Files
create/src/Mod/Assembly/Gui/ViewProviderProductRef.cpp
2016-04-12 18:12:01 +02:00

193 lines
9.3 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoGroup.h>
#include <QMessageBox>
#endif
#include "ViewProviderProductRef.h"
#include <Gui/Command.h>
#include <Gui/Document.h>
#include <Gui/MainWindow.h>
#include <Gui/Application.h>
#include <Mod/Assembly/App/Product.h>
#include <Mod/Assembly/App/PartRef.h>
using namespace AssemblyGui;
extern Assembly::Item* ActiveAsmObject;
PROPERTY_SOURCE(AssemblyGui::ViewProviderProductRef,AssemblyGui::ViewProviderItem)
ViewProviderProductRef::ViewProviderProductRef()
{
sPixmap = "Assembly_Assembly_Tree.svg";
}
ViewProviderProductRef::~ViewProviderProductRef()
{
if(getObject() == ActiveAsmObject)
Gui::Command::doCommand(Gui::Command::Doc,"AssemblyGui.clearActiveAssembly()");
}
bool ViewProviderProductRef::doubleClicked(void)
{
Gui::Command::assureWorkbench("AssemblyWorkbench");
Gui::Command::doCommand(Gui::Command::Doc,"AssemblyGui.setActiveAssembly(App.activeDocument().%s)",this->getObject()->getNameInDocument());
return true;
}
void ViewProviderProductRef::attach(App::DocumentObject* pcFeat)
{
// call parent attach method
ViewProviderGeometryObject::attach(pcFeat);
// putting all together with the switch
addDisplayMaskMode(getChildRoot(), "Main");
}
void ViewProviderProductRef::setDisplayMode(const char* ModeName)
{
if(strcmp("Main",ModeName)==0)
setDisplayMaskMode("Main");
ViewProviderGeometryObject::setDisplayMode(ModeName);
}
std::vector<std::string> ViewProviderProductRef::getDisplayModes(void) const
{
// get the modes of the father
std::vector<std::string> StrList = ViewProviderGeometryObject::getDisplayModes();
// add your own modes
StrList.push_back("Main");
return StrList;
}
std::vector<App::DocumentObject*> ViewProviderProductRef::claimChildren(void)const
{
return (static_cast<Assembly::Product*>(getObject())->Items.getValues());
}
std::vector<App::DocumentObject*> ViewProviderProductRef::claimChildren3D(void)const
{
return static_cast<Assembly::Product*>(getObject())->Items.getValues();
}
void ViewProviderProductRef::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
{
ViewProviderItem::setupContextMenu(menu, receiver, member); // call the base class
//QAction* toggle = menu->addAction(QObject::tr("Rigid subassembly"), receiver, member);
//toggle->setData(QVariant(1000)); // identifier
//toggle->setCheckable(true);
//toggle->setToolTip(QObject::tr("Set if the subassembly shall be solved as on part (rigid) or if all parts of this assembly are solved for themselfe."));
//toggle->setStatusTip(QObject::tr("Set if the subassembly shall be solved as on part (rigid) or if all parts of this assembly are solved for themself."));
//bool prop = static_cast<Assembly::Product*>(getObject())->Rigid.getValue();
//toggle->setChecked(prop);
}
bool ViewProviderProductRef::setEdit(int ModNum)
{
//if(ModNum == 1000) { // identifier
// Gui::Command::openCommand("Change subassembly solving behaviour");
// if(!static_cast<Assembly::Product*>(getObject())->Rigid.getValue())
// Gui::Command::doCommand(Gui::Command::Doc,"FreeCAD.getDocument(\"%s\").getObject(\"%s\").Rigid = True",getObject()->getDocument()->getName(), getObject()->getNameInDocument());
// else
// Gui::Command::doCommand(Gui::Command::Doc,"FreeCAD.getDocument(\"%s\").getObject(\"%s\").Rigid = False",getObject()->getDocument()->getName(), getObject()->getNameInDocument());
// Gui::Command::commitCommand();
// return false;
//}
//return ViewProviderItem::setEdit(ModNum); // call the base class
return false;
}
bool ViewProviderProductRef::allowDrop(const std::vector<const App::DocumentObject*> &objList,Qt::KeyboardModifiers keys,Qt::MouseButtons mouseBts,const QPoint &pos)
{
for( std::vector<const App::DocumentObject*>::const_iterator it = objList.begin();it!=objList.end();++it){
//if ((*it)->getTypeId().isDerivedFrom(Part::BodyBase::getClassTypeId())) {
// continue;
//} else if ((*it)->getTypeId().isDerivedFrom(Assembly::ItemPart::getClassTypeId())) {
// continue;
//} else
return false;
}
return true;
}
void ViewProviderProductRef::drop(const std::vector<const App::DocumentObject*> &objList,Qt::KeyboardModifiers keys,Qt::MouseButtons mouseBts,const QPoint &pos)
{
// Open command
//Assembly::Product* AsmItem = static_cast<Assembly::Product*>(getObject());
//App::Document* doc = AsmItem->getDocument();
//Gui::Document* gui = Gui::Application::Instance->getDocument(doc);
//gui->openCommand("Move into Assembly");
//for( std::vector<const App::DocumentObject*>::const_iterator it = objList.begin();it!=objList.end();++it) {
// if ((*it)->getTypeId().isDerivedFrom(Part::BodyBase::getClassTypeId())) {
// // get document object
// const App::DocumentObject* obj = *it;
// // build Python command for execution
// std::string PartName = doc->getUniqueObjectName("Part");
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().addObject('Assembly::ItemPart','%s')",PartName.c_str());
// std::string fatherName = AsmItem->getNameInDocument();
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Items = App.activeDocument().%s.Items + [App.activeDocument().%s] ",fatherName.c_str(),fatherName.c_str(),PartName.c_str());
// Gui::Command::addModule(Gui::Command::App,"PartDesign");
// Gui::Command::addModule(Gui::Command::Gui,"PartDesignGui");
// std::string BodyName = obj->getNameInDocument();
// // add the standard planes
// std::string Plane1Name = BodyName + "_PlaneXY";
// std::string Plane2Name = BodyName + "_PlaneYZ";
// std::string Plane3Name = BodyName + "_PlaneXZ";
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().addObject('App::Plane','%s')",Plane1Name.c_str());
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().ActiveObject.Label = 'XY-Plane'");
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().addObject('App::Plane','%s')",Plane2Name.c_str());
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().ActiveObject.Placement = App.Placement(App.Vector(),App.Rotation(App.Vector(0,1,0),90))");
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().ActiveObject.Label = 'YZ-Plane'");
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().addObject('App::Plane','%s')",Plane3Name.c_str());
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().ActiveObject.Placement = App.Placement(App.Vector(),App.Rotation(App.Vector(1,0,0),90))");
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().ActiveObject.Label = 'XZ-Plane'");
// // add to anotation set of the Part object
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Annotation = [App.activeDocument().%s,App.activeDocument().%s,App.activeDocument().%s] ",PartName.c_str(),Plane1Name.c_str(),Plane2Name.c_str(),Plane3Name.c_str());
// // add the main body
// Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Model = App.activeDocument().%s ",PartName.c_str(),BodyName.c_str());
// } else if ((*it)->getTypeId().isDerivedFrom(Assembly::ItemPart::getClassTypeId())) {
// continue;
// } else
// continue;
//
//}
//gui->commitCommand();
}