Files
create/src/Mod/Draft/draftguitools/gui_edit_part_objects.py
carlopav 61dd57407e Draft: Split Draft Edit into 4 modules
One for interaction handling and 3 for object editing functions, divided between Draft, Part, Arch
2020-05-25 13:37:55 +02:00

80 lines
3.4 KiB
Python

# ***************************************************************************
# * Copyright (c) 2019 Carlo Pavan <carlopav@gmail.com> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provide the support functions to Draft_Edit for Part objects."""
## @package gui_edit_part_objects
# \ingroup DRAFT
# \brief Provide the support functions to Draft_Edit for Part objects
__title__ = "FreeCAD Draft Edit Tool"
__author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, "
"Dmitry Chigrin, Carlo Pavan")
__url__ = "https://www.freecadweb.org"
import FreeCAD as App
import DraftVecUtils
# PART::LINE--------------------------------------------------------------
def getPartLinePts(obj):
editpoints = []
editpoints.append(obj.Placement.multVec(App.Vector(obj.X1,obj.Y1,obj.Z1)))
editpoints.append(obj.Placement.pl.multVec(App.Vector(obj.X2,obj.Y2,obj.Z2)))
return editpoints
def updatePartLine(obj, nodeIndex, v):
pt=obj.Placement.inverse().multVec(v)
if nodeIndex == 0:
obj.X1 = pt.x
obj.Y1 = pt.y
obj.Z1 = pt.z
elif nodeIndex == 1:
obj.X2 = pt.x
obj.Y2 = pt.y
obj.Z2 = pt.z
# PART::BOX---------------------------------------------------------------
def getPartBoxPts(self, obj):
editpoints = []
editpoints.append(obj.Placement.Base)
editpoints.append(obj.Placement.multVec(App.Vector(obj.Length, 0, 0)))
editpoints.append(obj.Placement.multVec(App.Vector(0, obj.Width, 0)))
editpoints.append(obj.Placement.multVec(App.Vector(0, 0, obj.Height)))
return editpoints
def updatePartBox(self, obj, nodeIndex, v):
delta = obj.Placement.inverse().multVec(v)
if nodeIndex == 0:
obj.Placement.Base = v
elif nodeIndex == 1:
_vector = DraftVecUtils.project(delta, App.Vector(1, 0, 0))
obj.Length = _vector.Length
elif nodeIndex == 2:
_vector = DraftVecUtils.project(delta, App.Vector(0, 1, 0))
obj.Width = _vector.Length
elif nodeIndex == 3:
_vector = DraftVecUtils.project(delta, App.Vector(0, 0, 1))
obj.Height = _vector.Length