93 lines
3.8 KiB
C++
93 lines
3.8 KiB
C++
/***************************************************************************
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* Copyright (c) 2009 Juergen Riegel (FreeCAD@juergen-riegel.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_SelectionObject_H
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#define GUI_SelectionObject_H
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#include <Base/BaseClass.h>
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#include <Base/Vector3D.h>
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#include <string>
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namespace App {
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class DocumentObject;
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}
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namespace Gui {
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/**
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* The Selection object class
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*/
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class GuiExport SelectionObject : public Base::BaseClass
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{
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TYPESYSTEM_HEADER();
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public:
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/** Constructs a SelectionObject object. */
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SelectionObject();
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virtual ~SelectionObject();
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/**
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* The default implementation returns an instance of @ref SelectionObjectPy.
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*/
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PyObject* getPyObject();
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/// get the SubElement name of this SelectionObject
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inline const std::vector<std::string> &getSubNames(void) const { return SubNames; }
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/// are there any SubNames selected
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bool hasSubNames(void)const { return SubNames.size() != 0; }
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/// get the name of the Document of this SelctionObject
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inline const char* getDocName(void) const { return DocName.c_str(); }
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/// get the name of the Document Object of this SelectionObject
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inline const char* getFeatName(void) const { return FeatName.c_str(); }
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/// get the Type of the selected Object
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inline const char* getTypeName(void) const { return TypeName.c_str(); }
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/// get the selection points
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inline const std::vector<Base::Vector3d> getPickedPoints(void) const { return SelPoses; }
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/// returns the selected DocumentObject or NULL if the object is already deleted
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const App::DocumentObject *getObject(void) const;
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/// returns the selected DocumentObject or NULL if the object is already deleted
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App::DocumentObject *getObject(void);
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/// check the selected object is a special type or derived of
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bool isObjectTypeOf(const Base::Type& typeId) const;
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/// returns python expreasion sutably for assigning to a LinkSub property
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std::string getAsPropertyLinkSubString(void) const;
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friend class SelectionSingleton;
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protected:
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std::vector<std::string> SubNames;
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std::string DocName;
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std::string FeatName;
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std::string TypeName;
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std::vector<Base::Vector3d> SelPoses;
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};
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} // namespace Gui
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#endif // GUI_SelectionObject_H
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