Files
create/src/Mod/Path/PathSimulator/App/PathSim.cpp

156 lines
4.1 KiB
C++

/***************************************************************************
* Copyright (c) Shsi Seger (shaise at gmail) 2017 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#endif
#include <boost/regex.hpp>
#include <App/Application.h>
#include <App/Document.h>
#include <Base/Exception.h>
#include <Base/Console.h>
#include "PathSim.h"
//#include "VolSim.h"
using namespace Base;
using namespace PathSimulator;
TYPESYSTEM_SOURCE(PathSimulator::PathSim , Base::BaseClass);
PathSim::PathSim()
{
m_stock = nullptr;
m_tool = nullptr;
}
PathSim::~PathSim()
{
if (m_stock != nullptr)
delete m_stock;
if (m_tool != nullptr)
delete m_tool;
}
void PathSim::BeginSimulation(Part::TopoShape * stock, float resolution)
{
Base::BoundBox3d bbox = stock->getBoundBox();
m_stock = new cStock(bbox.MinX, bbox.MinY, bbox.MinZ, bbox.LengthX(), bbox.LengthY(), bbox.LengthZ(), resolution);
}
void PathSim::SetCurrentTool(Tool * tool)
{
cSimTool::Type tp = cSimTool::FLAT;
float angle = 180;
switch (tool->Type)
{
case Tool::BALLENDMILL:
tp = cSimTool::ROUND;
break;
case Tool::CHAMFERMILL:
tp = cSimTool::CHAMFER;
angle = tool->CuttingEdgeAngle;
break;
case Tool::UNDEFINED:
case Tool::DRILL:
tp = cSimTool::CHAMFER;
angle = tool->CuttingEdgeAngle;
if (angle > 180)
{
angle = 180;
}
break;
case Tool::CENTERDRILL:
tp = cSimTool::CHAMFER;
angle = tool->CuttingEdgeAngle;
if (angle > 180)
{
angle = 180;
}
break;
case Tool::COUNTERSINK:
case Tool::COUNTERBORE:
case Tool::REAMER:
case Tool::TAP:
case Tool::ENDMILL:
tp = cSimTool::FLAT;
angle = 180;
break;
case Tool::SLOTCUTTER:
case Tool::CORNERROUND:
case Tool::ENGRAVER:
tp = cSimTool::CHAMFER;
angle = tool->CuttingEdgeAngle;
if (angle > 180)
{
angle = 180;
}
break;
default:
tp = cSimTool::FLAT;
angle = 180;
break;
}
m_tool = new cSimTool(tp, tool->Diameter / 2.0, angle);
}
Base::Placement * PathSim::ApplyCommand(Base::Placement * pos, Command * cmd)
{
Point3D fromPos(*pos);
Point3D toPos(*pos);
toPos.UpdateCmd(*cmd);
if (cmd->Name == "G0" || cmd->Name == "G1")
{
m_stock->ApplyLinearTool(fromPos, toPos, *m_tool);
}
else if (cmd->Name == "G2")
{
Vector3d vcent = cmd->getCenter();
Point3D cent(vcent);
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, false);
}
else if (cmd->Name == "G3")
{
Vector3d vcent = cmd->getCenter();
Point3D cent(vcent);
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, true);
}
Base::Placement *plc = new Base::Placement();
Vector3d vec(toPos.x, toPos.y, toPos.z);
plc->setPosition(vec);
return plc;
}