle points?
self.drawUpdate(self.point)
if not self.isWire and len(self.node) == 2:
self.finish(False, cont=True)
if len(self.node) > 2:
# does this make sense for a BCurve?
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
if (self.point-self.node[0]).Length < utils.tolerance():
self.undolast()
self.finish(True, cont=True)
_msg(translate("draft",
"Bezier curve has been closed"))
def undolast(self):
"""Undo last line segment."""
if len(self.node) > 1:
self.node.pop()
self.bezcurvetrack.update(self.node, degree=self.degree)
self.obj.Shape = self.updateShape(self.node)
_msg(translate("draft", "Last point has been removed"))
def drawUpdate(self, point):
"""Draw and update to the curve."""
if len(self.node) == 1:
self.bezcurvetrack.on()
if self.planetrack:
self.planetrack.set(self.node[0])
_msg(translate("draft", "Pick next point"))
else:
self.obj.Shape = self.updateShape(self.node)
_msg(translate("draft",
"Pick next point, "
"or finish (A) or close (O)"))
def updateShape(self, pts):
"""Create shape for display during creation process."""
import Part
edges = []
if len(pts) >= 2: # allow lower degree segment
poles = pts[1:]
else:
poles = []
if self.degree:
segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
else:
segpoleslst = [pts]
startpoint = pts[0]
for segpoles in segpoleslst:
c = Part.BezierCurve() # last segment may have lower degree
c.increase(len(segpoles))
c.setPoles([startpoint] + segpoles)
edges.append(Part.Edge(c))
startpoint = segpoles[-1]
w = Part.Wire(edges)
return w
def finish(self, closed=False, cont=False):
"""Terminate the operation and close the curve if asked.
Parameters
----------
closed: bool, optional
Close the line if `True`.
"""
if self.ui:
if hasattr(self, "bezcurvetrack"):
self.bezcurvetrack.finalize()
if not utils.getParam("UiMode", 1):
Gui.Control.closeDialog()
if self.obj:
# remove temporary object, if any
old = self.obj.Name
todo.ToDo.delay(self.doc.removeObject, old)
if len(self.node) > 1:
# The command to run is built as a series of text strings
# to be committed through the `draftutils.todo.ToDo` class.
try:
rot, sup, pts, fil = self.getStrings()
Gui.addModule("Draft")
_cmd = 'Draft.makeBezCurve'
_cmd += '('
_cmd += 'points, '
_cmd += 'closed=' + str(closed) + ', '
_cmd += 'support=' + sup + ', '
_cmd += 'degree=' + str(self.degree)
_cmd += ')'
_cmd_list = ['points = ' + pts,
'bez = ' + _cmd,
'Draft.autogroup(bez)',
'FreeCAD.ActiveDocument.recompute()']
self.commit(translate("draft", "Create BezCurve"),
_cmd_list)
except Exception:
_err("Draft: error delaying commit")
# `Creator` is the grandfather class, the parent of `Line`;
# we need to call it to perform final cleanup tasks.
#
# Calling it directly like this is a bit messy; maybe we need
# another method that performs cleanup (superfinish)
# that is not re-implemented by any of the child classes.
gui_base_original.Creator.finish(self)
if self.ui and self.ui.continueMode:
self.Activated()
Gui.addCommand('Draft_BezCurve', BezCurve())
class CubicBezCurve(gui_lines.Line):
"""Gui command for the 3rd degree Bezier Curve tool."""
def __init__(self):
super(CubicBezCurve, self).__init__(wiremode=True)
self.degree = 3
def GetResources(self):
"""Set icon, menu and tooltip."""
_menu = "Cubic bezier curve"
_tip = ("Creates a Bezier curve made of 2nd degree (quadratic) "
"and 3rd degree (cubic) segments. "
"Click and drag to define each segment.\n"
"After the curve is created you can go back to edit "
"each control point and set the properties of each knot.\n"
"CTRL to snap, SHIFT to constrain.")
return {'Pixmap': 'Draft_CubicBezCurve',
# 'Accel': "B, Z",
'MenuText': QT_TRANSLATE_NOOP("Draft_CubicBezCurve", _menu),
'ToolTip': QT_TRANSLATE_NOOP("Draft_CubicBezCurve", _tip)}
def Activated(self):
"""Execute when the command is called.
Activate the specific BezCurve tracker.
"""
super(CubicBezCurve, self).Activated(name=translate("draft", "CubicBezCurve"))
if self.doc:
self.bezcurvetrack = trackers.bezcurveTracker()
def action(self, arg):
"""Handle the 3D scene events.
This is installed as an EventCallback in the Inventor view
by the `Activated` method of the parent class.
Parameters
----------
arg: dict
Dictionary with strings that indicates the type of event received
from the 3D view.
"""
if arg["Type"] == "SoKeyboardEvent":
if arg["Key"] == "ESCAPE":
self.finish()
elif arg["Type"] == "SoLocation2Event": # mouse movement detection
(self.point,
ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
if (len(self.node) - 1) % self.degree == 0 and len(self.node) > 2:
prevctrl = 2 * self.node[-1] - self.point
# Existing points + this pointer position
self.bezcurvetrack.update(self.node[0:-2]
+ [prevctrl]
+ [self.node[-1]]
+ [self.point], degree=self.degree)
else:
# Existing points + this pointer position
self.bezcurvetrack.update(self.node
+ [self.point], degree=self.degree)
gui_tool_utils.redraw3DView()
elif arg["Type"] == "SoMouseButtonEvent":
# Press and hold the button
if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1":
if arg["Position"] == self.pos:
if len(self.node) > 2:
self.node = self.node[0:-2]
else:
self.node = []
return
else:
if (not self.node) and (not self.support): # first point
gui_tool_utils.getSupport(arg)
(self.point,
ctrlPoint,
info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
# add point to "clicked list"
self.node.append(self.point)
