109 lines
4.6 KiB
C++
109 lines
4.6 KiB
C++
/***************************************************************************
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* Copyright (c) 2015 Yorik van Havre (yorik@uncreated.net) *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef _PreComp_
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#include <Standard_Version.hxx>
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#if OCC_VERSION_HEX < 0x070600
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#include <BRepAdaptor_HCurve.hxx>
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#endif
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#include <Approx_Curve3d.hxx>
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#include <BRepAdaptor_Curve.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <BRepBuilderAPI_MakeVertex.hxx>
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#include <BRep_Builder.hxx>
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#include <GCPnts_UniformAbscissa.hxx>
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#include <GeomAPI_Interpolate.hxx>
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#include <GeomAPI_PointsToBSpline.hxx>
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#include <Geom_BSplineCurve.hxx>
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#include <TColgp_Array1OfPnt.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Compound.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <gp_Ax1.hxx>
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#include <gp_Ax2.hxx>
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#include <gp_Circ.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Elips.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#endif
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// #include <App/Annotation.h>
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// #include <App/Application.h>
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// #include <App/Document.h>
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// #include <Base/Console.h>
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// #include <Base/Interpreter.h>
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// #include <Base/Matrix.h>
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// #include <Base/Parameter.h>
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// #include <Base/Vector3D.h>
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// #include <Base/PlacementPy.h>
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// #include <Mod/Part/App/PartFeature.h>
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#include <Gui/Application.h>
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#include <Gui/ViewProvider.h>
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#include <Gui/ViewProviderDocumentObject.h>
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#include <Mod/Part/Gui/ViewProvider.h>
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#include "ImpExpDxfGui.h"
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using namespace ImportGui;
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ImpExpDxfReadGui::ImpExpDxfReadGui(std::string filepath, App::Document* pcDoc)
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: ImpExpDxfRead(filepath, pcDoc)
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, GuiDocument(Gui::Application::Instance->getDocument(pcDoc))
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{}
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void ImpExpDxfReadGui::ApplyGuiStyles(Part::Feature* object)
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{
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PartGui::ViewProviderPart* view =
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static_cast<PartGui::ViewProviderPart*>(GuiDocument->getViewProvider(object));
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App::Color color = ObjectColor();
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view->LineColor.setValue(color);
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view->PointColor.setValue(color);
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view->ShapeColor.setValue(color);
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view->Transparency.setValue(0);
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}
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void ImpExpDxfReadGui::ApplyGuiStyles(App::FeaturePython* object)
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{
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static Base::Type PropertyColorType = App::PropertyColor::getClassTypeId();
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auto view = static_cast<Gui::ViewProviderDocumentObject*>(GuiDocument->getViewProvider(object));
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App::Color color = ObjectColor();
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// The properties on this object depend on which Python object is wrapped around it.
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// For now we look for the two colors we expect in text and dimensions, and check that they
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// exist and have the correct type before setting them.
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// A more general choice would be to iterate over all the properties and set all the ones of
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// this type, or perhaps only if their name ends in "Color"
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auto prop = view->getPropertyByName("TextColor");
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if (prop != nullptr && prop->getTypeId() == PropertyColorType) {
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static_cast<App::PropertyColor*>(prop)->setValue(color);
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}
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prop = view->getPropertyByName("LineColor");
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if (prop != nullptr && prop->getTypeId() == PropertyColorType) {
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static_cast<App::PropertyColor*>(prop)->setValue(color);
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}
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}
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