One for interaction handling and 3 for object editing functions, divided between Draft, Part, Arch
80 lines
3.4 KiB
Python
80 lines
3.4 KiB
Python
# ***************************************************************************
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# * Copyright (c) 2019 Carlo Pavan <carlopav@gmail.com> *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * This program is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with this program; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provide the support functions to Draft_Edit for Part objects."""
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## @package gui_edit_part_objects
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# \ingroup DRAFT
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# \brief Provide the support functions to Draft_Edit for Part objects
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__title__ = "FreeCAD Draft Edit Tool"
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__author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, "
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"Dmitry Chigrin, Carlo Pavan")
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__url__ = "https://www.freecadweb.org"
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import FreeCAD as App
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import DraftVecUtils
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# PART::LINE--------------------------------------------------------------
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def getPartLinePts(obj):
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editpoints = []
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editpoints.append(obj.Placement.multVec(App.Vector(obj.X1,obj.Y1,obj.Z1)))
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editpoints.append(obj.Placement.pl.multVec(App.Vector(obj.X2,obj.Y2,obj.Z2)))
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return editpoints
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def updatePartLine(obj, nodeIndex, v):
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pt=obj.Placement.inverse().multVec(v)
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if nodeIndex == 0:
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obj.X1 = pt.x
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obj.Y1 = pt.y
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obj.Z1 = pt.z
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elif nodeIndex == 1:
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obj.X2 = pt.x
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obj.Y2 = pt.y
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obj.Z2 = pt.z
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# PART::BOX---------------------------------------------------------------
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def getPartBoxPts(self, obj):
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editpoints = []
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editpoints.append(obj.Placement.Base)
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editpoints.append(obj.Placement.multVec(App.Vector(obj.Length, 0, 0)))
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editpoints.append(obj.Placement.multVec(App.Vector(0, obj.Width, 0)))
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editpoints.append(obj.Placement.multVec(App.Vector(0, 0, obj.Height)))
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return editpoints
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def updatePartBox(self, obj, nodeIndex, v):
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delta = obj.Placement.inverse().multVec(v)
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if nodeIndex == 0:
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obj.Placement.Base = v
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elif nodeIndex == 1:
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_vector = DraftVecUtils.project(delta, App.Vector(1, 0, 0))
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obj.Length = _vector.Length
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elif nodeIndex == 2:
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_vector = DraftVecUtils.project(delta, App.Vector(0, 1, 0))
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obj.Width = _vector.Length
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elif nodeIndex == 3:
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_vector = DraftVecUtils.project(delta, App.Vector(0, 0, 1))
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obj.Height = _vector.Length
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