git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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#ifndef WM4BANDEDMATRIX_H
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#define WM4BANDEDMATRIX_H
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#include "Wm4FoundationLIB.h"
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#include "Wm4System.h"
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namespace Wm4
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{
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template <class Real>
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class BandedMatrix
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{
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public:
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BandedMatrix (int iSize, int iLBands, int iUBands);
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BandedMatrix (const BandedMatrix& rkM);
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~BandedMatrix ();
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BandedMatrix& operator= (const BandedMatrix& rkM);
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int GetSize () const;
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int GetLBands () const;
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int GetUBands () const;
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Real* GetDBand ();
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const Real* GetDBand () const;
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int GetLBandMax (int i) const; // LBand(i): 0 <= index < LBandMax
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Real* GetLBand (int i);
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const Real* GetLBand (int i) const;
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int GetUBandMax (int i) const; // UBand(i): 0 <= index < UBandMax
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Real* GetUBand (int i);
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const Real* GetUBand (int i) const;
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Real& operator() (int iRow, int iCol);
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Real operator() (int iRow, int iCol) const;
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void SetZero ();
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void SetIdentity ();
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private:
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void Allocate ();
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void Deallocate ();
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int m_iSize, m_iLBands, m_iUBands;
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Real* m_afDBand;
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Real** m_aafLBand;
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Real** m_aafUBand;
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};
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}
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#include "Wm4BandedMatrix.inl"
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namespace Wm4
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{
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typedef BandedMatrix<float> BandedMatrixf;
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typedef BandedMatrix<double> BandedMatrixd;
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}
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#endif
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