# sb add a control point,
# if mod(len(cpoints), 2) == 0
# then create 2 handle points?
self.drawUpdate(self.point)
if not self.isWire and len(self.node) == 2:
self.finish(False, cont=True)
# does this make sense for a BCurve?
if len(self.node) > 2:
# add point to "clicked list"
self.node.append(self.point)
self.drawUpdate(self.point)
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
_diff = (self.point - self.node[0]).Length
if (_diff < utils.tolerance()
and len(self.node) >= 4):
# self.undolast()
self.node = self.node[0:-2]
# close the curve with a smooth symmetric knot
_sym = 2 * self.node[0] - self.node[1]
self.node.append(_sym)
self.finish(True, cont=True)
_msg(translate("draft",
"Bezier curve has been closed"))
# Release the held button
if arg["State"] == "UP" and arg["Button"] == "BUTTON1":
if arg["Position"] == self.pos:
self.node = self.node[0:-2]
return
else:
if (not self.node) and (not self.support): # first point
return
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
# add point to "clicked list"
self.node.append(self.point)
# sb add a control point,
# if mod(len(cpoints),2) == 0
# then create 2 handle points?
self.drawUpdate(self.point)
if not self.isWire and len(self.node) == 2:
self.finish(False, cont=True)
# Does this make sense for a BCurve?
if len(self.node) > 2:
self.node[-3] = 2 * self.node[-2] - self.node[-1]
self.drawUpdate(self.point)
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
def undolast(self):
"""Undo last line segment."""
if len(self.node) > 1:
self.node.pop()
self.bezcurvetrack.update(self.node, degree=self.degree)
self.obj.Shape = self.updateShape(self.node)
_msg(translate("draft", "Last point has been removed"))
def drawUpdate(self, point):
"""Create shape for display during creation process."""
if len(self.node) == 1:
self.bezcurvetrack.on()
if self.planetrack:
self.planetrack.set(self.node[0])
_msg(translate("draft", "Click and drag to define next knot"))
elif (len(self.node) - 1) % self.degree == 1 and len(self.node) > 2:
# is a knot
self.obj.Shape = self.updateShape(self.node[:-1])
_msg(translate("draft",
"Click and drag to define next knot, "
"or finish (A) or close (O)"))
def updateShape(self, pts):
"""Create shape for display during creation process."""
import Part
# Not quite right. draws 1 big bez. sb segmented
edges = []
if len(pts) >= 2: # allow lower degree segment
poles = pts[1:]
else:
poles = []
if self.degree:
segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
else:
segpoleslst = [pts]
startpoint = pts[0]
for segpoles in segpoleslst:
c = Part.BezierCurve() # last segment may have lower degree
c.increase(len(segpoles))
c.setPoles([startpoint] + segpoles)
edges.append(Part.Edge(c))
startpoint = segpoles[-1]
w = Part.Wire(edges)
return w
def finish(self, closed=False, cont=False):
"""Terminate the operation and close the curve if asked.
Parameters
----------
closed: bool, optional
Close the line if `True`.
"""
if self.ui:
if hasattr(self, "bezcurvetrack"):
self.bezcurvetrack.finalize()
if not utils.getParam("UiMode", 1):
Gui.Control.closeDialog()
if self.obj:
# remove temporary object, if any
old = self.obj.Name
todo.ToDo.delay(self.doc.removeObject, old)
if closed is False:
cleannd = (len(self.node) - 1) % self.degree
if cleannd == 0:
self.node = self.node[0:-3]
if cleannd > 0:
self.node = self.node[0:-cleannd]
if len(self.node) > 1:
try:
# The command to run is built as a series of text strings
# to be committed through the `draftutils.todo.ToDo` class.
rot, sup, pts, fil = self.getStrings()
Gui.addModule("Draft")
_cmd = 'Draft.makeBezCurve'
_cmd += '('
_cmd += 'points, '
_cmd += 'closed=' + str(closed) + ', '
_cmd += 'support=' + sup + ', '
_cmd += 'degree=' + str(self.degree)
_cmd += ')'
_cmd_list = ['points = ' + pts,
'bez = ' + _cmd,
'Draft.autogroup(bez)',
'FreeCAD.ActiveDocument.recompute()']
self.commit(translate("draft", "Create BezCurve"),
_cmd_list)
except Exception:
_err("Draft: error delaying commit")
# `Creator` is the grandfather class, the parent of `Line`;
# we need to call it to perform final cleanup tasks.
#
# Calling it directly like this is a bit messy; maybe we need
# another method that performs cleanup (superfinish)
# that is not re-implemented by any of the child classes.
gui_base_original.Creator.finish(self)
if self.ui and self.ui.continueMode:
self.Activated()
Gui.addCommand('Draft_CubicBezCurve', CubicBezCurve())
class BezierGroup:
"""Gui Command group for the Bezier curve tools."""
def GetResources(self):
"""Set icon, menu and tooltip."""
_menu = "Bezier tools"
_tip = ("Create various types of Bezier curves.")
return {'MenuText': QT_TRANSLATE_NOOP("Draft_BezierTools", _menu),
'ToolTip': QT_TRANSLATE_NOOP("Draft_BezierTools", _tip)}
def GetCommands(self):
"""Return a tuple of commands in the group."""
return ('Draft_CubicBezCurve', 'Draft_BezCurve')
def IsActive(self):
"""Return True when this command should be available.
It is `True` when there is a document.
"""
if Gui.ActiveDocument:
return True
else:
return False
Gui.addCommand('Draft_BezierTools', BezierGroup())